overlay: toast notifications (#704)

## Link to GitHub Issue or related Pull Request, if one exists
n/a

## Description of change
Adds toast notifications to the overlay.

Toast notifications are transient windows (shown for about 4 seconds).
These are drawn on top of the game even when the overlay is inactive
(i.e., when no window is open), and does not cause any input sink
behavior.

Add toasts for some common user-driven actions that could use a
notification, such as:

* screenshot
* card insert
* PIN macro
* API client connect/disconnect
* virtual printer
* screen resize toggle / scene switch

Add an option to change where the toasts are displayed, or to turn it
off entirely.

Add SDK function for it, and add it to the samples.

## Testing
Tested DDR (shown at bottom right, as is for most games) and RB (shown
top right by default).
This commit is contained in:
bicarus
2026-05-27 00:45:27 -07:00
committed by GitHub
parent d929cdf7c8
commit 311404f56b
20 changed files with 574 additions and 43 deletions
+8
View File
@@ -26,6 +26,14 @@ bool fileutils::file_exists(const std::filesystem::path &file_path) {
return file_exists(file_path.c_str());
}
std::string fileutils::basename(std::string_view path) {
const auto slash = path.find_last_of("\\/");
if (slash == std::string_view::npos) {
return std::string(path);
}
return std::string(path.substr(slash + 1));
}
bool fileutils::verify_header_pe(const std::filesystem::path &file_path) {
if (!file_exists(file_path)) {
return false;
+2
View File
@@ -35,4 +35,6 @@ namespace fileutils {
std::filesystem::path get_config_file_path(const std::string module, const std::string filename, bool* file_exists=nullptr);
bool write_config_file(const std::string_view &module, const std::filesystem::path path, std::string text);
std::string basename(std::string_view path);
}