mirror of
https://github.com/spice2x/spice2x.github.io.git
synced 2026-08-02 06:40:42 -07:00
iidx: turn off camera access by default (#428)
## Link to GitHub Issue, if one exists For #345 Similar idea as https://github.com/spice2x/spice2x.github.io/pull/350 ## Description of change Disable camera access by default by setting `CONNECT_CAMERA` environment var to 0 before launching. This was one of those "required" things people clicked on, but now it's done automatically to reduce friction for new users. On cab setups (i.e., running without -iidx module), cameras will remain on, unless user overrides it. On franken setups (partial I/O) - user will need to specify what they want via the new option, we can't guess correctly. ## Testing
This commit is contained in:
@@ -53,7 +53,7 @@ namespace games::iidx {
|
||||
|
||||
// settings
|
||||
bool FLIP_CAMS = false;
|
||||
bool DISABLE_CAMS = false;
|
||||
std::optional<bool> DISABLE_CAMS;
|
||||
bool TDJ_CAMERA = false;
|
||||
bool TDJ_CAMERA_PREFER_16_9 = true;
|
||||
bool TDJ_MODE = false;
|
||||
@@ -334,11 +334,6 @@ namespace games::iidx {
|
||||
wintouchemu::INJECT_MOUSE_AS_WM_TOUCH = true;
|
||||
wintouchemu::hook_title_ends("beatmania IIDX", "main", avs::game::DLL_INSTANCE);
|
||||
}
|
||||
|
||||
// prevent crash on TDJ mode without correct DLL
|
||||
if (!GetModuleHandle("nvcuda.dll")) {
|
||||
DISABLE_CAMS = true;
|
||||
}
|
||||
}
|
||||
|
||||
// insert BI2X hooks
|
||||
@@ -399,7 +394,10 @@ namespace games::iidx {
|
||||
"RegQueryValueExA", RegQueryValueExA_hook, avs::game::DLL_INSTANCE);
|
||||
|
||||
// check if cam hook should be enabled
|
||||
if (!DISABLE_CAMS) {
|
||||
if (!DISABLE_CAMS.has_value()) {
|
||||
log_fatal("iidx", "assertion failure - DISABLE_CAMS not set during attach");
|
||||
}
|
||||
if (!DISABLE_CAMS.value()) {
|
||||
init_legacy_camera_hook(FLIP_CAMS);
|
||||
}
|
||||
|
||||
@@ -409,15 +407,31 @@ namespace games::iidx {
|
||||
|
||||
void IIDXGame::pre_attach() {
|
||||
Game::pre_attach();
|
||||
auto options = games::get_options(eamuse_get_game());
|
||||
|
||||
// environment variables must be set before the DLL is loaded as the VC++ runtime copies all
|
||||
// environment variables at startup
|
||||
if (SCREEN_MODE.has_value()) {
|
||||
log_misc("iidx", "SCREEN_MODE env var set to {}", SCREEN_MODE.value().c_str());
|
||||
SetEnvironmentVariable("SCREEN_MODE", SCREEN_MODE.value().c_str());
|
||||
}
|
||||
|
||||
// check for cab camera access for the second time (first time was in launcher.cpp)
|
||||
// this time, we are inside -iidx module hook, which means the user is likely NOT on a cab
|
||||
// therefore, start with cams OFF by default, and allow user to forcibly override to ON
|
||||
if (!games::iidx::DISABLE_CAMS.has_value()) {
|
||||
games::iidx::DISABLE_CAMS = true;
|
||||
if (options->at(launcher::Options::IIDXCabCamAccess).is_active() &&
|
||||
options->at(launcher::Options::IIDXCabCamAccess).value_text() == "on") {
|
||||
games::iidx::DISABLE_CAMS = false;
|
||||
}
|
||||
if (games::iidx::DISABLE_CAMS.value()) {
|
||||
log_misc("iidx", "CONNECT_CAMERA env var set to 0");
|
||||
SetEnvironmentVariable("CONNECT_CAMERA", "0");
|
||||
}
|
||||
}
|
||||
|
||||
// windowed subscreen, enabled by default, unless turned off by user
|
||||
auto options = games::get_options(eamuse_get_game());
|
||||
if (GRAPHICS_WINDOWED && !options->at(launcher::Options::spice2x_IIDXNoSub).value_bool()) {
|
||||
GRAPHICS_IIDX_WSUB = true;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user