diff --git a/src/spice2x/launcher/options.cpp b/src/spice2x/launcher/options.cpp index 06009f6..5e7a9df 100644 --- a/src/spice2x/launcher/options.cpp +++ b/src/spice2x/launcher/options.cpp @@ -359,7 +359,7 @@ static const std::vector OPTION_DEFINITIONS = { .name = "r", .desc = "Set custom SOFTID override", .type = OptionType::Text, - .category = "Network (Development)", + .category = "Development", .sensitive = true, }, { @@ -554,9 +554,9 @@ static const std::vector OPTION_DEFINITIONS = { .category = "Game Options", }, { - .title = "IIDX BIO2 Firmware", + .title = "IIDX BIO2 Firmware Update", .name = "iidxbio2fw", - .desc = "Enables BIO2 firmware updates", + .desc = "Enables BIO2 firmware updates. WARNING - can cause semi-permanent change to your I/O board", .type = OptionType::Bool, .hidden = true, .game_name = "Beatmania IIDX", @@ -1136,11 +1136,11 @@ static const std::vector OPTION_DEFINITIONS = { .category = "Path Overrides", }, { - .title = "Intel SDE Folder", + .title = "Intel SDE", .name = "sde", .desc = "Path to Intel SDE kit path for automatic attaching", .type = OptionType::Text, - .category = "Path Overrides", + .category = "Development", }, { .title = "ea3-config.xml Override", @@ -1545,10 +1545,13 @@ static const std::vector OPTION_DEFINITIONS = { .title = "Spice Audio Hook Backend", .name = "audiobackend", .desc = "Selects the audio backend to use when spice audio hook is enabled, overriding exclusive WASAPI. " - " Does nothing for games that do not output to exclusive WASAPI", + "Does nothing for games that do not output to exclusive WASAPI", .type = OptionType::Enum, .category = "Audio", - .elements = {{"asio", "ASIO"}, {"waveout", "waveOut"}}, + .elements = { + {"asio", "ASIO"}, + {"waveout", "broken, do not use"} + }, }, { .title = "Spice Audio Hook ASIO Driver ID", diff --git a/src/spice2x/overlay/windows/config.cpp b/src/spice2x/overlay/windows/config.cpp index 347c5d3..9a215b0 100644 --- a/src/spice2x/overlay/windows/config.cpp +++ b/src/spice2x/overlay/windows/config.cpp @@ -2633,17 +2633,16 @@ namespace overlay::windows { // check hidden option if (!this->options_show_hidden && option.value.empty()) { - // skip hidden entries if (definition.hidden) { continue; } - - // check for game exclusivity - if (!definition.game_name.empty()) { - if (definition.game_name != this->games_selected_name) { - continue; - } + } + + // check for game exclusivity + if (!definition.game_name.empty()) { + if (definition.game_name != this->games_selected_name) { + continue; } }