mirror of
https://github.com/spice2x/spice2x.github.io.git
synced 2026-08-02 06:40:42 -07:00
cfg: auto light binding, sdvx light formatting, all light test/clear binds (#574)
<img width="784" height="561" alt="image" src="https://github.com/user-attachments/assets/3ac6bf6d-2ca8-40e5-80ea-b0fd9e080d7b" /> ## Link to GitHub Issue or related Pull Request, if one exists n/a ## Description of change I've always been annoyed with how long it takes to bind controller lights, made a few improvements 1) added a button+window for automatically matching device lights to game lights with the same name 2) added button(s) to cycle through all bound lights to visually confirm location/function 3) added button to clear all bound lights 4) split SDVX lights into sections (Buttons, Valkyrie, Nemsys, Other) with formatting, sorted based on current game spec ## Testing Tested with multiple games and controllers (Faucetwo, custom con) and matching always works if the descriptor strings are labeled correctly. Not every controller labels their LEDs the same was as spice, but for those that do this saves a ton of time clicking every box and testing one by one. The SDVX table split/formatting is important because myself (and several friends) have tried binding to Wing/Controller lights and wondered why they weren't working in game, when they are legacy Nemsys lights instead of the strip lights handled by Valk/bi2x. I separated the sections visually, with tooltips, plus sort the two sections based on active spec to further minimize the chance of someone trying to use the wrong lights for their game.
This commit is contained in:
@@ -1,5 +1,6 @@
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#include "config.h"
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#include <algorithm>
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#include <thread>
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#include <windows.h>
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@@ -15,9 +16,11 @@
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#include "external/imgui/imgui_internal.h"
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#include "external/imgui/misc/cpp/imgui_stdlib.h"
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#include "games/io.h"
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#include "games/sdvx/sdvx.h"
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#include "avs/core.h"
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#include "avs/ea3.h"
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#include "avs/game.h"
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#include "light_match_map.h"
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#include "launcher/launcher.h"
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#include "launcher/options.h"
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#include "misc/eamuse.h"
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@@ -564,6 +567,9 @@ namespace overlay::windows {
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// did tab selection change?
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if (this->tab_selected != tab_selected_new) {
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stop_lights_test();
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this->tab_selected = tab_selected_new;
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buttons_many_active = false;
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buttons_many_index = -1;
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@@ -2315,16 +2321,218 @@ namespace overlay::windows {
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}
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}
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void Config::build_lights(const std::string &name, std::vector<Light> *lights) {
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ImGui::TextColored(ImVec4(1.f, 0.7f, 0, 1), "Lights");
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ImGui::Separator();
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if (ImGui::BeginTable("LightsTable", 3, ImGuiTableFlags_Resizable)) {
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ImGui::TableSetupColumn("Name", ImGuiTableColumnFlags_WidthStretch);
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ImGui::TableSetupColumn("Binding", ImGuiTableColumnFlags_WidthStretch);
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ImGui::TableSetupColumn("Actions", ImGuiTableColumnFlags_WidthFixed, overlay::apply_scaling(140));
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void Config::stop_lights_test() {
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if (!lights_testing) {
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return;
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}
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auto *lights = games::get_lights(this->games_selected_name);
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if (lights) {
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std::vector<int> bound;
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for (int i = 0; i < (int) lights->size(); i++) {
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if ((*lights)[i].isSet()) {
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bound.push_back(i);
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}
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}
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if (lights_test_current >= 0 && lights_test_current < (int) bound.size()) {
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auto &cur = (*lights)[bound[lights_test_current]];
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GameAPI::Lights::writeLight(RI_MGR, cur, 0.f);
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RI_MGR->devices_flush_output();
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}
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}
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lights_testing = false;
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lights_test_current = -1;
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}
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// check if empty
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if (!lights || lights->empty()) {
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void Config::update() {
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Window::update();
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if (lights_testing && !this->active) {
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stop_lights_test();
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}
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}
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void Config::build_lights(const std::string &name, std::vector<Light> *lights) {
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if (lights && !lights->empty()) {
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ImGui::AlignTextToFramePadding();
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ImGui::TextColored(ImVec4(1.f, 0.7f, 0, 1), "Lights");
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// auto match popup cleanup
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if (auto_match_testing && !ImGui::IsPopupOpen("Auto Match Lights")) {
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if (!auto_match_test_device.empty()) {
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Light temp("cleanup");
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temp.setDeviceIdentifier(auto_match_test_device);
