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gitadora: (arena model) simulate Realtek device, fix asio redirect hooks (#732)
## Link to GitHub Issue or related Pull Request, if one exists #730, #718 ## Description of change Part 1) When ASIO is in use, the game also looks for a Realtek device so that it can open a WASAPI Exclusive mode stream for headphones. Add an option to fake that, in case the user doesn't have a Realtek device. Part 2) `-gdaasio` wasn't workign properly - fix the logic. ## Testing Seems to work with FlexASIO, and Xonar with no real Realtek device.
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@@ -1,5 +1,6 @@
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#include "device_collection.h"
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#include "device.h"
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#include "null_device.h"
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#include "util/utils.h"
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#include "util/logging.h"
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@@ -28,17 +29,48 @@ ULONG STDMETHODCALLTYPE WrappedIMMDeviceCollection::Release() {
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return refs;
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}
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bool WrappedIMMDeviceCollection::should_inject_fake_realtek() const {
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return null_render_device_enabled()
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&& (data_flow == eRender || data_flow == eAll);
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}
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HRESULT STDMETHODCALLTYPE WrappedIMMDeviceCollection::GetCount(UINT *pcDevices) {
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// when active, hide all real devices and present only the synthetic one
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if (should_inject_fake_realtek()) {
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if (pcDevices == nullptr) {
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return E_POINTER;
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}
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*pcDevices = 1;
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return S_OK;
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}
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return pReal->GetCount(pcDevices);
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}
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HRESULT STDMETHODCALLTYPE WrappedIMMDeviceCollection::Item(UINT nDevice, IMMDevice **ppDevice) {
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if (ppDevice == nullptr) {
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return E_POINTER;
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}
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// when active, the only device in the collection is the synthetic fake Realtek
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// render device; all real devices are hidden
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if (should_inject_fake_realtek()) {
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if (nDevice != 0) {
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return E_INVALIDARG;
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}
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log_info("audio", "WrappedIMMDeviceCollection::Item[{}] -> synthetic fake Realtek render device", nDevice);
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*ppDevice = new NullMMDevice();
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return S_OK;
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}
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log_info("audio", "WrappedIMMDeviceCollection::Item[{}]", nDevice);
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// call original
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const auto hr = pReal->Item(nDevice, ppDevice);
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// wrap interface
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*ppDevice = new WrappedIMMDevice(*ppDevice);
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if (SUCCEEDED(hr) && *ppDevice != nullptr) {
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*ppDevice = new WrappedIMMDevice(*ppDevice);
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}
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return hr;
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}
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