mirror of
https://github.com/spice2x/spice2x.github.io.git
synced 2026-10-06 10:08:13 -07:00
Dance around early support (#897)
## Link to GitHub Issue or related Pull Request, if one exists N/A ## Description of change This PR add initial supports for running Dance aRound in window mode, with keyboard, cardio supports. ## Testing - Tested game play under Windows 10 using Kinect V1 with my visionpose compatible layer (https://github.com/Avimitin/dance-around-anygear) https://github.com/user-attachments/assets/4b821dcf-751d-4953-b626-4a9491569183 - Tested full game play, user profile saving with Asphyxia Assisted by AI. --------- Co-authored-by: Codex <codex@openai.com>
This commit is contained in:
@@ -72,6 +72,7 @@
|
||||
#include "games/qks/qks.h"
|
||||
#include "games/mfg/mfg.h"
|
||||
#include "games/pc/pc.h"
|
||||
#include "games/udn/udn.h"
|
||||
#include "games/museca/museca.h"
|
||||
#include "hooks/avshook.h"
|
||||
#include "hooks/audio/audio.h"
|
||||
@@ -248,6 +249,7 @@ int main_implementation(int argc, char *argv[]) {
|
||||
bool attach_qks = false;
|
||||
bool attach_mfg = false;
|
||||
bool attach_pc = false;
|
||||
bool attach_udn = false;
|
||||
bool attach_museca = false;
|
||||
bool show_cursor_if_no_touch = false;
|
||||
|
||||
@@ -784,6 +786,9 @@ int main_implementation(int argc, char *argv[]) {
|
||||
if (options[launcher::Options::LoadPCModule].value_bool()) {
|
||||
attach_pc = true;
|
||||
}
|
||||
if (options[launcher::Options::LoadUDNModule].value_bool()) {
|
||||
attach_udn = true;
|
||||
}
|
||||
if (options[launcher::Options::LoadMusecaModule].value_bool()) {
|
||||
attach_museca = true;
|
||||
}
|
||||
@@ -1489,6 +1494,12 @@ int main_implementation(int argc, char *argv[]) {
|
||||
if (options[launcher::Options::PCKnobMode].value_bool()) {
|
||||
games::pc::PC_KNOB_MODE = true;
|
||||
}
|
||||
if (options[launcher::Options::UDNArgs].is_active()) {
|
||||
games::udn::UDN_INJECT_ARGS = options[launcher::Options::UDNArgs].value_text();
|
||||
}
|
||||
if (options[launcher::Options::UDNNoIO].is_active()) {
|
||||
games::udn::UDN_NO_IO = options[launcher::Options::UDNNoIO].value_bool();
|
||||
}
|
||||
if (options[launcher::Options::spice2x_EnableSMXStage].value_bool()) {
|
||||
rawinput::ENABLE_SMX_STAGE = true;
|
||||
}
|
||||
@@ -2303,6 +2314,16 @@ int main_implementation(int argc, char *argv[]) {
|
||||
break;
|
||||
}
|
||||
|
||||
// DANCE aROUND
|
||||
if (check_dll("kamunity.dll") && fileutils::dir_exists("game/dancearound_Data")) {
|
||||
avs::game::DLL_NAME = "kamunity.dll";
|
||||
attach_io = true;
|
||||
attach_udn = true;
|
||||
launcher::signal::USE_VEH_WORKAROUND = true;
|
||||
show_cursor_if_no_touch = true;
|
||||
break;
|
||||
}
|
||||
|
||||
// Busou Shinki: Armored Princess Battle Conductor
|
||||
if (check_dll("kamunity.dll") && fileutils::file_exists("game/bsac_app.exe")) {
|
||||
avs::game::DLL_NAME = "kamunity.dll";
|
||||
@@ -2468,6 +2489,10 @@ int main_implementation(int argc, char *argv[]) {
|
||||
avs::core::HEAP_SIZE = 536870912; // 512MB
|
||||
games.push_back(new games::pc::PCGame());
|
||||
}
|
||||
if (attach_udn) {
|
||||
avs::core::HEAP_SIZE = 1073741824; // 1GB
|
||||
games.push_back(new games::udn::UDNGame());
|
||||
}
|
||||
|
||||
// apply user heap size, if defined
|
||||
if (user_heap_size > 0) {
|
||||
|
||||
Reference in New Issue
Block a user