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sc: bone eater preliminary support (#895)
## Link to GitHub Issue or related Pull Request, if one exists Fixes #114 ## Description of change Initial support for Silent Scope: Bone Eater, enough to be playable; doesn't include QoS work needed to make this a smoother experience. * Game detection * Fix DX11 overlay to work with non-Unity games * Implements sub monitor i/o (only really needed to get past I/O check) * Try to make the game reasonably playable with a mouse * Ignore the game's attempt to move windows, position them in a reasonable place * Fix language hook ## Testing
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@@ -730,6 +730,8 @@ void eamuse_autodetect_game() {
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eamuse_set_game("Mahjong Fight Girl");
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else if (avs::game::is_model("XIF"))
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eamuse_set_game("Polaris Chord");
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else if (avs::game::is_model("NDD"))
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eamuse_set_game("Silent Scope: Bone Eater");
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else {
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log_warning("eamuse", "unknown game model: {}", avs::game::MODEL);
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eamuse_set_game("unknown");
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