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temp.setIndex(auto_match_test_control);
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GameAPI::Lights::writeLight(RI_MGR, temp, 0.f);
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RI_MGR->devices_flush_output();
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}
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auto_match_testing = false;
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auto_match_test_current = -1;
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auto_match_test_device.clear();
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}
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// bound lights for test all
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std::vector<int> bound;
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for (int i = 0; i < (int) lights->size(); i++) {
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if ((*lights)[i].isSet()) {
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bound.push_back(i);
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}
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}
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// test all sequence
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if (lights_testing && !bound.empty()) {
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auto now = std::chrono::steady_clock::now();
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auto elapsed = std::chrono::duration_cast<std::chrono::milliseconds>(
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now - lights_test_time).count();
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if (elapsed >= 500) {
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if (lights_test_current >= 0 && lights_test_current < (int) bound.size()) {
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auto &prev = (*lights)[bound[lights_test_current]];
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GameAPI::Lights::writeLight(RI_MGR, prev, 0.f);
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RI_MGR->devices_flush_output();
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}
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lights_test_current++;
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if (lights_test_current >= (int) bound.size()) {
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lights_test_current = 0;
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}
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lights_test_time = now;
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auto &next = (*lights)[bound[lights_test_current]];
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GameAPI::Lights::writeLight(RI_MGR, next, 1.f);
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RI_MGR->devices_flush_output();
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}
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}
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// button row
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const char *test_label = lights_testing ? "Stop Testing" : "Test All";
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float match_w = ImGui::CalcTextSize("Auto Match Lights").x
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+ ImGui::GetStyle().FramePadding.x * 2;
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float test_w = ImGui::CalcTextSize(test_label).x
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+ ImGui::GetStyle().FramePadding.x * 2;
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float clear_w = ImGui::CalcTextSize("Clear All").x
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+ ImGui::GetStyle().FramePadding.x * 2;
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float spacing = ImGui::GetStyle().ItemSpacing.x;
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float total_w = clear_w + spacing + test_w + spacing + match_w;
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ImGui::SameLine();
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ImGui::SetCursorPosX(ImGui::GetCursorPosX()
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+ ImGui::GetContentRegionAvail().x - total_w);
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// clear all
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ImGui::BeginDisabled(bound.empty());
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if (ImGui::Button("Clear All")) {
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if (lights_testing) {
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if (lights_test_current >= 0 && lights_test_current < (int) bound.size()) {
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auto &cur = (*lights)[bound[lights_test_current]];
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GameAPI::Lights::writeLight(RI_MGR, cur, 0.f);
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RI_MGR->devices_flush_output();
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}
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lights_testing = false;
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lights_test_current = -1;
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}
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for (auto &light : *lights) {
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if (!light.isSet()) {
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continue;
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}
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clear_light(&light, 0);
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for (int ai = 0; ai < (int) light.getAlternatives().size(); ai++) {
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clear_light(&light.getAlternatives()[ai], ai + 1);
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}
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}
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}
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ImGui::EndDisabled();
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if (ImGui::IsItemHovered(ImGui::TOOLTIP_FLAGS)) {
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ImGui::SetTooltip("Unbind all lights.");
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}
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// test all
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ImGui::SameLine();
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ImGui::BeginDisabled(!lights_testing && bound.empty());
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if (ImGui::Button(test_label)) {
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if (lights_testing) {
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if (lights_test_current >= 0 && lights_test_current < (int) bound.size()) {
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auto &cur = (*lights)[bound[lights_test_current]];
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GameAPI::Lights::writeLight(RI_MGR, cur, 0.f);
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RI_MGR->devices_flush_output();
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}
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lights_testing = false;
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lights_test_current = -1;
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} else {
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lights_testing = true;
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lights_test_current = 0;
