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sdvx: option to disable Live2D (#777)
## Link to GitHub Issue or related Pull Request, if one exists n/a ## Description of change Adds an option to disable Live2D. Can be disabled everywhere, or just during a song. ## Testing Tested EG final and recent Nabla.
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@@ -86,6 +86,10 @@ static bool monitor_layout_needs_reset = false;
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bool GRAPHICS_CAPTURE_CURSOR = false;
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bool GRAPHICS_LOG_HRESULT = false;
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bool GRAPHICS_SDVX_FORCE_720 = false;
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#ifdef SPICE64
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SdvxLive2dMode GRAPHICS_SDVX_LIVE2D_MODE = SdvxLive2dMode::Off;
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std::atomic<bool> GRAPHICS_SDVX_LIVE2D_IN_GAMEPLAY = false;
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#endif // SPICE64
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bool GRAPHICS_SHOW_CURSOR = false;
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bool GRAPHICS_WINDOWED = false;
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std::vector<HWND> GRAPHICS_WINDOWS;
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