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gitadora: allow a landscape monitor to display subscreen (#899)
## Link to GitHub Issue or related Pull Request, if one exists #0 ## Description of change Arena Model's SMALL touch subscreen is a portrait (800x1280) panel - however, it's common for people to set up a touch screen in landscape orientation since IIDX/SDVX/popn all use landscape. Add a new option, `-gdsublandscape`, which forces the subscreen to launch at 1080p landscape. The image is rendered with black bars on the sides. Touches will be unaligned initially; user needs to go into test mode and recalibrate. In reality this option is just a short hand for `-forceressub 1920,1080`. Wire up `-forceressub` which previously didn't work for gitadora, so that a resolution other than 1080p can be used in either orientation. In other games `-forceressub` just forces the rendering resolution and IIDX/SDVX/popn's game engine automatically stretches to fill... however for gitadora it works differently since we want to keep the aspect ratio of the original screen; it instead hijacks the back buffer and makes the game draw to an intermediate buffer. ## Testing
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@@ -11,6 +11,7 @@
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#include "util/logging.h"
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#include "d3d9_fake_swapchain.h"
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#include "d3d9_gfdm.h"
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#include "d3d9_swapchain.h"
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/*
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@@ -279,6 +280,7 @@ struct WrappedIDirect3DDevice9 : IDirect3DDevice9Ex {
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std::array<D3DPRESENT_PARAMETERS, 4> gfdm_logical_group_parameters {};
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bool gfdm_logical_group_parameters_valid = false;
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IDirect3D9 *gfdm_parent_d3d = nullptr;
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GfdmSmallHead gfdm_small_head;
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std::mutex gfdm_recovery_mutex;
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std::array<D3DPRESENT_PARAMETERS, 2> gfdm_recovery_parameters {};
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