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Dance around early support (#897)
## Link to GitHub Issue or related Pull Request, if one exists N/A ## Description of change This PR add initial supports for running Dance aRound in window mode, with keyboard, cardio supports. ## Testing - Tested game play under Windows 10 using Kinect V1 with my visionpose compatible layer (https://github.com/Avimitin/dance-around-anygear) https://github.com/user-attachments/assets/4b821dcf-751d-4953-b626-4a9491569183 - Tested full game play, user profile saving with Asphyxia Assisted by AI. --------- Co-authored-by: Codex <codex@openai.com>
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@@ -337,6 +337,18 @@ typedef SPICE_SDK_STATUS_CODE (__cdecl spice_sdk_register_d3d9_func)(
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void *userdata
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);
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// hook_library (v0.5 and up)
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//
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// maps an exact LoadLibrary name to a module that the plugin has already loaded
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//
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// library_name: exact ANSI library name or path used by the target
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// module: module handle returned by LoadLibrary; keep it loaded until shutdown
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typedef SPICE_SDK_STATUS_CODE (__cdecl spice_sdk_hook_library_func)(
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const char *library_name,
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void *module
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);
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typedef struct SPICE_SDK_V0 {
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uint32_t size;
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@@ -369,6 +381,8 @@ typedef struct SPICE_SDK_V0 {
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spice_sdk_register_d3d9_func *register_d3d9;
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spice_sdk_hook_library_func *hook_library;
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} SPICE_SDK_V0;
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typedef void (__cdecl spice_sdk_destroy_callback_func)(
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