Add Mahjong Fight Girl Support (#275)

## Link to GitHub Issue, if one exists
n/a

## Description of change
Adds Mahjong Fight Girl Support

## Compiling
+

## Testing
Tested with VFG:J:E:A:2024100800 in HG mode with VFG IO. No
modifications made to data, other than avs-config.xml and
ea3-config.xml. B and C modes don't work because of serial touchscreen.
UKS mode doesn't work because of IO.
This commit is contained in:
oleg238948234
2025-03-25 04:06:55 +05:00
committed by GitHub
parent 165cc6028f
commit 1b7ebd6fc2
21 changed files with 915 additions and 33 deletions
+385
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#include "bi2a_hook.h"
#include "util/execexe.h"
#include "util/logging.h"
#include "rawinput/rawinput.h"
#include "misc/eamuse.h"
#include "games/io.h"
#include "io.h"
#include "util/tapeled.h"
namespace games::mfg {
/*
* class definitions
*/
struct AIO_SCI_COMM {
};
struct AIO_NMGR_IOB {
};
struct AIO_IOB_BI2A_VFG {
};
struct AIO_IOB_BI2A_VFG__INPUTDATA {
uint8_t data[16];
};
struct AIO_IOB_BI2A_VFG__OUTPUTDATA {
uint8_t data[40];
};
struct AIO_IOB_BI2A_VFG__INPUT
{
uint8_t bPcPowerCheck;
uint8_t CoinCount;
uint8_t bTest;
uint8_t bService;
uint8_t bCoinSw;
uint8_t bCoinJam;
uint8_t bCabinet;
uint8_t bHPDetect;
uint8_t bRecDetect;
uint8_t bStart;
};
struct AIO_IOB_BI2A_VFG__DEVSTATUS
{
uint8_t MechType;
uint8_t bIsBi2a;
uint8_t IoCounter;
AIO_IOB_BI2A_VFG__INPUT Input;
AIO_IOB_BI2A_VFG__INPUTDATA InputData;
AIO_IOB_BI2A_VFG__OUTPUTDATA OutputData;
};
/*
* typedefs
*/
// libaio-iob_video.dll
typedef AIO_SCI_COMM* (__fastcall *aioIobBi2a_OpenSciUsbCdc_t)(uint32_t i_SerialNumber);
typedef AIO_IOB_BI2A_VFG* (__fastcall *aioIobBi2aVFG_Create_t)(AIO_NMGR_IOB *i_pNodeMgr, uint32_t i_DevId);
typedef void (__fastcall *aioIobBi2aVFG_SetMechType_t)(AIO_IOB_BI2A_VFG *i_pNodeCtl, uint32_t i_MechType);
typedef void (__fastcall *aioIobBi2aVFG_GetDeviceStatus_t)(AIO_IOB_BI2A_VFG* i_pNodeCtl,
AIO_IOB_BI2A_VFG__DEVSTATUS *o_pDevStatus,
uint32_t i_cbDevStatus);
typedef void (__fastcall *aioIobBi2aVFG_SetWatchDogTimer_t)(AIO_IOB_BI2A_VFG* i_pNodeCtl, uint16_t i_Count);
typedef void (__fastcall *aioIobBi2aVFG_ControlCoinBlocker_t)(AIO_IOB_BI2A_VFG* i_pNodeCtl, uint32_t i_Slot,
bool i_bOpen);
typedef void (__fastcall *aioIobBi2aVFG_AddCounter_t)(AIO_IOB_BI2A_VFG* i_pNodeCtl, uint32_t i_Counter,
uint32_t i_Count);
typedef void (__fastcall *aioIobBi2aVFG_SetAmpVolume_t)(AIO_IOB_BI2A_VFG* i_pNodeCtl, uint32_t i_Amp,
uint32_t i_Volume);
typedef void (__fastcall *aioIobBi2aVFG_EnableUsbCharger_t)(AIO_IOB_BI2A_VFG* i_pNodeCtl, bool i_bEnable);
typedef void (__fastcall *aioIobBi2aVFG_SetLamp_t)(AIO_IOB_BI2A_VFG* i_pNodeCtl, uint32_t i_Lamp, uint8_t i_Bright);
typedef void (__fastcall *aioIobBi2aVFG_SetIccrLed_t)(AIO_IOB_BI2A_VFG* i_pNodeCtl, uint32_t i_RGB);