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lights_test_time = std::chrono::steady_clock::now();
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auto &first = (*lights)[bound[0]];
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GameAPI::Lights::writeLight(RI_MGR, first, 1.f);
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RI_MGR->devices_flush_output();
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}
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}
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ImGui::EndDisabled();
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if (ImGui::IsItemHovered(ImGui::TOOLTIP_FLAGS)) {
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ImGui::SetTooltip("Cycle through bound lights sequentially.");
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}
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// auto match lights
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ImGui::SameLine();
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if (ImGui::Button("Auto Match Lights")) {
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ImGui::OpenPopup("Auto Match Lights");
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if (lights_testing) {
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if (lights_test_current >= 0 && lights_test_current < (int) bound.size()) {
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auto &cur = (*lights)[bound[lights_test_current]];
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GameAPI::Lights::writeLight(RI_MGR, cur, 0.f);
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RI_MGR->devices_flush_output();
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}
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lights_testing = false;
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lights_test_current = -1;
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}
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this->auto_match_devices.clear();
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this->auto_match_device_selected = -1;
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this->auto_match_testing = false;
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this->auto_match_test_current = -1;
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this->auto_match_test_device.clear();
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this->auto_match_soft_enabled = true;
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this->auto_match_copied = false;
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this->auto_match_p2 = false;
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for (auto &device : RI_MGR->devices_get()) {
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switch (device.type) {
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case rawinput::HID:
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if (!device.hidInfo->button_output_caps_list.empty()
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|| !device.hidInfo->value_output_caps_list.empty()) {
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this->auto_match_devices.emplace_back(&device);
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}
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break;
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case rawinput::SEXTET_OUTPUT:
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case rawinput::PIUIO_DEVICE:
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case rawinput::SMX_STAGE:
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case rawinput::SMX_DEDICAB:
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this->auto_match_devices.emplace_back(&device);
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break;
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default:
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continue;
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}
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}
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}
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if (ImGui::IsItemHovered()) {
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ImGui::SetTooltip("Auto match game lights to device outputs by name.");
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}
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auto_match_lights_popup(lights);
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} else {
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ImGui::TextColored(ImVec4(1.f, 0.7f, 0, 1), "Lights");
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}
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ImGui::Separator();
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auto begin_lights_table = [&]() -> bool {
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if (ImGui::BeginTable("LightsTable", 3, ImGuiTableFlags_Resizable)) {
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ImGui::TableSetupColumn("Name", ImGuiTableColumnFlags_WidthStretch);
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ImGui::TableSetupColumn("Binding", ImGuiTableColumnFlags_WidthStretch);
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ImGui::TableSetupColumn("Actions", ImGuiTableColumnFlags_WidthFixed,
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overlay::apply_scaling(140));
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return true;
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}
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return false;
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};
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// check if empty
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if (!lights || lights->empty()) {
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if (begin_lights_table()) {
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ImGui::TableNextRow();
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ImGui::TableNextColumn();
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ImGui::Indent(INDENT);
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@@ -2334,30 +2542,122 @@ namespace overlay::windows {
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ImGui::TextDisabled("-");
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ImGui::TableNextColumn();
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ImGui::TextDisabled("-");
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ImGui::EndTable();
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}
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return;
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}
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// check lights
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if (lights) {
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int light_index = 0;
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for (auto &light : *lights) {
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// primary
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build_light(light, &light, light_index, 0);
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bool is_sdvx = (this->games_selected_name == "Sound Voltex");
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bool is_valkyrie = games::sdvx::is_valkyrie_model();
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// alternatives
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int alt_index = 1; // 0 is primary
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for (auto &alt : light.getAlternatives()) {
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if (alt.isValid()) {
