api: check for window focus when accepting input (#317)

## Link to GitHub Issue, if one exists
Fixes #139 

## Description of change
Add an option for detecting window focus when accepting input.

The new default will be to have the following:
 * naive bindings will check for window focus
* rawinput binds are not affected, will continue to be accepted
regardless of focus

Other options (always / never choices) can be picked by the user to
tweak the behavior if needed.

Clean up usage of `0xff` constant to represent invalid naive vkey.

## Testing
Still in progress, especially in regards to performance.

On a i7-9700 system, 10000 calls to `superexit::has_focus()` takes
250-350 microseconds, so this should not be a big deal at all.
This commit is contained in:
bicarus-dev
2025-05-07 13:22:29 -07:00
committed by GitHub
parent 6e7bf99af8
commit 26ea8a1b92
8 changed files with 75 additions and 9 deletions
+17
View File
@@ -2170,6 +2170,23 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
.setting_name = "20",
.category = "I/O Options",
},
{
// InputRequiresFocus
.title = "Input Requires Focus",
.name = "inputfocus",
.desc =
"Determine input behavior when game window is not in focus.\n\n"
"never: allow input regardless of focus\n"
"naive (default): only naive bindings check for window focus, rawinput binds are always allowed\n"
"always: only process input when window is in focus",
.type = OptionType::Enum,
.category = "I/O Options",
.elements = {
{"never", ""},
{"naive", ""},
{"always", ""},
},
},
{
// NostalgiaPoke
.title = "Nost Screen Poke",