typedef void (__fastcall *aioIobBi2aVFG_SetLedData_t)(AIO_IOB_BI2A_VFG* i_pNodeCtl, uint8_t *i_pData,
uint32_t i_cbData);
// libaio-iob.dll
typedef AIO_NMGR_IOB* (__fastcall *aioNMgrIob_Create_t)(AIO_SCI_COMM* i_pSci, uint32_t i_bfMode);
// libaio.dll
typedef void (__fastcall *aioNodeMgr_Destroy_t)(AIO_NMGR_IOB *i_pNodeMgr);
typedef int32_t (__fastcall *aioNodeMgr_GetState_t)(AIO_NMGR_IOB *i_pNodeMgr);
typedef bool (__fastcall *aioNodeMgr_IsReady_t)(AIO_NMGR_IOB *i_pNodeMgr, int32_t i_State);
typedef bool (__fastcall *aioNodeMgr_IsError_t)(AIO_NMGR_IOB *i_pNodeMgr, int32_t i_State);
typedef void (__fastcall *aioNodeCtl_Destroy_t)(AIO_IOB_BI2A_VFG *i_pNodeCtl);
typedef int32_t (__fastcall *aioNodeCtl_GetState_t)(AIO_IOB_BI2A_VFG *i_pNodeCtl);
typedef bool (__fastcall *aioNodeCtl_IsReady_t)(AIO_IOB_BI2A_VFG *i_pNodeCtl, int32_t i_State);
typedef bool (__fastcall *aioNodeCtl_IsError_t)(AIO_IOB_BI2A_VFG *i_pNodeCtl, int32_t i_State);
/*
* function pointers
*/
// libaio-iob_video.dll
static aioIobBi2a_OpenSciUsbCdc_t aioIobBi2a_OpenSciUsbCdc_orig = nullptr;
static aioIobBi2aVFG_Create_t aioIobBi2aVFG_Create_orig = nullptr;
static aioIobBi2aVFG_SetMechType_t aioIobBi2aVFG_SetMechType_orig = nullptr;
static aioIobBi2aVFG_GetDeviceStatus_t aioIobBi2aVFG_GetDeviceStatus_orig = nullptr;
static aioIobBi2aVFG_SetWatchDogTimer_t aioIobBi2aVFG_SetWatchDogTimer_orig = nullptr;
static aioIobBi2aVFG_ControlCoinBlocker_t aioIobBi2aVFG_ControlCoinBlocker_orig = nullptr;
static aioIobBi2aVFG_AddCounter_t aioIobBi2aVFG_AddCounter_orig = nullptr;
static aioIobBi2aVFG_SetAmpVolume_t aioIobBi2aVFG_SetAmpVolume_orig = nullptr;
static aioIobBi2aVFG_EnableUsbCharger_t aioIobBi2aVFG_EnableUsbCharger_orig = nullptr;
static aioIobBi2aVFG_SetLamp_t aioIobBi2aVFG_SetLamp_orig = nullptr;
static aioIobBi2aVFG_SetIccrLed_t aioIobBi2aVFG_SetIccrLed_orig = nullptr;
static aioIobBi2aVFG_SetLedData_t aioIobBi2aVFG_SetLedData_orig = nullptr;
// libaio-iob.dll
static aioNMgrIob_Create_t aioNMgrIob_Create_orig = nullptr;
// libaio.dll
static aioNodeMgr_Destroy_t aioNodeMgr_Destroy_orig = nullptr;
static aioNodeMgr_GetState_t aioNodeMgr_GetState_orig = nullptr;
static aioNodeMgr_IsReady_t aioNodeMgr_IsReady_orig = nullptr;
static aioNodeMgr_IsError_t aioNodeMgr_IsError_orig = nullptr;
static aioNodeCtl_Destroy_t aioNodeCtl_Destroy_orig = nullptr;
static aioNodeCtl_GetState_t aioNodeCtl_GetState_orig = nullptr;
static aioNodeCtl_IsReady_t aioNodeCtl_IsReady_orig = nullptr;
static aioNodeCtl_IsError_t aioNodeCtl_IsError_orig = nullptr;
/*
* variables
*/
static AIO_SCI_COMM *aioSciComm;
static AIO_NMGR_IOB *aioNmgrIob;
static AIO_IOB_BI2A_VFG *aioIobBi2aVfg;
static uint8_t mechType = 0;
static uint8_t count = 0;
