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gitadora: fix order of drums in Buttons tab (#531)
## Link to GitHub Issue, if one exists n/a ## Description of change Before this PR, drums were in the order they appear in test menu. This is really confusing. Change it so that they appear in the order they do in default drummania layout. ## Testing validated manually in gw
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@@ -65,17 +65,18 @@ std::vector<Button> &games::gitadora::get_buttons() {
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"Drum Help",
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"Drum Help",
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"Drum Button Extra 1",
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"Drum Button Extra 1",
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"Drum Button Extra 2",
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"Drum Button Extra 2",
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"Drum Left Cymbal",
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"Drum Hi-Hat",
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"Drum Hi-Hat",
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"Drum Hi-Hat Closed",
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"Drum Left Pedal",
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"Drum Hi-Hat Half-Open",
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"Drum Snare",
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"Drum Snare",
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"Drum Hi-Tom",
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"Drum Hi-Tom",
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"Drum Low-Tom",
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"Drum Right Cymbal",
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"Drum Bass Pedal",
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"Drum Bass Pedal",
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"Drum Left Cymbal",
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"Drum Low-Tom",
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"Drum Left Pedal",
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"Drum Floor Tom",
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"Drum Floor Tom"
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"Drum Right Cymbal",
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"Drum Hi-Hat Closed",
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"Drum Hi-Hat Half-Open"
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);
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);
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}
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}
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@@ -126,8 +127,6 @@ std::string games::gitadora::get_buttons_help() {
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" Left Bass\n"
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" Left Bass\n"
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" Pedal Pedal\n"
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" Pedal Pedal\n"
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"\n"
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"\n"
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" Drums are NOT velocity-sensitive!\n"
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"\n"
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" For MIDI drums with Open/Closed HiHat configurations or pads with\n"
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" For MIDI drums with Open/Closed HiHat configurations or pads with\n"
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" multiple hit zones, ensure you bind all variation using the Pages\n"
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" multiple hit zones, ensure you bind all variation using the Pages\n"
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" button at the bottom."
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" button at the bottom."
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@@ -66,18 +66,21 @@ namespace games::gitadora {
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DrumHelp,
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DrumHelp,
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DrumButtonExtra1,
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DrumButtonExtra1,
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DrumButtonExtra2,
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DrumButtonExtra2,
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// note: this is the order they appear in the test menu
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// note: this is the order of drums in the default layout
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DrumLeftCymbal,
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DrumHiHat,
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DrumHiHat,
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DrumHiHatClosed,
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DrumLeftPedal,
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DrumHiHatHalfOpen,
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DrumSnare,
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DrumSnare,
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DrumHiTom,
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DrumHiTom,
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DrumLowTom,
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DrumRightCymbal,
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DrumBassPedal,
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DrumBassPedal,
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DrumLeftCymbal,
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DrumLowTom,
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DrumLeftPedal,
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DrumFloorTom,
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DrumFloorTom
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DrumRightCymbal,
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// these only exist for back compat
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// (created before it was possible to map multiple input to a button)
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DrumHiHatClosed,
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DrumHiHatHalfOpen
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};
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};
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}
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}
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