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api: check for window focus when accepting input (#317)
## Link to GitHub Issue, if one exists Fixes #139 ## Description of change Add an option for detecting window focus when accepting input. The new default will be to have the following: * naive bindings will check for window focus * rawinput binds are not affected, will continue to be accepted regardless of focus Other options (always / never choices) can be picked by the user to tweak the behavior if needed. Clean up usage of `0xff` constant to represent invalid naive vkey. ## Testing Still in progress, especially in regards to performance. On a i7-9700 system, 10000 calls to `superexit::has_focus()` takes 250-350 microseconds, so this should not be a big deal at all.
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@@ -284,7 +284,7 @@ std::string Button::getDisplayString(rawinput::RawInputManager* manager) {
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std::string vKeyString = fmt::format("{:#x}", vKey);
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// device must be existing
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if (this->device_identifier.empty() && vKey == 0xFF) {
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if (this->device_identifier.empty() && vKey == INVALID_VKEY) {
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return "";
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}
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