/*
* implementations
*/
static AIO_SCI_COMM* __fastcall aioIob2Bi2a_OpenSciUsbCdc(uint32_t i_SerialNumber) {
log_info("bi2a_hook", "aioIob2Bi2a_OpenSciUsbCdc hook hit");
aioSciComm = new AIO_SCI_COMM;
return aioSciComm;
}
static AIO_IOB_BI2A_VFG* __fastcall aioIobBi2aVFG_Create(AIO_NMGR_IOB *i_pNodeMgr, uint32_t i_DevId) {
if (i_pNodeMgr == aioNmgrIob) {
log_info("bi2a_hook", "node created");
aioIobBi2aVfg = new AIO_IOB_BI2A_VFG;
return aioIobBi2aVfg;
} else {
return aioIobBi2aVFG_Create_orig(i_pNodeMgr, i_DevId);
}
}
void __fastcall aioIobBi2aVFG_SetMechType(AIO_IOB_BI2A_VFG *i_pNodeCtl, uint32_t i_MechType) {
if (i_pNodeCtl == aioIobBi2aVfg) {
mechType = i_MechType;
} else {
return aioIobBi2aVFG_SetMechType_orig(i_pNodeCtl, i_MechType);
}
}
void __fastcall aioIobBi2aVFG_GetDeviceStatus(AIO_IOB_BI2A_VFG* i_pNodeCtl,
AIO_IOB_BI2A_VFG__DEVSTATUS *o_pDevStatus,
uint32_t i_cbDevStatus) {
RI_MGR->devices_flush_output();
if (i_pNodeCtl != aioIobBi2aVfg) {
return aioIobBi2aVFG_GetDeviceStatus_orig(i_pNodeCtl, o_pDevStatus, i_cbDevStatus);
}
memset(o_pDevStatus, 0x00, sizeof(AIO_IOB_BI2A_VFG__DEVSTATUS));
o_pDevStatus->MechType = mechType;
o_pDevStatus->bIsBi2a = 1;
o_pDevStatus->IoCounter = count++;
auto &buttons = get_buttons();
if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::Test]))
o_pDevStatus->Input.bTest = 1;
if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::Service]))
o_pDevStatus->Input.bService = 1;
if (GameAPI::Buttons::getState(RI_MGR, buttons[Buttons::CoinMech]))
o_pDevStatus->Input.bCoinSw = 1;
o_pDevStatus->Input.CoinCount = eamuse_coin_get_stock();
}
void __fastcall aioIobBi2aVFG_SetWatchDogTimer(AIO_IOB_BI2A_VFG* i_pNodeCtl, uint16_t i_Count) {
if (i_pNodeCtl == aioIobBi2aVfg) {
} else {
return aioIobBi2aVFG_SetWatchDogTimer_orig(i_pNodeCtl, i_Count);
}
}
void __fastcall aioIobBi2aVFG_ControlCoinBlocker(AIO_IOB_BI2A_VFG* i_pNodeCtl, uint32_t i_Slot, bool i_bOpen) {
if (i_pNodeCtl == aioIobBi2aVfg) {
} else {
return aioIobBi2aVFG_ControlCoinBlocker_orig(i_pNodeCtl, i_Slot, i_bOpen);
}
}
void __fastcall aioIobBi2aVFG_AddCounter(AIO_IOB_BI2A_VFG* i_pNodeCtl, uint32_t i_Counter, uint32_t i_Count) {
if (i_pNodeCtl == aioIobBi2aVfg) {
} else {
return aioIobBi2aVFG_AddCounter_orig(i_pNodeCtl, i_Counter, i_Count);
}
}
void __fastcall aioIobBi2aVFG_SetAmpVolume(AIO_IOB_BI2A_VFG* i_pNodeCtl, uint32_t i_Amp, uint32_t i_Volume) {
if (i_pNodeCtl == aioIobBi2aVfg) {
} else {
return aioIobBi2aVFG_SetAmpVolume_orig(i_pNodeCtl, i_Amp, i_Volume);
}
}
void __fastcall aioIobBi2aVFG_EnableUsbCharger(AIO_IOB_BI2A_VFG* i_pNodeCtl, bool i_bEnable) {
if (i_pNodeCtl == aioIobBi2aVfg) {
} else {
return aioIobBi2aVFG_EnableUsbCharger_orig(i_pNodeCtl, i_bEnable);
}
}
