using System.Windows.Markup;
using System.Xml.Linq;
using Godot;
namespace WacK.Configuration
{
///
/// A configurable variable that saves to user://settings.cfg.
///
public class Config<[MustBeVariant] T>
{
// --- STATICALLY-TRACKED CONFIG FILE ---
private static ConfigFile cfgFile = new();
public static readonly string cfgPath = "user://settings.cfg";
// Metadata
string section, name;
// Callback
public delegate void OnValueSet();
private OnValueSet callback;
// Stored values
public T _default { get; private set; }
private T _value;
public T Value
{
get => _value;
set
{
_value = value;
Save();
if (callback != null) callback();
}
}
static Config()
{
var err = cfgFile.Load("user://settings.cfg");
if (err != Error.Ok)
{
GD.Print("Creating new settings file...");
cfgFile.Save("user://settings.cfg");
}
}
///
///
///
/// CANNOT contain spaces.
/// CANNOT contain spaces.
/// The value to set if not found in the settings file.
public Config(string section, string name, T defaultValue, OnValueSet callback = null)
{
this.section = section;
this.name = name;
_default = defaultValue;
this.callback = callback;
Fetch();
}
private void Fetch()
{
if (!cfgFile.HasSectionKey(section, name))
{
cfgFile.SetValue(section, name, Variant.From(_default));
Save();
}
Value = cfgFile.GetValue(section, name).As();
}
private void Save()
{
cfgFile.Save(cfgPath);
}
}
}