popn: add io emulation for more lights and coin (#637)

## Link to GitHub Issue or related Pull Request, if one exists
#618 

## Description of change
Wire up coin and more lights to bi3a_hook.

## Testing
Tested on U region
This commit is contained in:
bicarus
2026-04-14 09:46:13 -07:00
committed by GitHub
parent e59a50b64c
commit 0fc430ceb3
6 changed files with 269 additions and 102 deletions
+73 -23
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@@ -1,6 +1,6 @@
#include "bi3a_hook.h"
#if SPICE64
#if SPICE64 && !SPICE_XP
#include <optional>
#include <cstdint>
@@ -9,6 +9,7 @@
#include "rawinput/rawinput.h"
#include "misc/eamuse.h"
#include "games/io.h"
#include "popn.h"
#include "io.h"
#include "util/tapeled.h"
#include <typeinfo>
@@ -54,17 +55,20 @@ namespace games::popn {
union AIO_IOB5_BI3A__DEVSTATUS {
uint8_t RawBytes[648];
struct {
uint8_t Reserved0[44]; // 0-43
uint8_t Reserved0[27]; // 0-26
uint8_t Coin0; // 27
uint8_t Coin1; // 28
uint8_t Reserved1[15]; // 29-43
uint8_t TestButton; // 44, io code offset rcx+0xe4
uint8_t ServiceButton; // 45, io code offset rcx+0xe5
uint8_t CoinMech; // 46, io code offset rcx+0xe6
uint8_t Reserved1[19]; // 47-65
uint8_t Reserved2[19]; // 47-65
uint8_t JOYL_SW; // 66
uint8_t Reserved2[4]; // 67-70
uint8_t Reserved3[4]; // 67-70
uint8_t JOYR_SW; // 71
uint8_t Headphones; // 72
uint8_t Recorder; // 73, unused
uint8_t Reserved3[295]; // 74-368
uint8_t Reserved4[295]; // 74-368
uint8_t Buttons_0_8; // 369
uint8_t Button_9; // 370
} Input;
@@ -244,7 +248,7 @@ namespace games::popn {
if (i_pSci == aioSciComm) {
aioNmgrIob5 = new AIO_NMGR_IOB5;
log_info("bi2x_hook", "aioNMgrIob5_Create called, returning custom AIO_NMGR_IOB5: {}", fmt::ptr(aioNmgrIob5));
log_info("bi3a_hook", "aioNMgrIob5_Create called, returning custom AIO_NMGR_IOB5: {}", fmt::ptr(aioNmgrIob5));
return aioNmgrIob5;
} else {
return aioNMgrIob5_Create_orig(i_pSci, i_bfMode);
@@ -253,11 +257,11 @@ namespace games::popn {
static AIO_IOB5_BI3A *__fastcall aioIob5Bi3a_Create(AIO_NMGR_IOB5 *i_pNodeMgr, uint8_t i, void *p) {
log_info("bi2x_hook", "aioIob5Bi3a_Create called with i_pNodeMgr={}, i={}, p={}", fmt::ptr(i_pNodeMgr), i, fmt::ptr(p));
log_info("bi3a_hook", "aioIob5Bi3a_Create called with i_pNodeMgr={}, i={}, p={}", fmt::ptr(i_pNodeMgr), i, fmt::ptr(p));
if (i_pNodeMgr == aioNmgrIob5) {
aioIob5Bi3a = new AIO_IOB5_BI3A;
log_info("bi2x_hook", "aioIob5Bi3a_Create: returning custom AIO_IOB5_BI3A: {}", fmt::ptr(aioIob5Bi3a));
log_info("bi3a_hook", "aioIob5Bi3a_Create: returning custom AIO_IOB5_BI3A: {}", fmt::ptr(aioIob5Bi3a));
return aioIob5Bi3a;
} else {
return aioIob5Bi3a_Create_orig(i_pNodeMgr, i, p);
@@ -326,7 +330,8 @@ namespace games::popn {
o_DevStatus->Input.Headphones = 1;
}
// TODO: coin
// coin