void __fastcall aioIobBi2aVFG_SetLamp(AIO_IOB_BI2A_VFG* i_pNodeCtl, uint32_t i_Lamp, uint8_t i_Bright) {
if (i_pNodeCtl == aioIobBi2aVfg) {
} else {
return aioIobBi2aVFG_SetLamp_orig(i_pNodeCtl, i_Lamp, i_Bright);
}
}
void __fastcall aioIobBi2aVFG_SetIccrLed(AIO_IOB_BI2A_VFG* i_pNodeCtl, uint32_t i_RGB) {
if (i_pNodeCtl == aioIobBi2aVfg) {
} else {
return aioIobBi2aVFG_SetIccrLed_orig(i_pNodeCtl, i_RGB);
}
}
void __fastcall aioIobBi2aVFG_SetLedData(AIO_IOB_BI2A_VFG* i_pNodeCtl, uint8_t *i_pData, uint32_t i_cbData) {
if (i_pNodeCtl == aioIobBi2aVfg) {
} else {
return aioIobBi2aVFG_SetLedData_orig(i_pNodeCtl, i_pData, i_cbData);
}
}
static AIO_NMGR_IOB* __fastcall aioNMgrIob_Create(AIO_SCI_COMM *i_pSci, uint32_t i_bfMode) {
if (i_pSci == aioSciComm) {
aioNmgrIob = new AIO_NMGR_IOB;
return aioNmgrIob;
} else {
return aioNMgrIob_Create_orig(i_pSci, i_bfMode);
}
}
static void __fastcall aioNodeMgr_Destroy(AIO_NMGR_IOB *i_pNodeMgr) {
if (i_pNodeMgr == aioNmgrIob) {
delete aioNmgrIob;
aioNmgrIob = nullptr;
} else {
return aioNodeMgr_Destroy_orig(i_pNodeMgr);
}
}
static int32_t __fastcall aioNodeMgr_GetState(AIO_NMGR_IOB *i_pNodeMgr) {
if (i_pNodeMgr == aioNmgrIob) {
return 1;
} else {
return aioNodeMgr_GetState_orig(i_pNodeMgr);
}
}
static bool __fastcall aioNodeMgr_IsReady(AIO_NMGR_IOB *i_pNodeMgr, int32_t i_State) {
if (i_pNodeMgr == aioNmgrIob) {
return true;
} else {
return aioNodeMgr_IsReady_orig(i_pNodeMgr, i_State);
}
}
static bool __fastcall aioNodeMgr_IsError(AIO_NMGR_IOB *i_pNodeMgr, int32_t i_State) {
if (i_pNodeMgr == aioNmgrIob) {
return false;
} else {
return aioNodeMgr_IsError_orig(i_pNodeMgr, i_State);
}
}
static void __fastcall aioNodeCtl_Destroy(AIO_IOB_BI2A_VFG *i_pNodeCtl) {
if (i_pNodeCtl == aioIobBi2aVfg) {
delete aioIobBi2aVfg;
aioIobBi2aVfg = nullptr;
} else {
return aioNodeCtl_Destroy_orig(i_pNodeCtl);
}
}
static int32_t __fastcall aioNodeCtl_GetState(AIO_IOB_BI2A_VFG *i_pNodeCtl) {
if (i_pNodeCtl == aioIobBi2aVfg) {
return 1;
} else {
return aioNodeCtl_GetState_orig(i_pNodeCtl);
}
}
static bool __fastcall aioNodeCtl_IsReady(AIO_IOB_BI2A_VFG *i_pNodeCtl, int32_t i_State) {
if (i_pNodeCtl == aioIobBi2aVfg) {
return true;
} else {
return aioNodeCtl_IsReady_orig(i_pNodeCtl, i_State);
}
}
static bool __fastcall aioNodeCtl_IsError(AIO_IOB_BI2A_VFG *i_pNodeCtl, int32_t i_State) {
if (i_pNodeCtl == aioIobBi2aVfg) {
return false;
} else {
return aioNodeCtl_IsError_orig(i_pNodeCtl, i_State);
}
}
void bi2a_hook_init() {
// avoid double init
static bool initialized = false;
if (initialized) {
return;
} else {
initialized = true;
}
// announce
log_info("bi2a_hook", "init");
// libaio-iob_video.dll
const auto libaioIobVideoDll = "libaio-iob_video.dll";
execexe::trampoline_try(libaioIobVideoDll, "aioIobBi2a_OpenSciUsbCdc",
