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Move full screen Monitor options to Graphics (Full Screen)
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@@ -261,7 +261,7 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
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.desc = "Force the graphics device to be opened utilizing only one adapter in multi-monitor systems.\n\n"
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"May cause unstable framerate and desyncs, especially if monitors have different refresh rates!",
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.type = OptionType::Bool,
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.category = "Monitor",
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.category = "Graphics (Full Screen)",
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},
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{
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.title = "Monitor Refresh Rate",
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@@ -1000,7 +1000,7 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
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.type = OptionType::Text,
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.setting_name = "\\\\.\\DISPLAY3",
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.game_name = "Sound Voltex",
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.category = "Monitor",
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.category = "Graphics (Full Screen)",
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.picker = OptionPickerType::Monitor,
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},
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{
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@@ -1069,7 +1069,7 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
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.type = OptionType::Text,
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.setting_name = "\\\\.\\DISPLAY3",
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.game_name = "Pop'n Music",
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.category = "Monitor",
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.category = "Graphics (Full Screen)",
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.picker = OptionPickerType::Monitor,
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},
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{
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@@ -2705,7 +2705,7 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
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.type = OptionType::Text,
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.setting_name = "\\\\.\\DISPLAY3",
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.game_name = "Beatmania IIDX",
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.category = "Monitor",
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.category = "Graphics (Full Screen)",
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.picker = OptionPickerType::Monitor,
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},
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{
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