o_DevStatus->Input.Coin0 += eamuse_coin_get_stock();
}
static void __fastcall aioIob5Bi3a_SetOutputData(AIO_IOB5_BI3A *i_pNodeCtl, uint32_t i_CnPin, uint8_t i_Data) {
@@ -344,6 +349,15 @@ namespace games::popn {
std::optional<Lights::popn_lights_t> light;
switch (i_CnPin) {
case 7:
light = Lights::IC_Card_R;
break;
case 8:
light = Lights::IC_Card_G;
break;
case 9:
light = Lights::IC_Card_B;
break;
case 10:
light = Lights::WooferLED_R;
break;
@@ -376,9 +390,10 @@ namespace games::popn {
struct PopnLight {
int data_index;
Lights::popn_lights_t light;
uint8_t size;
PopnLight(
int data_index, Lights::popn_lights_t light) :
data_index(data_index), light(light) {}
int data_index, Lights::popn_lights_t light, uint8_t size) :
data_index(data_index), light(light), size(size) {}
};
static void __fastcall aioIob5Bi3a_SetTapeLedDataPart(
@@ -403,15 +418,14 @@ namespace games::popn {
log_info(
"bi3a_hook",
"aioIob5Bi3a_SetTapeLedDataPart Pin={}, Size={}, data@{} = {}",
i_CnPin, number_of_leds, fmt::ptr(i_pData), data);
"aioIob5Bi3a_SetTapeLedDataPart Pin={}, Size={}, Type={}, data@{} = {}",
i_CnPin, number_of_leds, (uint8_t)i_LedType, fmt::ptr(i_pData), data);
}
auto &lights = get_lights();
if (i_CnPin == 0 && number_of_leds == 9 * 3) {
// special handling converting to non-RGB lights
// take the max(R, G, B) and use it to write the light value
if (i_CnPin == 0 && number_of_leds == 9 * 3) {
uint8_t light_value[9] = { 0 };
for (uint32_t i = 0; i < number_of_leds; i += 3) {
light_value[i / 3] =
@@ -430,6 +444,8 @@ namespace games::popn {
Lights::popn_lights_t::Button9
};
static_assert(std::size(legacy_button_lights) == 9);
for (size_t light = 0; light < 9; light++) {
// on the new cab, buttons are colorless plastic and they rely on RGB to be lit at all times, even when "off"
// when translating to legacy on/off lights, treat anything above ~60% brightness as fully on,
@@ -439,16 +455,50 @@ namespace games::popn {
lights.at(legacy_button_lights[light]),
light_value[light] > 150 ? 1.f : 0.f);
}
// color buttons
constexpr Lights::popn_lights_t button_lights[] = {
Lights::popn_lights_t::PikaButton1_R, Lights::popn_lights_t::PikaButton1_G, Lights::popn_lights_t::PikaButton1_B,
Lights::popn_lights_t::PikaButton2_R, Lights::popn_lights_t::PikaButton2_G, Lights::popn_lights_t::PikaButton2_B,
Lights::popn_lights_t::PikaButton3_R, Lights::popn_lights_t::PikaButton3_G, Lights::popn_lights_t::PikaButton3_B,
Lights::popn_lights_t::PikaButton4_R, Lights::popn_lights_t::PikaButton4_G, Lights::popn_lights_t::PikaButton4_B,
Lights::popn_lights_t::PikaButton5_R, Lights::popn_lights_t::PikaButton5_G, Lights::popn_lights_t::PikaButton5_B,
Lights::popn_lights_t::PikaButton6_R, Lights::popn_lights_t::PikaButton6_G, Lights::popn_lights_t::PikaButton6_B,
