mirror of
https://github.com/spice2x/spice2x.github.io.git
synced 2026-08-03 07:10:42 -07:00
graphics: address performance regression with Image Resize (#504)
## Link to GitHub Issue, if one exists Regressed by #401 ## Description of change Two things from testing SDVX Live2D - 1. ColorFill is almost always too expensive and will lead to drops 1. Scale factor of 0.5 causes GPU to sync and causes drops (ARGB/XRGB doesn't matter, linear filtering doesn't matter) 1 is fixed by removing ColorFill calls on every frame - instead only do this once when the user changes the duplicate option (on the next frame) 2 is fixed by updating the UI (limit the slider) though people can ctrl+click to override these slider limits. The warning label will be kept with slightly reworded text. ## Testing tested in sdvx eg final (sudden death) - on my RTX 4070, my FPS is rock solid 120 fps even with image resize on now.
This commit is contained in:
@@ -1,5 +1,6 @@
|
||||
#pragma once
|
||||
|
||||
#include <atomic>
|
||||
#include <memory>
|
||||
#include <string>
|
||||
#include <optional>
|
||||
@@ -51,6 +52,9 @@ namespace cfg {
|
||||
bool enable_linear_filter = true;
|
||||
fullscreen_setting scene_settings[4];
|
||||
|
||||
// state
|
||||
std::atomic<bool> need_surface_clean = false;
|
||||
|
||||
// windowed mode sizing
|
||||
// Windows terminology:
|
||||
// window = rectangle including the frame
|
||||
|
||||
Reference in New Issue
Block a user