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ddr: check for common DLL errors (#355)
## Link to GitHub Issue, if one exists #345 ## Description of change Check if the path to codecs directory contains non-ASCII characters, and display a giant warning. This is to help with troubleshooting, since registration of xactengine silently fails (creates a bad registry entry) if the path contains non-ASCII chars. Log the size of codec DLLs, and log any failures from `regsvr32`. Detect the case where user specified `-exec gamemdx.dll` for DDR which seems to be a common pitfall. This doesn't work because gamemdx.dll does not have a DLL entry, but for some reason people are really tempted to do this. ## Testing Validated the error cases.
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@@ -80,7 +80,7 @@ namespace avs {
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if (130 <= dll_path_s.length()) {
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log_warning(
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"avs-game",
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"PATH TOO LONG WARNING\n\n\n"
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"PATH TOO LONG WARNING\n\n"
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"-------------------------------------------------------------------\n"
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"!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!\n"
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"WARNING - WARNING - WARNING - WARNING - WARNING - WARNING - WARNING\n"
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@@ -95,10 +95,26 @@ namespace avs {
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"-------------------------------------------------------------------\n\n",
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dll_path_s, dll_path_s.length());
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}
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// ddr gamemdx.dll user error
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if (avs::game::is_model("MDX") && DLL_NAME == "gamemdx.dll") {
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log_fatal(
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"ddr",
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"BAD GAME DLL ERROR\n\n"
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"!!! !!!\n"
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"!!! -exec gamemdx.dll was specified !!!\n"
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"!!! this is the wrong DLL; the game will not load !!!\n"
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"!!! remove -exec argument and try again. !!!\n"
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"!!! !!!\n"
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);
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}
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// file not found on disk
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if (!fileutils::file_exists(dll_path)) {
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log_warning("avs-game", "game DLL could not be found on disk: {}", dll_path.string().c_str());
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log_warning("avs-game", "double check -exec and -modules parameters; unless you know what you're doing, leave them blank");
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}
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if (fileutils::verify_header_pe(dll_path)) {
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DLL_INSTANCE = libutils::load_library(dll_path);
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}
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@@ -106,7 +122,7 @@ namespace avs {
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// load entry points
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dll_entry_init = (ENTRY_INIT_T) libutils::get_proc(DLL_INSTANCE, ENTRY_INIT_NAME);
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dll_entry_main = (ENTRY_MAIN_T) libutils::get_proc(DLL_INSTANCE, ENTRY_MAIN_NAME);
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log_info("avs-game", "loaded successfully ({})", fmt::ptr(DLL_INSTANCE));
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log_info("avs-game", "loaded {} successfully ({})", DLL_NAME, fmt::ptr(DLL_INSTANCE));
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}
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bool entry_init(char *sid_code, void *app_param) {
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