[gd_scene load_steps=12 format=3 uid="uid://cyetvgmwnoy8l"] [ext_resource type="Shader" path="res://Shaders/Cutout2D.gdshader" id="1_f6ion"] [ext_resource type="Texture2D" uid="uid://dkohutwp0yujj" path="res://_Assets/Textures/HitLine/BGLine.png" id="1_w0gbp"] [ext_resource type="Script" path="res://Scripts/Things/TunnelObjects/Background.cs" id="2_0fgoc"] [sub_resource type="ViewportTexture" id="ViewportTexture_atol7"] viewport_path = NodePath("Segment Masks") [sub_resource type="ShaderMaterial" id="ShaderMaterial_h3xxm"] resource_local_to_scene = true shader = ExtResource("1_f6ion") shader_parameter/mask = SubResource("ViewportTexture_atol7") [sub_resource type="ViewportTexture" id="ViewportTexture_fsuab"] viewport_path = NodePath("Segment Masks") [sub_resource type="ShaderMaterial" id="ShaderMaterial_msk8i"] resource_local_to_scene = true shader = ExtResource("1_f6ion") shader_parameter/mask = SubResource("ViewportTexture_fsuab") [sub_resource type="Gradient" id="Gradient_djnn4"] offsets = PackedFloat32Array(0) colors = PackedColorArray(0.0313726, 0.0588235, 0.141176, 0.596078) [sub_resource type="GradientTexture1D" id="GradientTexture1D_kn5i7"] gradient = SubResource("Gradient_djnn4") width = 2048 [sub_resource type="Gradient" id="Gradient_n1451"] interpolation_mode = 2 interpolation_color_space = 2 offsets = PackedFloat32Array(0, 0.376518) colors = PackedColorArray(1, 1, 1, 0.882353, 1, 1, 1, 0) [sub_resource type="GradientTexture1D" id="GradientTexture1D_pibib"] gradient = SubResource("Gradient_n1451") width = 1920 [node name="Background" type="Control" node_paths=PackedStringArray("firstSegment")] material = SubResource("ShaderMaterial_h3xxm") custom_minimum_size = Vector2(1920, 1920) layout_mode = 3 anchors_preset = 2 anchor_top = 1.0 anchor_bottom = 1.0 offset_top = -32.0 grow_vertical = 0 script = ExtResource("2_0fgoc") firstSegment = NodePath("Segment Masks/0") [node name="FullBG" type="SubViewportContainer" parent="."] material = SubResource("ShaderMaterial_msk8i") layout_mode = 0 offset_right = 40.0 offset_bottom = 40.0 [node name="SubViewport" type="SubViewport" parent="FullBG"] transparent_bg = true handle_input_locally = false size = Vector2i(1920, 1920) render_target_update_mode = 4 [node name="Control" type="Control" parent="FullBG/SubViewport"] layout_mode = 3 anchors_preset = 2 anchor_top = 1.0 anchor_bottom = 1.0 offset_top = -1920.0 offset_right = 1920.0 grow_vertical = 0 [node name="DarkBG" type="TextureRect" parent="FullBG/SubViewport/Control"] custom_minimum_size = Vector2(1920, 1920) layout_mode = 1 anchors_preset = 15 anchor_right = 1.0 anchor_bottom = 1.0 offset_top = 1920.0 offset_bottom = 1920.0 grow_horizontal = 2 grow_vertical = 2 rotation = -1.5708 texture = SubResource("GradientTexture1D_kn5i7") expand_mode = 1 [node name="HitLine" type="Control" parent="FullBG/SubViewport/Control"] custom_minimum_size = Vector2(1920, 32) layout_mode = 1 anchors_preset = 2 anchor_top = 1.0 anchor_bottom = 1.0 offset_top = -62.0 offset_right = 1920.0 offset_bottom = -18.0 grow_vertical = 0 [node name="Reverse" type="Control" parent="FullBG/SubViewport/Control/HitLine"] layout_mode = 1 anchors_preset = 15 anchor_right = 1.0 anchor_bottom = 1.0 grow_horizontal = 2 grow_vertical = 2 [node name="Line" type="TextureRect" parent="FullBG/SubViewport/Control/HitLine/Reverse"] layout_mode = 1 anchors_preset = -1 anchor_right = 0.5 anchor_bottom = 1.0 grow_vertical = 2 texture = ExtResource("1_w0gbp") expand_mode = 1 [node name="Line2" type="TextureRect" parent="FullBG/SubViewport/Control/HitLine/Reverse"] layout_mode = 1 anchors_preset = -1 anchor_left = 0.5 anchor_right = 1.0 anchor_bottom = 1.0 grow_horizontal = 2 grow_vertical = 0 texture = ExtResource("1_w0gbp") expand_mode = 1 [node name="Segment Masks" type="SubViewport" parent="."] transparent_bg = true size = Vector2i(1920, 1920) [node name="0" type="TextureRect" parent="Segment Masks"] offset_top = 1920.0 offset_right = 1920.0 offset_bottom = 1952.0 rotation = -1.5708 texture = SubResource("GradientTexture1D_pibib")