Move full screen Monitor options to Graphics (Full Screen)

This commit is contained in:
bicarus-dev
2026-06-08 15:53:54 -07:00
parent 1d3d9040f2
commit 1c6929dd84
+4 -4
View File
@@ -261,7 +261,7 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
.desc = "Force the graphics device to be opened utilizing only one adapter in multi-monitor systems.\n\n" .desc = "Force the graphics device to be opened utilizing only one adapter in multi-monitor systems.\n\n"
"May cause unstable framerate and desyncs, especially if monitors have different refresh rates!", "May cause unstable framerate and desyncs, especially if monitors have different refresh rates!",
.type = OptionType::Bool, .type = OptionType::Bool,
.category = "Monitor", .category = "Graphics (Full Screen)",
}, },
{ {
.title = "Monitor Refresh Rate", .title = "Monitor Refresh Rate",
@@ -1000,7 +1000,7 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
.type = OptionType::Text, .type = OptionType::Text,
.setting_name = "\\\\.\\DISPLAY3", .setting_name = "\\\\.\\DISPLAY3",
.game_name = "Sound Voltex", .game_name = "Sound Voltex",
.category = "Monitor", .category = "Graphics (Full Screen)",
.picker = OptionPickerType::Monitor, .picker = OptionPickerType::Monitor,
}, },
{ {
@@ -1069,7 +1069,7 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
.type = OptionType::Text, .type = OptionType::Text,
.setting_name = "\\\\.\\DISPLAY3", .setting_name = "\\\\.\\DISPLAY3",
.game_name = "Pop'n Music", .game_name = "Pop'n Music",
.category = "Monitor", .category = "Graphics (Full Screen)",
.picker = OptionPickerType::Monitor, .picker = OptionPickerType::Monitor,
}, },
{ {
@@ -2705,7 +2705,7 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
.type = OptionType::Text, .type = OptionType::Text,
.setting_name = "\\\\.\\DISPLAY3", .setting_name = "\\\\.\\DISPLAY3",
.game_name = "Beatmania IIDX", .game_name = "Beatmania IIDX",
.category = "Monitor", .category = "Graphics (Full Screen)",
.picker = OptionPickerType::Monitor, .picker = OptionPickerType::Monitor,
}, },
{ {