aioIob2Bi2a_OpenSciUsbCdc, &aioIobBi2a_OpenSciUsbCdc_orig);
execexe::trampoline_try(libaioIobVideoDll, "aioIobBi2aVFG_Create",
aioIobBi2aVFG_Create, &aioIobBi2aVFG_Create_orig);
execexe::trampoline_try(libaioIobVideoDll, "aioIobBi2aVFG_SetMechType",
aioIobBi2aVFG_SetMechType, &aioIobBi2aVFG_SetMechType_orig);
execexe::trampoline_try(libaioIobVideoDll, "aioIobBi2aVFG_GetDeviceStatus",
aioIobBi2aVFG_GetDeviceStatus, &aioIobBi2aVFG_GetDeviceStatus_orig);
execexe::trampoline_try(libaioIobVideoDll, "aioIobBi2aVFG_SetWatchDogTimer",
aioIobBi2aVFG_SetWatchDogTimer, &aioIobBi2aVFG_SetWatchDogTimer_orig);
execexe::trampoline_try(libaioIobVideoDll, "aioIobBi2aVFG_ControlCoinBlocker",
aioIobBi2aVFG_ControlCoinBlocker, &aioIobBi2aVFG_ControlCoinBlocker_orig);
execexe::trampoline_try(libaioIobVideoDll, "aioIobBi2aVFG_AddCounter",
aioIobBi2aVFG_AddCounter, &aioIobBi2aVFG_AddCounter_orig);
execexe::trampoline_try(libaioIobVideoDll, "aioIobBi2aVFG_SetAmpVolume",
aioIobBi2aVFG_SetAmpVolume, &aioIobBi2aVFG_SetAmpVolume_orig);
execexe::trampoline_try(libaioIobVideoDll, "aioIobBi2aVFG_EnableUsbCharger",
aioIobBi2aVFG_EnableUsbCharger, &aioIobBi2aVFG_EnableUsbCharger_orig);
execexe::trampoline_try(libaioIobVideoDll, "aioIobBi2aVFG_SetLamp",
aioIobBi2aVFG_SetLamp, &aioIobBi2aVFG_SetLamp_orig);
execexe::trampoline_try(libaioIobVideoDll, "aioIobBi2aVFG_SetIccrLed",
aioIobBi2aVFG_SetIccrLed, &aioIobBi2aVFG_SetIccrLed_orig);
execexe::trampoline_try(libaioIobVideoDll, "aioIobBi2aVFG_SetLedData",
aioIobBi2aVFG_SetLedData, &aioIobBi2aVFG_SetLedData_orig);
// libaio-iob.dll
const auto libaioIobDll = "libaio-iob.dll";
execexe::trampoline_try(libaioIobDll, "aioNMgrIob_Create",
aioNMgrIob_Create, &aioNMgrIob_Create_orig);
// libaio.dll
const auto libaioDll = "libaio.dll";
execexe::trampoline_try(libaioDll, "aioNodeMgr_Destroy",
aioNodeMgr_Destroy, &aioNodeMgr_Destroy_orig);
execexe::trampoline_try(libaioDll, "aioNodeMgr_GetState",
aioNodeMgr_GetState, &aioNodeMgr_GetState_orig);
execexe::trampoline_try(libaioDll, "aioNodeMgr_IsReady",
aioNodeMgr_IsReady, &aioNodeMgr_IsReady_orig);
execexe::trampoline_try(libaioDll, "aioNodeMgr_IsError",
aioNodeMgr_IsError, &aioNodeMgr_IsError_orig);
execexe::trampoline_try(libaioDll, "aioNodeCtl_Destroy",
aioNodeCtl_Destroy, &aioNodeCtl_Destroy_orig);
execexe::trampoline_try(libaioDll, "aioNodeCtl_GetState",
aioNodeCtl_GetState, &aioNodeCtl_GetState_orig);
execexe::trampoline_try(libaioDll, "aioNodeCtl_IsReady",
aioNodeCtl_IsReady, &aioNodeCtl_IsReady_orig);
execexe::trampoline_try(libaioDll, "aioNodeCtl_IsError",
aioNodeCtl_IsError, &aioNodeCtl_IsError_orig);
}
}
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#pragma once
namespace games::mfg {
void bi2a_hook_init();
}
+23
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#include "io.h"
