mirror of
https://github.com/spice2x/spice2x.github.io.git
synced 2026-08-01 22:30:42 -07:00
fix various minor issues causing compilation failure with clang (#567)
- Include order and forward decls were breaking button.h because a declared but not defined struct can't be initiated (honestly this file was cooked, crazy include order). - `MAXINT` is GCC specific, `INT_MAX` is portable. - InterlockedDecrement takes a LONG, not ULONG - an imgui printf-style call using a direct string instead of %s (let's ignore the fact that it's actually safe based on how the str is constructed) - missing `override` on a virtual subclass - `CALLBACK` on a lambda threw me for a loop, but I believe moving it after the arg list is the correct approach (see if it builds on gcc I guess) - `std::result_of` was removed in C++20, which the project is built with
This commit is contained in:
+4
-12
@@ -6,24 +6,20 @@
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#include <windows.h>
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#include "option.h"
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#include "button.h"
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#include "analog.h"
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#include "light.h"
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namespace rawinput {
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class RawInputManager;
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struct Device;
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}
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class Button;
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class Analog;
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class Light;
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class Game;
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class Option;
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namespace GameAPI {
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namespace Buttons {
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enum State {
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BUTTON_PRESSED = true,
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BUTTON_NOT_PRESSED = false
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};
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/**
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* Parses the config and returns the buttons set by the user.
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*
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@@ -152,7 +148,3 @@ namespace GameAPI {
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void sortOptions(std::vector<Option> &, const std::vector<OptionDefinition> &);
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}
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}
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#include "button.h"
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#include "analog.h"
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#include "light.h"
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@@ -1,15 +1,23 @@
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#pragma once
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#include <cstdint>
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#include <string>
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#include <utility>
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#include <vector>
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#include "api.h"
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namespace rawinput {
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class RawInputManager;
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}
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namespace GameAPI {
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namespace Buttons {
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enum State {
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BUTTON_PRESSED = true,
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BUTTON_NOT_PRESSED = false
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};
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}
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}
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enum ButtonAnalogType {
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BAT_NONE = 0,
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BAT_POSITIVE = 1,
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@@ -818,7 +818,7 @@ namespace games::iidx {
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}
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bool is_tdj_fhd() {
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return TDJ_MODE && avs::game::is_ext(2022101900, MAXINT);
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return TDJ_MODE && avs::game::is_ext(2022101900, INT_MAX);
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}
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void apply_audio_hacks() {
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@@ -886,7 +886,7 @@ namespace games::iidx {
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// only do this if NOT wasapi (as opposed to checking if it's asio)
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// the patch is only really needed for (some) non-XONAR devices but since people sometimes disguise
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// other devices as a XONAR, don't check for the exact string (common ASIO workaround for INF)
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if (avs::game::is_ext(2024090100, MAXINT) &&
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if (avs::game::is_ext(2024090100, INT_MAX) &&
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!(SOUND_OUTPUT_DEVICE_IN_EFFECT.has_value() &&
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SOUND_OUTPUT_DEVICE_IN_EFFECT.value() == "wasapi")) {
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@@ -89,7 +89,7 @@ namespace games::iidx {
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protected:
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virtual ~IIDXLocalCamera() {};
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ULONG m_nRefCount;
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LONG m_nRefCount;
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CRITICAL_SECTION m_critsec;
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std::string m_name;
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@@ -278,7 +278,7 @@ static bool is_dx9_on_12_enabled() {
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}
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if (GRAPHICS_9_ON_12_STATE == DX9ON12_FORCE_ON) {
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if (avs::game::is_model("LDJ") && avs::game::is_ext(2023091500, MAXINT)) {
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if (avs::game::is_model("LDJ") && avs::game::is_ext(2023091500, INT_MAX)) {
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deferredlogs::defer_error_messages({
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"dx9on12 was force enabled by user (-dx9on12)",
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" IIDX31+ is known to be incompatible with DX 9on12, leading to blank screen or crashes",
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@@ -593,7 +593,7 @@ HRESULT STDMETHODCALLTYPE WrappedIDirect3DDevice9::UpdateTexture(
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WRAP_DEBUG;
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if (CUSTOM_RESET) {
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#ifdef __GNUC__
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#if defined(__GNUC__) && !defined(__clang__)
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// Do a pointer compare rather than `QueryInterface` because it is a lot cheaper than incrementing
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// the reference count
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@@ -3182,7 +3182,7 @@ namespace overlay::windows {
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} else if (filter != nullptr) {
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cat = "Search results";
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}
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ImGui::TextColored(ImVec4(1.f, 0.7f, 0, 1), cat.c_str());
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ImGui::TextColored(ImVec4(1.f, 0.7f, 0, 1), "%s", cat.c_str());
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ImGui::Separator();
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// render table
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@@ -2,6 +2,7 @@
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#include "overlay/window.h"
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#include "cfg/button.h"
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#include "cfg/light.h"
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namespace overlay::windows {
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@@ -235,9 +235,9 @@ namespace overlay::windows {
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#ifdef _MSC_VER
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static_cast<PLDR_DLL_NOTIFICATION_FUNCTION>([]
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#else
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[] CALLBACK
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[]
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#endif
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(ULONG reason, PCLDR_DLL_NOTIFICATION_DATA data, PVOID ctx) {
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(ULONG reason, PCLDR_DLL_NOTIFICATION_DATA data, PVOID ctx) CALLBACK {
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if (reason == LDR_DLL_NOTIFICATION_REASON_LOADED) {
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auto const dll = strtolower(std::filesystem::path({
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data->Loaded.FullDllName->Buffer,
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@@ -10,7 +10,7 @@ namespace overlay::windows {
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~ScreenResize() override;
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void build_content() override;
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void update();
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void update() override;
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private:
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size_t toggle_screen_resize = ~0u;
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@@ -56,8 +56,8 @@ public:
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template<class T, class... Args>
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auto add(T&& func, Args&&... args)
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-> std::future<typename std::result_of<T(Args...)>::type> {
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using ret_t = typename std::result_of<T(Args...)>::type;
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-> std::future<typename std::invoke_result<T, Args...>::type> {
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using ret_t = typename std::invoke_result<T, Args...>::type;
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auto task = std::make_shared<std::packaged_task<ret_t()>>(
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std::bind(std::forward<T>(func), std::forward<Args>(args)...));
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std::future<ret_t> fut = task->get_future();
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