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https://github.com/spice2x/spice2x.github.io.git
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fix various minor issues causing compilation failure with clang (#567)
- Include order and forward decls were breaking button.h because a declared but not defined struct can't be initiated (honestly this file was cooked, crazy include order). - `MAXINT` is GCC specific, `INT_MAX` is portable. - InterlockedDecrement takes a LONG, not ULONG - an imgui printf-style call using a direct string instead of %s (let's ignore the fact that it's actually safe based on how the str is constructed) - missing `override` on a virtual subclass - `CALLBACK` on a lambda threw me for a loop, but I believe moving it after the arg list is the correct approach (see if it builds on gcc I guess) - `std::result_of` was removed in C++20, which the project is built with
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@@ -1,15 +1,23 @@
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#pragma once
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#include <cstdint>
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#include <string>
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#include <utility>
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#include <vector>
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#include "api.h"
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namespace rawinput {
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class RawInputManager;
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}
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namespace GameAPI {
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namespace Buttons {
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enum State {
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BUTTON_PRESSED = true,
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BUTTON_NOT_PRESSED = false
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};
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}
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}
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enum ButtonAnalogType {
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BAT_NONE = 0,
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BAT_POSITIVE = 1,
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