[gd_scene load_steps=7 format=3 uid="uid://digltkd2gj66n"] [ext_resource type="Script" path="res://Things/TunnelObjects/Notes/SnapArrows.cs" id="1_dqasq"] [ext_resource type="Shader" uid="uid://b1yf18ux4edj2" path="res://Shaders/SnapArrow.tres" id="1_dxmi1"] [ext_resource type="Texture2D" uid="uid://cedfe12weahhb" path="res://_Assets/Textures/Notes/SnapArrow.png" id="2_dipvr"] [sub_resource type="ShaderMaterial" id="ShaderMaterial_a2kww"] shader = ExtResource("1_dxmi1") shader_parameter/isIn = true shader_parameter/arrow = ExtResource("2_dipvr") [sub_resource type="Gradient" id="Gradient_46guk"] offsets = PackedFloat32Array(0) colors = PackedColorArray(0, 0, 0, 1) [sub_resource type="GradientTexture1D" id="GradientTexture1D_oc0to"] gradient = SubResource("Gradient_46guk") width = 1 [node name="SnapArrows" type="HBoxContainer"] anchors_preset = 2 anchor_top = 1.0 anchor_bottom = 1.0 offset_top = -1080.0 offset_right = 1920.0 offset_bottom = -940.0 grow_vertical = 0 theme_override_constants/separation = 0 alignment = 1 script = ExtResource("1_dqasq") theme_override_constants/separation = 0 [node name="Arrow TextureRect1" type="TextureRect" parent="."] material = SubResource("ShaderMaterial_a2kww") custom_minimum_size = Vector2(96, 140) layout_mode = 2 texture = SubResource("GradientTexture1D_oc0to") expand_mode = 4 [node name="Arrow TextureRect2" type="TextureRect" parent="."] material = SubResource("ShaderMaterial_a2kww") custom_minimum_size = Vector2(96, 140) layout_mode = 2 texture = SubResource("GradientTexture1D_oc0to") expand_mode = 4 [node name="Arrow TextureRect3" type="TextureRect" parent="."] material = SubResource("ShaderMaterial_a2kww") custom_minimum_size = Vector2(96, 140) layout_mode = 2 texture = SubResource("GradientTexture1D_oc0to") expand_mode = 4 [node name="Arrow TextureRect4" type="TextureRect" parent="."] material = SubResource("ShaderMaterial_a2kww") custom_minimum_size = Vector2(96, 140) layout_mode = 2 texture = SubResource("GradientTexture1D_oc0to") expand_mode = 4 [node name="Arrow TextureRect5" type="TextureRect" parent="."] material = SubResource("ShaderMaterial_a2kww") custom_minimum_size = Vector2(96, 140) layout_mode = 2 texture = SubResource("GradientTexture1D_oc0to") expand_mode = 4 [node name="Arrow TextureRect6" type="TextureRect" parent="."] material = SubResource("ShaderMaterial_a2kww") custom_minimum_size = Vector2(96, 140) layout_mode = 2 texture = SubResource("GradientTexture1D_oc0to") expand_mode = 4 [node name="Arrow TextureRect7" type="TextureRect" parent="."] material = SubResource("ShaderMaterial_a2kww") custom_minimum_size = Vector2(96, 140) layout_mode = 2 texture = SubResource("GradientTexture1D_oc0to") expand_mode = 4 [node name="Arrow TextureRect8" type="TextureRect" parent="."] material = SubResource("ShaderMaterial_a2kww") custom_minimum_size = Vector2(96, 140) layout_mode = 2 texture = SubResource("GradientTexture1D_oc0to") expand_mode = 4 [node name="Arrow TextureRect9" type="TextureRect" parent="."] material = SubResource("ShaderMaterial_a2kww") custom_minimum_size = Vector2(96, 140) layout_mode = 2 texture = SubResource("GradientTexture1D_oc0to") expand_mode = 4 [node name="Arrow TextureRect10" type="TextureRect" parent="."] material = SubResource("ShaderMaterial_a2kww") custom_minimum_size = Vector2(96, 140) layout_mode = 2 texture = SubResource("GradientTexture1D_oc0to") expand_mode = 4 [node name="Arrow TextureRect11" type="TextureRect" parent="."] material = SubResource("ShaderMaterial_a2kww") custom_minimum_size = Vector2(96, 140) layout_mode = 2 texture = SubResource("GradientTexture1D_oc0to") expand_mode = 4 [node name="Arrow TextureRect12" type="TextureRect" parent="."] material = SubResource("ShaderMaterial_a2kww") custom_minimum_size = Vector2(96, 140) layout_mode = 2 texture = SubResource("GradientTexture1D_oc0to") expand_mode = 4 [node name="Arrow TextureRect13" type="TextureRect" parent="."] material = SubResource("ShaderMaterial_a2kww") custom_minimum_size = Vector2(96, 140) layout_mode = 2 texture = SubResource("GradientTexture1D_oc0to") expand_mode = 4 [node name="Arrow TextureRect14" type="TextureRect" parent="."] material = SubResource("ShaderMaterial_a2kww") custom_minimum_size = Vector2(96, 140) layout_mode = 2 texture = SubResource("GradientTexture1D_oc0to") expand_mode = 4 [node name="Arrow TextureRect15" type="TextureRect" parent="."] material = SubResource("ShaderMaterial_a2kww") custom_minimum_size = Vector2(96, 140) layout_mode = 2 texture = SubResource("GradientTexture1D_oc0to") expand_mode = 4 [node name="Arrow TextureRect16" type="TextureRect" parent="."] material = SubResource("ShaderMaterial_a2kww") custom_minimum_size = Vector2(96, 140) layout_mode = 2 texture = SubResource("GradientTexture1D_oc0to") expand_mode = 4 [node name="Arrow TextureRect17" type="TextureRect" parent="."] material = SubResource("ShaderMaterial_a2kww") custom_minimum_size = Vector2(96, 140) layout_mode = 2 texture = SubResource("GradientTexture1D_oc0to") expand_mode = 4 [node name="Arrow TextureRect18" type="TextureRect" parent="."] material = SubResource("ShaderMaterial_a2kww") custom_minimum_size = Vector2(96, 140) layout_mode = 2 texture = SubResource("GradientTexture1D_oc0to") expand_mode = 4 [node name="Arrow TextureRect19" type="TextureRect" parent="."] material = SubResource("ShaderMaterial_a2kww") custom_minimum_size = Vector2(96, 140) layout_mode = 2 texture = SubResource("GradientTexture1D_oc0to") expand_mode = 4 [node name="Arrow TextureRect20" type="TextureRect" parent="."] material = SubResource("ShaderMaterial_a2kww") custom_minimum_size = Vector2(96, 140) layout_mode = 2 texture = SubResource("GradientTexture1D_oc0to") expand_mode = 4