Lights::popn_lights_t::PikaButton7_R, Lights::popn_lights_t::PikaButton7_G, Lights::popn_lights_t::PikaButton7_B,
Lights::popn_lights_t::PikaButton8_R, Lights::popn_lights_t::PikaButton8_G, Lights::popn_lights_t::PikaButton8_B,
Lights::popn_lights_t::PikaButton9_R, Lights::popn_lights_t::PikaButton9_G, Lights::popn_lights_t::PikaButton9_B
};
static_assert(std::size(button_lights) == 9 * 3);
for (size_t light = 0; light < number_of_leds; light++) {
GameAPI::Lights::writeLight(
RI_MGR,
lights.at(button_lights[light]),
((uint8_t *)i_pData)[light] / 255.f);
}
}
// pin 0 = buttons 1-3, size 9 (but it's actually triple that in reality - game passes in wrong length), values 0-0xFF
// pin 1 = left pop (red pop kun), size 16, values 0-0xFF
// pin 2 = right pop (blue pop kun), size 16, values 0-0xFF
// pin 3 = title, size 44, values 0-0xFF
// pin 4 = speaker, size 40, values 0-0xFF - U region only
// pin 5 = monitor, size 18, values 0-0x7F - U region only
// pin 6 = control panel, size 28, values 0-0x7F - U region only
// pin 7 = cabinet, size 22, values 0-0x7F - U region only
if (tapeledutils::is_enabled() && i_CnPin > 0 && i_CnPin < std::size(TAPELED_MAPPING)) {
auto &map = TAPELED_MAPPING[i_CnPin];
const auto data_size = std::min(map.data.capacity(), (size_t)number_of_leds / 3);
// pick a color to use
const auto rgb = tapeledutils::pick_color_from_led_tape((uint8_t *)i_pData, data_size);
// program the lights into API
auto &lights = get_lights();
GameAPI::Lights::writeLight(RI_MGR, lights[map.index_r], rgb.r);
GameAPI::Lights::writeLight(RI_MGR, lights[map.index_g], rgb.g);
GameAPI::Lights::writeLight(RI_MGR, lights[map.index_b], rgb.b);
// tape LED output over API not implemented
// for (size_t i = 0; i < data_size; i++) {
// map.data[i].r = ((uint8_t *)i_pData)[i * 3];
// map.data[i].g = ((uint8_t *)i_pData)[i * 3 + 1];
// map.data[i].b = ((uint8_t *)i_pData)[i * 3 + 2];
// }
}
}
void bi3a_hook_init() {
+1 -1
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@@ -1,6 +1,6 @@
#pragma once
#if SPICE64
#if SPICE64 && !SPICE_XP
namespace games::popn {
void bi3a_hook_init();
+94 -59
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@@ -43,65 +43,100 @@ std::vector<Light> &games::popn::get_lights() {
if (lights.empty()) {
lights = GameAPI::Lights::getLights("Pop'n Music");
GameAPI::Lights::sortLights(
&lights,
"Button 1",
"Button 2",
"Button 3",
"Button 4",
"Button 5",
"Button 6",
"Button 7",
"Button 8",
"Button 9",
"Top LED 1",
"Top LED 2",
"Top LED 3",
"Top LED 4",
"Top LED 5",
"Top LED 6",
"Top LED 7",
"Top LED 8",
"Top LED 9",
"Top LED 10",
"Top LED 11",
"Top LED 12",
"Top LED 13",
"Top LED 14",
"Top LED 15",
"Top LED 16",
"Top LED 17",
"Top LED 18",
"Top LED 19",
"Top LED 20",
"Top LED 21",
"Top LED 22",
"Top LED 23",
"Top LED 24",
"Top LED 25",
"Top LED 26",
