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rb: more touch options (#699)
## Link to GitHub Issue or related Pull Request, if one exists n/a ## Description of change Add two options: 1. option to adjust poll rate 2. option to change emulation size Also, the default configuration is changing from: * ~1000Hz ish to 120Hz (default) * 3x3 point to 1x1 point In theory this does not make a meaningful change to how the game plays. But if people want the old behavior they can change it. ## Testing Tested on Volzza2 and Reflesia.
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@@ -6,27 +6,32 @@
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#include "util/detour.h"
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#include "util/precise_timer.h"
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#include "util/logging.h"
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#include "cfg/configurator.h"
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#include "touch.h"
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namespace games::rb {
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uint16_t TOUCH_POLL_RATE = 0;
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}
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static decltype(SleepEx) *SleepEx_orig;
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static DWORD WINAPI SleepEx_hook(DWORD dwMilliseconds, BOOL bAltertable) {
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static DWORD WINAPI SleepEx_hook(DWORD dwMilliseconds, BOOL bAlertable) {
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// increase touch poll from ~110 FPS to ~500 FPS (Sleep) or ~1000 FPS (Win10 high-res timer)
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// increase touch poll rate
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if (dwMilliseconds == 8) {
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dwMilliseconds = 1;
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dwMilliseconds = 1000 / games::rb::TOUCH_POLL_RATE;
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}
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// most calls from rb are actually non-alertable
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if (!bAltertable) {
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if (!bAlertable) {
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static thread_local timeutils::PreciseSleepTimer timer;
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timer.sleep(dwMilliseconds);
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return 0;
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}
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// call original
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return SleepEx_orig(dwMilliseconds, bAltertable);
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return SleepEx_orig(dwMilliseconds, bAlertable);
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}
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games::rb::RBGame::RBGame() : Game("Reflec Beat") {
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@@ -35,6 +40,10 @@ games::rb::RBGame::RBGame() : Game("Reflec Beat") {
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void games::rb::RBGame::attach() {
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Game::attach();
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if (1000 < games::rb::TOUCH_POLL_RATE) {
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log_fatal("rb", "-rbtouchsize is set too high; cannot exceed 1000");
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}
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// init stuff
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devicehook_init();
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@@ -47,7 +56,12 @@ void games::rb::RBGame::attach() {
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}
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// hooks
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SleepEx_orig = detour::iat_try("SleepEx", SleepEx_hook, avs::game::DLL_INSTANCE);
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if (0 < TOUCH_POLL_RATE) {
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log_info("rb", "force increasing touch poll rate by hooking SleepEx ({}Hz)", TOUCH_POLL_RATE);
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SleepEx_orig = detour::iat_try("SleepEx", SleepEx_hook, avs::game::DLL_INSTANCE);
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} else {
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log_info("rb", "not changing touch poll rate (120Hz by default)");
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}
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}
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void games::rb::RBGame::detach() {
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@@ -7,6 +7,8 @@
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namespace games::rb {
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extern uint16_t TOUCH_SCALING;
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extern uint8_t TOUCH_SIZE;
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extern uint16_t TOUCH_POLL_RATE;
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class RBGame : public games::Game {
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public:
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@@ -13,6 +13,7 @@ static std::string WINDOW_TITLE = "REFLEC BEAT";
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namespace games::rb {
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uint16_t TOUCH_SCALING = 1000;
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uint8_t TOUCH_SIZE = 1;
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}
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games::rb::ReflecBeatTouchDeviceHandle::ReflecBeatTouchDeviceHandle(bool log_fps) {
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@@ -160,16 +161,20 @@ int games::rb::ReflecBeatTouchDeviceHandle::read(LPVOID lpBuffer, DWORD nNumberO
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const auto point_x = (int) ((x - window_width / 2.0) * 48.0 / 54.0 + window_width / 2.0);
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const auto point_y = (int) (y - window_height / 76);
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// insert 9 times with offset to double the precision
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// center
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grid_insert(data, point_x, point_y);
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grid_insert(data, point_x - offset_x, point_y);
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grid_insert(data, point_x - offset_x, point_y - offset_y);
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grid_insert(data, point_x - offset_x, point_y + offset_y);
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grid_insert(data, point_x + offset_x, point_y);
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grid_insert(data, point_x + offset_x, point_y + offset_y);
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grid_insert(data, point_x + offset_x, point_y - offset_y);
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grid_insert(data, point_x, point_y - offset_y);
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grid_insert(data, point_x, point_y + offset_y);
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// surrounding points
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if (games::rb::TOUCH_SIZE == 3) {
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grid_insert(data, point_x - offset_x, point_y); // west
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grid_insert(data, point_x - offset_x, point_y - offset_y); // northwest
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grid_insert(data, point_x - offset_x, point_y + offset_y); // southwest
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grid_insert(data, point_x + offset_x, point_y); // east
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grid_insert(data, point_x + offset_x, point_y + offset_y); // southeast
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grid_insert(data, point_x + offset_x, point_y - offset_y); // northeast
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grid_insert(data, point_x, point_y - offset_y); // north
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grid_insert(data, point_x, point_y + offset_y); // south
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}
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}
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// copy data to buffer
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