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build_light(light, &alt, light_index, alt_index);
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}
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alt_index++;
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auto render_lights = [&](int start, int end) {
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if (!begin_lights_table()) {
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return;
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}
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for (int i = start; i < end; i++) {
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auto &light = lights->at(i);
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build_light(light, &light, i, 0);
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int alt_index = 1;
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for (auto &alt : light.getAlternatives()) {
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if (alt.isValid()) {
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build_light(light, &alt, i, alt_index);
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}
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alt_index++;
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}
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}
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ImGui::EndTable();
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};
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light_index++;
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// render a section header with optional tooltip
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auto render_section_header = [](const char *name, const char *tooltip) {
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float pad = ImGui::GetTextLineHeight() * 0.5f;
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ImGui::Dummy(ImVec2(0, pad));
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ImGui::TextColored(ImVec4(1.f, 0.7f, 0.f, 1.f), "%s", name);
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if (tooltip) {
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ImGui::SameLine();
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ImGui::HelpMarker(tooltip);
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}
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ImGui::Separator();
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};
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if (is_sdvx) {
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// find section boundaries
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int total = (int)lights->size();
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int idx_buttons = -1, idx_nemsys = -1;
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int idx_valkyrie = -1, idx_others = -1;
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for (int i = 0; i < total; i++) {
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auto &ln = lights->at(i).getName();
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if (ln == "BT-A") {
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idx_buttons = i;
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} else if (ln == "Wing Left Up R") {
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idx_nemsys = i;
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} else if (ln == "IC Card Reader R") {
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idx_valkyrie = i;
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} else if (ln == "Volume Sound") {
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idx_others = i;
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}
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}
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ImGui::EndTable();
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// compute end index for each section
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auto next_boundary = [&](int after) -> int {
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int result = total;
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for (int c : {idx_buttons, idx_nemsys,
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idx_valkyrie, idx_others}) {
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if (c > after && c < result) {
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result = c;
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}
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}
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return result;
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};
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// buttons always first
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if (idx_buttons >= 0) {
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render_section_header("Buttons", nullptr);
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render_lights(idx_buttons,
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next_boundary(idx_buttons));
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}
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// swap valkyrie and nemsys lights depending on spec
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struct Section {
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const char *name;
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const char *tooltip;
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int start;
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int end;
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};
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Section valkyrie = {
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"Valkyrie Lights",
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"Valkyrie (G/H spec) / BI2X ONLY.\nWon't work in Nemsys mode.",
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idx_valkyrie,
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(idx_valkyrie >= 0) ? next_boundary(idx_valkyrie) : 0
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};
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Section nemsys = {
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"Nemsys Lights",
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"Nemsys (F spec) / BI2A ONLY.\nWon't work in Valkyrie mode.",
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idx_nemsys,
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(idx_nemsys >= 0) ? next_boundary(idx_nemsys) : 0
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};
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Section first = nemsys, second = valkyrie;
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if (is_valkyrie) {
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first = valkyrie;
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second = nemsys;
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}
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if (first.start >= 0) {
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render_section_header(first.name, first.tooltip);
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render_lights(first.start, first.end);
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}
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if (second.start >= 0) {
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render_section_header(second.name, second.tooltip);
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render_lights(second.start, second.end);