"Top LED 27",
"Top LED 28",
"Top LED 29",
"Top LED 30",
"Top LED 31",
"Top LED 32",
"Top LED R",
"Top LED G",
"Top LED B",
"Hi Lamp 1",
"Hi Lamp 2",
"Hi Lamp 3",
"Hi Lamp 4",
"Hi Lamp 5",
"Left Lamp 1",
"Left Lamp 2",
"Right Lamp 1",
"Right Lamp 2",
"Woofer LED R",
"Woofer LED G",
"Woofer LED B"
);
GameAPI::Lights::sortLightsWithCategory(&lights, {
{"Common", "Button 1"},
{"Common", "Button 2"},
{"Common", "Button 3"},
{"Common", "Button 4"},
{"Common", "Button 5"},
{"Common", "Button 6"},
{"Common", "Button 7"},
{"Common", "Button 8"},
{"Common", "Button 9"},
{"SD", "Hi Lamp 1"},
{"SD", "Hi Lamp 2"},
{"SD", "Hi Lamp 3"},
{"SD", "Hi Lamp 4"},
{"SD", "Hi Lamp 5"},
{"SD", "Left Lamp 1"},
{"SD", "Left Lamp 2"},
{"SD", "Right Lamp 1"},
{"SD", "Right Lamp 2"},
{"HD", "Top LED 1"},
{"HD", "Top LED 2"},
{"HD", "Top LED 3"},
{"HD", "Top LED 4"},
{"HD", "Top LED 5"},
{"HD", "Top LED 6"},
{"HD", "Top LED 7"},
{"HD", "Top LED 8"},
{"HD", "Top LED 9"},
{"HD", "Top LED 10"},
{"HD", "Top LED 11"},
{"HD", "Top LED 12"},
{"HD", "Top LED 13"},
{"HD", "Top LED 14"},
{"HD", "Top LED 15"},
{"HD", "Top LED 16"},
{"HD", "Top LED 17"},
{"HD", "Top LED 18"},
{"HD", "Top LED 19"},
{"HD", "Top LED 20"},
{"HD", "Top LED 21"},
{"HD", "Top LED 22"},
{"HD", "Top LED 23"},
{"HD", "Top LED 24"},
{"HD", "Top LED 25"},
{"HD", "Top LED 26"},
{"HD", "Top LED 27"},
{"HD", "Top LED 28"},
{"HD", "Top LED 29"},
{"HD", "Top LED 30"},
{"HD", "Top LED 31"},
{"HD", "Top LED 32"},
{"HD/Pika", "Top LED R"},
{"HD/Pika", "Top LED G"},
{"HD/Pika", "Top LED B"},
{"HD/Pika", "Woofer LED R"},
{"HD/Pika", "Woofer LED G"},
{"HD/Pika", "Woofer LED B"},
{"Pika", "Button 1 R"},
{"Pika", "Button 1 G"},
{"Pika", "Button 1 B"},
{"Pika", "Button 2 R"},
{"Pika", "Button 2 G"},
{"Pika", "Button 2 B"},
{"Pika", "Button 3 R"},
{"Pika", "Button 3 G"},
{"Pika", "Button 3 B"},
{"Pika", "Button 4 R"},
{"Pika", "Button 4 G"},
{"Pika", "Button 4 B"},
{"Pika", "Button 5 R"},
{"Pika", "Button 5 G"},
{"Pika", "Button 5 B"},
{"Pika", "Button 6 R"},
{"Pika", "Button 6 G"},
{"Pika", "Button 6 B"},
{"Pika", "Button 7 R"},
{"Pika", "Button 7 G"},
{"Pika", "Button 7 B"},
{"Pika", "Button 8 R"},
{"Pika", "Button 8 G"},
{"Pika", "Button 8 B"},
{"Pika", "Button 9 R"},
{"Pika", "Button 9 G"},
{"Pika", "Button 9 B"},
{"Pika", "Red Pop-Kun R"},
{"Pika", "Red Pop-Kun G"},
{"Pika", "Red Pop-Kun B"},
{"Pika", "Blue Pop-Kun R"},
{"Pika", "Blue Pop-Kun G"},
{"Pika", "Blue Pop-Kun B"},
{"Pika", "IC Card R"},
{"Pika", "IC Card G"},
{"Pika", "IC Card B"},
});
}
return lights;
+45 -9
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@@ -38,6 +38,15 @@ namespace games::popn {
Button7,
Button8,
Button9,
HiLamp1,
HiLamp2,
HiLamp3,
HiLamp4,
HiLamp5,
LeftLamp1,
LeftLamp2,
RightLamp1,
RightLamp2,
TopLED1,
TopLED2,
TopLED3,
