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sdvx: option to disable Live2D (#777)
## Link to GitHub Issue or related Pull Request, if one exists n/a ## Description of change Adds an option to disable Live2D. Can be disabled everywhere, or just during a song. ## Testing Tested EG final and recent Nabla.
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@@ -1026,6 +1026,24 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
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.category = "Game Options",
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.quick_setting_category = "Game",
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},
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{
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// SDVXDisableLive2D
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.title = "SDVX Disable Live2D (EXPERIMENTAL)",
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.name = "sdvxnolive2d",
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.desc = "Skip rendering the SDVX Live2D graphics to save GPU.\n\n"
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"Off: leave Live2D as-is.\n"
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"Always: never render Live2D (also removes the menu navigator).\n"
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"During songs: only skip Live2D during a song; keeps the menu navigator. Scene detection relies on game logging.",
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.type = OptionType::Enum,
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.game_name = "Sound Voltex",
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.category = "Advanced Game Options",
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.elements = {
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{"off", "Show Live2D"},
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{"always", "Never show Live2D"},
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{"ingame", "Show navigators only"},
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},
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.quick_setting_category = "Game",
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},
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{
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// spice2x_SDVXSubPos
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.title = "SDVX Subscreen Overlay Position",
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