overlay: fix mouse events queued up while overlay is hidden (#683)

## Link to GitHub Issue or related Pull Request, if one exists
continuation of #677

## Description of change
When overlay was hidden, when mouse buttons were clicked, they were
queued up and replayed when overlay became visible again.

This is due to improper usage of `GetAsyncKeyState`, per documentation.

## Testing
This commit is contained in:
bicarus
2026-05-08 03:37:46 -07:00
committed by GitHub
parent 71ba9b6b47
commit 33b4718744
5 changed files with 18 additions and 15 deletions
+2 -2
View File
@@ -948,7 +948,7 @@ namespace overlay::windows {
// grab current keyboard state
for (unsigned short int i = 0x01; i < 0xFF; i++) {
buttons_keyboard_state[i] = GetAsyncKeyState(i) != 0;
buttons_keyboard_state[i] = (GetAsyncKeyState(i) & 0x8000) != 0;
}
}
if (ImGui::IsItemHovered(ImGui::TOOLTIP_FLAGS)) {
@@ -1615,7 +1615,7 @@ namespace overlay::windows {
// use care when iterating over the result (could result in torn reads)
bool keyboard_state_new[sizeof(buttons_keyboard_state)];
for (size_t i = 0; i < sizeof(keyboard_state_new); i++) {
keyboard_state_new[i] = GetAsyncKeyState(i) != 0;
keyboard_state_new[i] = (GetAsyncKeyState(i) & 0x8000) != 0;
}
// detect key presses