Files
2023-10-09 01:23:13 -07:00

137 lines
3.2 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text.RegularExpressions;
using Godot;
using WacK.Configuration;
namespace WacK.MusicDB
{
public class Database
{
// TODO: relocate?
public static readonly string[] DifficultyStr = {
((DifficultyLevel)0).ToString(),
((DifficultyLevel)1).ToString(),
((DifficultyLevel)2).ToString(),
((DifficultyLevel)3).ToString(),
};
public static readonly string SONGS_DIR = "user://songs";
public static Database instance;
public List<Song> songs;
public static void Init()
{
if (instance != null) return;
instance = new Database();
}
public Database()
{
TryCreateSongsDir();
AddSongDirs(SONGS_DIR);
}
private void TryCreateSongsDir()
{
GD.Print($"User directory: {OS.GetUserDataDir()}");
var songDir = DirAccess.Open(SONGS_DIR);
if (songDir != null)
{
GD.Print("Successfully opened songs directory!");
}
else
{
GD.Print("Could not find songs directory! Creating it...");
DirAccess.MakeDirAbsolute(SONGS_DIR);
using var newSongDir = DirAccess.Open(SONGS_DIR);
if (newSongDir != null)
{
GD.Print("Songs folder created successfully!");
// create note
var note = "Place song folders here. Nested folders supported for organization.\n";
using (var f = FileAccess.Open($"{newSongDir.GetCurrentDir()}/note.txt", FileAccess.ModeFlags.Write))
{
f.StoreString(note);
}
}
else
{
GD.PrintErr($"Could not create the songs directory!\n{DirAccess.GetOpenError()}");
}
}
}
/// <summary>
/// Recursively find and add song folders.
/// </summary>
/// <param name="path"></param>
private void AddSongDirs(string path)
{
var dir = DirAccess.Open(path);
if (dir == null) return;
// recursively check subdirectories
foreach (var d in dir.GetDirectories())
{
AddSongDirs($"{path}/{d}");
}
// don't do anything if there isn't a song.ini
if (!dir.FileExists("song.ini")) return;
/// AT THIS POINT, WE'RE IN A SONG FOLDER ///
GD.Print($"{path} -------------------------");
var songIni = new ConfigFile();
songIni.Load($"{path}/song.ini");
try
{
var merRegex = @"\d+.*\.mer$";
// song info
var name = songIni.GetValue("Song", "name").As<string>();
var artist = songIni.GetValue("Song", "artist").As<string>();
var category = songIni.GetValue("Song", "category").As<string>();
var copyright = songIni.GetValue("Song", "copyright").As<string>();
GD.Print($"Song(name={name},artist={artist},category={category},copyright={copyright})");
// per-difficulty info
foreach (var f in dir.GetFiles())
{
var m = Regex.Match(f, merRegex, RegexOptions.IgnoreCase);
if (m.Captures.Count > 0)
{
var substr = m.Captures[0].ToString();
var num = int.Parse(new string(substr.SkipWhile(c => !Char.IsDigit(c)).TakeWhile(Char.IsDigit).ToArray()));
GD.Print($"{f}: is diff {DifficultyStr[num]}");
}
else
{
GD.Print($"{f} is not a chart");
}
}
}
catch
{
GD.Print($"Error parsing {path}/song.ini, skipping!");
return;
}
}
public void SaveCache()
{
}
public void LoadCache()
{
}
}
}