[gd_resource type="VisualShader" load_steps=20 format=3 uid="uid://b1yf18ux4edj2"] [ext_resource type="Texture2D" uid="uid://cmaq66vbi80ug" path="res://_Assets/Textures/Notes/SlideArrow_Texture.png" id="1_ol5j3"] [sub_resource type="VisualShaderNodeVectorOp" id="VisualShaderNodeVectorOp_1jpfy"] default_input_values = [0, Quaternion(0, 0, 0, 0), 1, Quaternion(0, 0, 0, 0)] op_type = 2 [sub_resource type="VisualShaderNodeVectorOp" id="VisualShaderNodeVectorOp_3pdfb"] default_input_values = [0, Quaternion(0, 0, 0, 0), 1, Quaternion(0, 0, 0, 0)] op_type = 2 operator = 2 [sub_resource type="VisualShaderNodeVectorOp" id="VisualShaderNodeVectorOp_eesut"] default_input_values = [0, Quaternion(0, 0, 0, 0), 1, Quaternion(2, 2, 2, 2)] op_type = 2 operator = 2 [sub_resource type="VisualShaderNodeTexture" id="VisualShaderNodeTexture_2u62d"] expanded_output_ports = [0] source = 5 texture = ExtResource("1_ol5j3") [sub_resource type="VisualShaderNodeFloatOp" id="VisualShaderNodeFloatOp_nqoll"] operator = 2 [sub_resource type="VisualShaderNodeTexture2DParameter" id="VisualShaderNodeTexture2DParameter_ypqau"] parameter_name = "arrow" texture_filter = 2 [sub_resource type="VisualShaderNodeMix" id="VisualShaderNodeMix_l1lmq"] [sub_resource type="VisualShaderNodeBooleanParameter" id="VisualShaderNodeBooleanParameter_3hrni"] parameter_name = "isIn" default_value = true [sub_resource type="VisualShaderNodeSwitch" id="VisualShaderNodeSwitch_2ma3x"] default_input_values = [0, false, 1, Quaternion(1, 1, 1, 1), 2, Quaternion(0, 0, 0, 0)] op_type = 5 [sub_resource type="VisualShaderNodeColorConstant" id="VisualShaderNodeColorConstant_e28fg"] constant = Color(1, 0.22, 0.233, 1) [sub_resource type="VisualShaderNodeColorConstant" id="VisualShaderNodeColorConstant_uf0bo"] constant = Color(0, 0.533333, 1, 1) [sub_resource type="VisualShaderNodeInput" id="VisualShaderNodeInput_5yp47"] output_port_for_preview = 0 input_name = "uv" [sub_resource type="VisualShaderNodeVectorCompose" id="VisualShaderNodeVectorCompose_ui6mq"] output_port_for_preview = 0 op_type = 0 [sub_resource type="VisualShaderNodeVectorDecompose" id="VisualShaderNodeVectorDecompose_v2j5g"] default_input_values = [0, Vector2(0, 0)] op_type = 0 [sub_resource type="VisualShaderNodeFloatFunc" id="VisualShaderNodeFloatFunc_7bypq"] function = 31 [sub_resource type="VisualShaderNodeSwitch" id="VisualShaderNodeSwitch_nw1c2"] [sub_resource type="VisualShaderNodeVectorOp" id="VisualShaderNodeVectorOp_13pou"] default_input_values = [0, Quaternion(0, 0, 0, 0), 1, Quaternion(0, 0, 0, 0)] op_type = 2 [sub_resource type="VisualShaderNodeVectorOp" id="VisualShaderNodeVectorOp_p0v4r"] output_port_for_preview = 0 default_input_values = [0, Quaternion(0, 0, 0, 0), 1, Quaternion(0, 0, 0, 0)] op_type = 2 operator = 2 [resource] code = "shader_type canvas_item; render_mode blend_mix; uniform bool isIn; uniform sampler2D arrow : filter_linear; void fragment() { // BooleanParameter:35 bool n_out35p0 = isIn; // ColorConstant:40 vec4 n_out40p0 = vec4(1.000000, 0.220000, 0.233000, 1.000000); // ColorConstant:41 vec4 n_out41p0 = vec4(0.000000, 0.533333, 1.000000, 1.000000); vec4 n_out39p0; // Switch:39 n_out39p0 = mix(n_out41p0, n_out40p0, float(n_out35p0)); // VectorOp:13 vec4 n_in13p1 = vec4(2.00000, 2.00000, 2.00000, 2.00000); vec4 n_out13p0 = n_out39p0 * n_in13p1; // Input:42 vec2 n_out42p0 = UV; // VectorDecompose:44 float n_out44p0 = n_out42p0.x; float n_out44p1 = n_out42p0.y; // FloatFunc:45 float n_out45p0 = 1.0 - n_out44p1; float n_out46p0; // Switch:46 n_out46p0 = mix(n_out45p0, n_out44p1, float(n_out35p0)); // VectorCompose:43 vec2 n_out43p0 = vec2(n_out46p0, n_out44p0); vec4 n_out14p0; // Texture2D:14 n_out14p0 = texture(arrow, n_out43p0); float n_out14p1 = n_out14p0.r; float n_out14p2 = n_out14p0.g; float n_out14p3 = n_out14p0.b; // VectorOp:11 vec4 n_out11p0 = n_out13p0 * vec4(n_out14p1); // VectorOp:10 vec4 n_out10p0 = n_out11p0 + n_out39p0; // FloatOp:15 float n_in15p1 = 0.00000; float n_out15p0 = n_out14p1 * n_in15p1; // VectorOp:7 vec4 n_out7p0 = n_out10p0 + vec4(n_out15p0); // Mix:3 float n_in3p1 = 1.00000; float n_in3p2 = 0.50000; float n_out3p0 = mix(n_out14p2, n_in3p1, n_in3p2); // VectorOp:8 vec4 n_out8p0 = n_out7p0 * vec4(n_out3p0); // Output:0 COLOR.rgb = vec3(n_out8p0.xyz); COLOR.a = n_out14p3; } " graph_offset = Vector2(-1296.02, -327.954) mode = 1 flags/light_only = false nodes/fragment/0/position = Vector2(1500, 460) nodes/fragment/3/node = SubResource("VisualShaderNodeMix_l1lmq") nodes/fragment/3/position = Vector2(760, 320) nodes/fragment/7/node = SubResource("VisualShaderNodeVectorOp_13pou") nodes/fragment/7/position = Vector2(800, 0) nodes/fragment/8/node = SubResource("VisualShaderNodeVectorOp_p0v4r") nodes/fragment/8/position = Vector2(1080, 120) nodes/fragment/10/node = SubResource("VisualShaderNodeVectorOp_1jpfy") nodes/fragment/10/position = Vector2(560, -80) nodes/fragment/11/node = SubResource("VisualShaderNodeVectorOp_3pdfb") nodes/fragment/11/position = Vector2(280, -160) nodes/fragment/13/node = SubResource("VisualShaderNodeVectorOp_eesut") nodes/fragment/13/position = Vector2(-20, -260) nodes/fragment/14/node = SubResource("VisualShaderNodeTexture_2u62d") nodes/fragment/14/position = Vector2(-60, 120) nodes/fragment/15/node = SubResource("VisualShaderNodeFloatOp_nqoll") nodes/fragment/15/position = Vector2(560, 140) nodes/fragment/26/node = SubResource("VisualShaderNodeTexture2DParameter_ypqau") nodes/fragment/26/position = Vector2(-500, 400) nodes/fragment/35/node = SubResource("VisualShaderNodeBooleanParameter_3hrni") nodes/fragment/35/position = Vector2(-1580, -260) nodes/fragment/39/node = SubResource("VisualShaderNodeSwitch_2ma3x") nodes/fragment/39/position = Vector2(-600, -220) nodes/fragment/40/node = SubResource("VisualShaderNodeColorConstant_e28fg") nodes/fragment/40/position = Vector2(-840, -280) nodes/fragment/41/node = SubResource("VisualShaderNodeColorConstant_uf0bo") nodes/fragment/41/position = Vector2(-840, -140) nodes/fragment/42/node = SubResource("VisualShaderNodeInput_5yp47") nodes/fragment/42/position = Vector2(-1900, 80) nodes/fragment/43/node = SubResource("VisualShaderNodeVectorCompose_ui6mq") nodes/fragment/43/position = Vector2(-400, 60) nodes/fragment/44/node = SubResource("VisualShaderNodeVectorDecompose_v2j5g") nodes/fragment/44/position = Vector2(-1520, 60) nodes/fragment/45/node = SubResource("VisualShaderNodeFloatFunc_7bypq") nodes/fragment/45/position = Vector2(-1200, 160) nodes/fragment/46/node = SubResource("VisualShaderNodeSwitch_nw1c2") nodes/fragment/46/position = Vector2(-1000, -60) nodes/fragment/connections = PackedInt32Array(7, 0, 8, 0, 11, 0, 10, 0, 10, 0, 7, 0, 13, 0, 11, 0, 15, 0, 7, 1, 8, 0, 0, 0, 3, 0, 8, 1, 14, 1, 11, 1, 14, 1, 15, 0, 14, 2, 3, 0, 26, 0, 14, 2, 35, 0, 39, 0, 40, 0, 39, 1, 41, 0, 39, 2, 39, 0, 13, 0, 39, 0, 10, 1, 14, 3, 0, 1, 42, 0, 44, 0, 43, 0, 14, 0, 44, 0, 43, 1, 44, 1, 45, 0, 46, 0, 43, 0, 35, 0, 46, 0, 45, 0, 46, 2, 44, 1, 46, 1)