std::vector<Button> &games::mfg::get_buttons() {
static std::vector<Button> buttons;
if (buttons.empty()) {
buttons = GameAPI::Buttons::getButtons("Mahjong Fight Girl");
GameAPI::Buttons::sortButtons(
&buttons,
"Service",
"Test",
"Coin Mech"
//"Action Button"
);
}
return buttons;
}
std::string games::mfg::get_buttons_help() {
return "";
}
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#pragma once
#include <vector>
#include "cfg/api.h"
namespace games::mfg {
namespace Buttons {
enum {
Service,
Test,
CoinMech,
ActionButton
};
}
// getters
std::vector<Button> &get_buttons();
std::string get_buttons_help();
}
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#include "mfg.h"
#include <format>
#include "util/fileutils.h"
#include "util/unity_player.h"
#include "util/utils.h"
#include "util/execexe.h"
#include "acioemu/handle.h"
#include "misc/wintouchemu.h"
#include "hooks/graphics/graphics.h"
#include "bi2a_hook.h"
namespace games::mfg {
std::string MFG_INJECT_ARGS = "";
std::string MFG_CABINET_TYPE = "HG";
bool MFG_NO_IO = false;
static acioemu::ACIOHandle *acioHandle = nullptr;
static std::wstring portName;
void MFGGame::attach() {
Game::attach();
// create required files
fileutils::dir_create_recursive("dev/raw/log");
fileutils::bin_write("dev/raw/log/output_log.txt", nullptr, 0);
SetEnvironmentVariableA("VFG_CABINET_TYPE", MFG_CABINET_TYPE.c_str());
// add card reader
portName = MFG_CABINET_TYPE == "UKS" ? L"\\\\.\\COM1" : L"\\\\.\\COM3";
acioHandle = new acioemu::ACIOHandle(portName.c_str(), 1);
devicehook_init_trampoline();
devicehook_add(acioHandle);
execexe::init();
execexe::init_port_hook(portName, acioHandle);
if (GRAPHICS_SHOW_CURSOR) {
unity_utils::force_show_cursor(true);
}
unity_utils::set_args(
std::format("{} {}{}",
GetCommandLineA(),
MFG_INJECT_ARGS,
unity_utils::get_unity_player_args()));
}
void MFGGame::post_attach() {
Game::post_attach();
execexe::load_library("libaio.dll");
execexe::load_library("libaio-iob.dll");
execexe::load_library("libaio-iob_video.dll");
execexe::load_library("libaio-iob2_video.dll");
execexe::load_library("win10actlog.dll");
if (!MFG_NO_IO) {
// insert BI2* hooks
if (MFG_CABINET_TYPE == "UKS") {
log_fatal("mfg", "UKS io is not supported");
} else {
bi2a_hook_init();
}
}
}
void MFGGame::detach() {
Game::detach();
devicehook_dispose();
}
}
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#pragma once
#include "games/game.h"
namespace games::mfg {
extern std::string MFG_INJECT_ARGS;
extern std::string MFG_CABINET_TYPE;
extern bool MFG_NO_IO;
class MFGGame : public games::Game {
public:
MFGGame() : Game("Mahjong Fight Girl") {}
virtual void attach() override;
virtual void post_attach() override;
virtual void detach() override;
};
}