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sdk: update cpp sample for DDR, fix DDR MDXF polling when api/sdk is providing input (#679)
## Link to GitHub Issue or related Pull Request, if one exists #676 #452 ## Description of change When spice SDK or API sets or clears button and analog override, we don't tell MDXF about it, so it may fall behind. This is a special case for DDR MDXF I/O emulation. For Naive/Xinput I think we are getting lucky because they usually also generate WM_INPUT events. Update the C++ SDK sample to provide more interesting example of emulating DDR arrows with the keyboard. ## Testing
This commit is contained in:
@@ -6,6 +6,7 @@
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#include "launcher/launcher.h"
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#include "games/io.h"
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#include "util/utils.h"
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#include "acio/mdxf/mdxf_poll.h"
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using namespace std::placeholders;
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using namespace rapidjson;
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@@ -104,6 +105,7 @@ namespace api::modules {
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for (auto &analog : *this->analogs) {
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analog.override_enabled = false;
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}
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mdxf_poll(true);
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}
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return;
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}
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@@ -148,6 +150,7 @@ namespace api::modules {
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if (analog.getName() == name) {
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analog.override_state = CLAMP(state, 0.f, 1.f);
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analog.override_enabled = true;
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mdxf_poll(true);
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return true;
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}
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}
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@@ -167,6 +170,7 @@ namespace api::modules {
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for (auto &analog : *this->analogs) {
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if (analog.getName() == name) {
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analog.override_enabled = false;
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mdxf_poll(true);
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return true;
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}
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}
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@@ -6,6 +6,7 @@
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#include "launcher/launcher.h"
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#include "games/io.h"
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#include "util/utils.h"
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#include "acio/mdxf/mdxf_poll.h"
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using namespace std::placeholders;
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using namespace rapidjson;
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@@ -107,6 +108,7 @@ namespace api::modules {
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for (auto &button : *this->buttons) {
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button.override_enabled = false;
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}
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mdxf_poll(true);
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}
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return;
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}
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@@ -153,6 +155,7 @@ namespace api::modules {
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GameAPI::Buttons::BUTTON_PRESSED : GameAPI::Buttons::BUTTON_NOT_PRESSED;
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button.override_velocity = CLAMP(state, 0.f, 1.f);
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button.override_enabled = true;
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mdxf_poll(true);
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return true;
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}
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}
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@@ -172,6 +175,7 @@ namespace api::modules {
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for (auto &button : *this->buttons) {
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if (button.getName() == name) {
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button.override_enabled = false;
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mdxf_poll(true);
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return true;
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}
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}
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