rb: more touch options (#699)

## Link to GitHub Issue or related Pull Request, if one exists
n/a

## Description of change
Add two options:

1. option to adjust poll rate
2. option to change emulation size

Also, the default configuration is changing from:

* ~1000Hz ish to 120Hz (default)
* 3x3 point to 1x1 point

In theory this does not make a meaningful change to how the game plays.
But if people want the old behavior they can change it.

## Testing
Tested on Volzza2 and Reflesia.
This commit is contained in:
bicarus
2026-05-25 16:02:17 -07:00
committed by GitHub
parent c59d399ab8
commit 3c60f3966b
6 changed files with 75 additions and 16 deletions
+19 -5
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@@ -6,27 +6,32 @@
#include "util/detour.h"
#include "util/precise_timer.h"
#include "util/logging.h"
#include "cfg/configurator.h"
#include "touch.h"
namespace games::rb {
uint16_t TOUCH_POLL_RATE = 0;
}
static decltype(SleepEx) *SleepEx_orig;
static DWORD WINAPI SleepEx_hook(DWORD dwMilliseconds, BOOL bAltertable) {
static DWORD WINAPI SleepEx_hook(DWORD dwMilliseconds, BOOL bAlertable) {
// increase touch poll from ~110 FPS to ~500 FPS (Sleep) or ~1000 FPS (Win10 high-res timer)
// increase touch poll rate
if (dwMilliseconds == 8) {
dwMilliseconds = 1;
dwMilliseconds = 1000 / games::rb::TOUCH_POLL_RATE;
}
// most calls from rb are actually non-alertable
if (!bAltertable) {
if (!bAlertable) {
static thread_local timeutils::PreciseSleepTimer timer;
timer.sleep(dwMilliseconds);
return 0;
}
// call original
return SleepEx_orig(dwMilliseconds, bAltertable);
return SleepEx_orig(dwMilliseconds, bAlertable);
}
games::rb::RBGame::RBGame() : Game("Reflec Beat") {
@@ -35,6 +40,10 @@ games::rb::RBGame::RBGame() : Game("Reflec Beat") {
void games::rb::RBGame::attach() {
Game::attach();
if (1000 < games::rb::TOUCH_POLL_RATE) {
log_fatal("rb", "-rbtouchsize is set too high; cannot exceed 1000");
}
// init stuff
devicehook_init();
@@ -47,7 +56,12 @@ void games::rb::RBGame::attach() {
}
// hooks
if (0 < TOUCH_POLL_RATE) {
log_info("rb", "force increasing touch poll rate by hooking SleepEx ({}Hz)", TOUCH_POLL_RATE);
SleepEx_orig = detour::iat_try("SleepEx", SleepEx_hook, avs::game::DLL_INSTANCE);
} else {
log_info("rb", "not changing touch poll rate (120Hz by default)");
}
}
void games::rb::RBGame::detach() {
+2
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@@ -7,6 +7,8 @@
namespace games::rb {
extern uint16_t TOUCH_SCALING;
extern uint8_t TOUCH_SIZE;
extern uint16_t TOUCH_POLL_RATE;
class RBGame : public games::Game {
public:
+14 -9
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@@ -13,6 +13,7 @@ static std::string WINDOW_TITLE = "REFLEC BEAT";
namespace games::rb {
uint16_t TOUCH_SCALING = 1000;
uint8_t TOUCH_SIZE = 1;
}
games::rb::ReflecBeatTouchDeviceHandle::ReflecBeatTouchDeviceHandle(bool log_fps) {
@@ -160,16 +161,20 @@ int games::rb::ReflecBeatTouchDeviceHandle::read(LPVOID lpBuffer, DWORD nNumberO
const auto point_x = (int) ((x - window_width / 2.0) * 48.0 / 54.0 + window_width / 2.0);
const auto point_y = (int) (y - window_height / 76);
// insert 9 times with offset to double the precision
// center
grid_insert(data, point_x, point_y);
grid_insert(data, point_x - offset_x, point_y);
grid_insert(data, point_x - offset_x, point_y - offset_y);
grid_insert(data, point_x - offset_x, point_y + offset_y);
grid_insert(data, point_x + offset_x, point_y);
grid_insert(data, point_x + offset_x, point_y + offset_y);
grid_insert(data, point_x + offset_x, point_y - offset_y);
grid_insert(data, point_x, point_y - offset_y);
grid_insert(data, point_x, point_y + offset_y);
// surrounding points
if (games::rb::TOUCH_SIZE == 3) {
grid_insert(data, point_x - offset_x, point_y); // west
grid_insert(data, point_x - offset_x, point_y - offset_y); // northwest
grid_insert(data, point_x - offset_x, point_y + offset_y); // southwest
grid_insert(data, point_x + offset_x, point_y); // east
grid_insert(data, point_x + offset_x, point_y + offset_y); // southeast
grid_insert(data, point_x + offset_x, point_y - offset_y); // northeast
grid_insert(data, point_x, point_y - offset_y); // north
grid_insert(data, point_x, point_y + offset_y); // south
}
}
// copy data to buffer
+11
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@@ -1205,9 +1205,20 @@ int main_implementation(int argc, char *argv[]) {
}
}
// reflec beat touch emulation
if (options[launcher::Options::spice2x_RBTouchScale].is_active()) {
games::rb::TOUCH_SCALING = options[launcher::Options::spice2x_RBTouchScale].value_uint32();
}
if (options[launcher::Options::RBTouchSize].is_active()) {
const auto text = options[launcher::Options::RBTouchSize].value_text();
if (text == "3") {
games::rb::TOUCH_SIZE = 3;
}
}
if (options[launcher::Options::RBTouchPollRate].is_active()) {
games::rb::TOUCH_POLL_RATE = options[launcher::Options::RBTouchPollRate].value_uint32();
}
if (options[launcher::Options::spice2x_AsioForceUnload].value_bool()) {
hooks::audio::ASIO_FORCE_UNLOAD_ON_STOP = true;
}
+26 -1
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@@ -2317,7 +2317,7 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
},
{
// spice2x_RBTouchScale
.title = "RB Scale Touch Input",
.title = "RB Touch Emulation Scale",
.name = "sp2x-rbscaletouch",
.display_name = "rbscaletouch",
.aliases= "rbscaletouch",
@@ -2327,6 +2327,31 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
.game_name = "Reflec Beat",
.category = "Game Options",
},
{
// RBTouchSize
.title = "RB Touch Emulation Size",
.name = "rbtouchsize",
.desc = "Size of the touch area; how many IR sensors a single finger activates. Default: 1 (1x1).",
.type = OptionType::Enum,
.game_name = "Reflec Beat",
.category = "Game Options",
.elements = {
{"1", "1x1"},
{"3", "3x3"},
},
},
{
// RBTouchPollRate
.title = "RB Touch Emulation Poll Hz",
.name = "rbtouchhz",
.desc = "By default, the game polls for touch at 120Hz. "
"This option overrides that rate; enter a number betwen 1 and 1000.\n\n"
"It should be noted that higher poll does not necessarily improve accuracy or performance.",
.type = OptionType::Integer,
.setting_name = "250",
.game_name = "Reflec Beat",
.category = "Game Options",
},
{
// spice2x_AsioForceUnload
.title = "ASIO Force Unload On Stop",
+2
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@@ -242,6 +242,8 @@ namespace launcher {
spice2x_JubeatLegacyTouch,
JubeatTouchAlgo,
spice2x_RBTouchScale,
RBTouchSize,
RBTouchPollRate,
spice2x_AsioForceUnload,
spice2x_IIDXNoESpec,
spice2x_IIDXWindowedTDJ,