@@ -73,18 +82,45 @@ namespace games::popn {
TopLED_R,
TopLED_G,
TopLED_B,
HiLamp1,
HiLamp2,
HiLamp3,
HiLamp4,
HiLamp5,
LeftLamp1,
LeftLamp2,
RightLamp1,
RightLamp2,
WooferLED_R,
WooferLED_G,
WooferLED_B,
PikaButton1_R,
PikaButton1_G,
PikaButton1_B,
PikaButton2_R,
PikaButton2_G,
PikaButton2_B,
PikaButton3_R,
PikaButton3_G,
PikaButton3_B,
PikaButton4_R,
PikaButton4_G,
PikaButton4_B,
PikaButton5_R,
PikaButton5_G,
PikaButton5_B,
PikaButton6_R,
PikaButton6_G,
PikaButton6_B,
PikaButton7_R,
PikaButton7_G,
PikaButton7_B,
PikaButton8_R,
PikaButton8_G,
PikaButton8_B,
PikaButton9_R,
PikaButton9_G,
PikaButton9_B,
RedPopKun_R,
RedPopKun_G,
RedPopKun_B,
BluePopKun_R,
BluePopKun_G,
BluePopKun_B,
IC_Card_R,
IC_Card_G,
IC_Card_B,
} popn_lights_t;
}
+40
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@@ -32,6 +32,46 @@ namespace games::popn {
constexpr LONG FAKE_MONITOR_WIDTH = 1280;
constexpr LONG FAKE_MONITOR_HEIGHT = 800;
// pin 0 = buttons 1-3, size 9 (but it's actually triple that in reality - game passes in wrong length), values 0-0xFF
// pin 1 = left pop (red pop kun), size 16, values 0-0xFF
// pin 2 = right pop (blue pop kun), size 16, values 0-0xFF
// pin 3 = title, size 44, values 0-0xFF
// pin 4 = speaker, size 40, values 0-0xFF - U region only
// pin 5 = monitor, size 18, values 0-0x7F - U region only
// pin 6 = control panel, size 28, values 0-0x7F - U region only
// pin 7 = cabinet, size 22, values 0-0x7F - U region only
tapeledutils::tape_led TAPELED_MAPPING[POPN_TAPELED_TOTAL] = {
{
0, // these are button lights and handled specially
0,
0,
0,
"Invalid"
},
{
5, // 5*3; game reports 16 but make it 15
Lights::popn_lights_t::RedPopKun_R,
Lights::popn_lights_t::RedPopKun_G,
Lights::popn_lights_t::RedPopKun_B,
"Red Pop-Kun"
},
{
5, // 5*3; game reports 16 but make it 15
Lights::popn_lights_t::BluePopKun_R,
Lights::popn_lights_t::BluePopKun_G,
Lights::popn_lights_t::BluePopKun_B,
"Blue Pop-Kun"
},
{
14, // 14*3; game reports 44 but make it 42; these are lights above the banner
Lights::popn_lights_t::TopLED_R,
Lights::popn_lights_t::TopLED_G,
Lights::popn_lights_t::TopLED_B,
"Top"
},
};
static decltype(GetDisplayConfigBufferSizes) *GetDisplayConfigBufferSizes_orig = nullptr;
static decltype(QueryDisplayConfig) *QueryDisplayConfig_orig = nullptr;
static decltype(DisplayConfigGetDeviceInfo) *DisplayConfigGetDeviceInfo_orig = nullptr;
+6
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@@ -2,6 +2,7 @@
#include "avs/game.h"
#include "games/game.h"
#include "util/tapeled.h"
namespace games::popn {
@@ -15,6 +16,11 @@ namespace games::popn {
}
#if SPICE64
constexpr int POPN_TAPELED_TOTAL = 4;
extern tapeledutils::tape_led TAPELED_MAPPING[POPN_TAPELED_TOTAL];
#endif
extern bool SHOW_PIKA_MONITOR_WARNING;
class POPNGame : public games::Game {