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}
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// others always last
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if (idx_others >= 0) {
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render_section_header("Others", nullptr);
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render_lights(idx_others, next_boundary(idx_others));
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}
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} else {
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render_lights(0, (int)lights->size());
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}
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}
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@@ -2666,6 +2966,593 @@ namespace overlay::windows {
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}
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}
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void Config::auto_match_lights_popup(std::vector<Light> *lights) {
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ImGui::SetNextWindowSize(ImVec2(480.f, 400.f), ImGuiCond_Appearing);
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if (!ImGui::BeginPopupModal("Auto Match Lights", nullptr, 0)) {
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return;
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}
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// device selector
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ImGui::Text("Select device:");
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ImGui::SetNextItemWidth(ImGui::GetContentRegionAvail().x);
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bool device_changed = ImGui::Combo("##AutoMatchDevice",
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&this->auto_match_device_selected,
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[] (void* data, int i, const char **item) {
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auto *devs = (std::vector<rawinput::Device*>*) data;
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*item = devs->at(i)->desc.c_str();
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return true;
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},
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&this->auto_match_devices,
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(int) this->auto_match_devices.size());
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rawinput::Device *device = nullptr;
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bool has_device = auto_match_device_selected >= 0
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&& auto_match_device_selected < (int) auto_match_devices.size();
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if (has_device) {
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device = auto_match_devices[auto_match_device_selected];
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}
|
||||
|
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struct MatchEntry {
|
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std::string game_name;
|
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std::string device_name;
|
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int light_index;
|
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int control_index;
|
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bool soft;
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};
|
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std::vector<MatchEntry> matched;
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std::vector<MatchEntry> unmatched;
|
||||
|
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for (int li = 0; li < (int) lights->size(); li++) {
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matched.push_back({
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(*lights)[li].getName(), "", li, -1, false
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});
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}
|
||||
|
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std::vector<std::string> raw_names;
|
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std::string detected_controller;
|
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if (has_device) {
|
||||
// build output name list
|
||||
switch (device->type) {
|
||||
case rawinput::HID: {
|
||||
for (auto &n : device->hidInfo->button_output_caps_names) {
|
||||
raw_names.push_back(n);
|
||||
}
|
||||
for (auto &n : device->hidInfo->value_output_caps_names) {
|
||||
raw_names.push_back(n);
|
||||
}
|
||||
break;
|
||||
}
|
||||
case rawinput::SEXTET_OUTPUT: {
|
||||
for (int i = 0; i < rawinput::SextetDevice::LIGHT_COUNT; i++) {
|
||||
raw_names.emplace_back(
|
||||
rawinput::SextetDevice::LIGHT_NAMES[i]);
|
||||
}
|
||||
break;
|
||||
}
|
||||
case rawinput::PIUIO_DEVICE: {
|
||||
for (int i = 0; i < rawinput::PIUIO::PIUIO_MAX_NUM_OF_LIGHTS; i++) {
|
||||
raw_names.emplace_back(
|
||||
rawinput::PIUIO::LIGHT_NAMES[i]);
|
||||
}
|
||||
break;
|
||||
}
|
||||
case rawinput::SMX_STAGE: {
|
||||
for (int i = 0; i < rawinput::SmxStageDevice::TOTAL_LIGHT_COUNT; i++) {
|
||||
raw_names.push_back(
|
||||
rawinput::SmxStageDevice::GetLightNameByIndex(i));
|
||||
}
|
||||
break;
|
||||
}
|
||||
case rawinput::SMX_DEDICAB: {
|
||||
for (int i = 0; i < rawinput::SmxDedicabDevice::LIGHTS_COUNT; i++) {
|
||||
raw_names.push_back(
|
||||
rawinput::SmxDedicabDevice::GetLightNameByIndex(i));
|
||||
}
|
||||
break;
|
||||
}
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
// match by name (hard match, case insensitive, with P1/P2 prefix fallback)
|
||||
std::vector<bool> device_matched(raw_names.size(), false);
|
||||
std::string player_prefix = auto_match_p2 ? "P2 " : "P1 ";
|
||||
auto player_prefix_lower = strtolower(player_prefix);
|
||||
for (auto &entry : matched) {
|
||||
auto game_lower = strtolower(entry.game_name);
|
||||
for (int ci = 0; ci < (int) raw_names.size(); ci++) {
|
||||
if (device_matched[ci]) {
|
||||
continue;
|
||||
}
|
||||
auto dev_lower = strtolower(raw_names[ci]);
|
||||
if (game_lower == dev_lower || game_lower == player_prefix_lower + dev_lower) {
|
||||
entry.device_name = raw_names[ci];
|
||||
entry.control_index = ci;
|
||||
device_matched[ci] = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// soft matching
|
||||
bool is_valkyrie_mode = games::sdvx::is_valkyrie_model();
|
||||
static const char *RGB[] = {" R", " G", " B"};
|
||||
|
||||
// try to match a game light name, first as-is, then with P1/P2 prefix
|
||||
auto try_match = [&](const std::string &game_target, int ci, const char *controller) -> bool {
|
||||
auto target = strtolower(game_target);
|
||||
auto target_player = strtolower(player_prefix + game_target);
|
||||
for (auto &entry : matched) {
|
||||
if (entry.control_index >= 0) {
|
||||
continue;
|
||||
}
|
||||
auto entry_lower = strtolower(entry.game_name);
|
||||
if (entry_lower != target && entry_lower != target_player) {
|
||||
continue;
|
||||
}
|
||||
entry.device_name = raw_names[ci];
|
||||
entry.control_index = ci;
|
||||
entry.soft = true;
|
||||
device_matched[ci] = true;
|
||||
if (detected_controller.empty()) {
|
||||
detected_controller = controller;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
};
|
||||
|
||||
for (int ri = 0; ri < LIGHT_MATCH_MAP_COUNT; ri++) {
|
||||
auto &rule = LIGHT_MATCH_MAP[ri];
|
||||
if (*rule.game && this->games_selected_name != rule.game) {
|
||||
continue;
|
||||
}
|
||||
if (rule.vid && device->hidInfo
|
||||
&& (device->hidInfo->attributes.VendorID != rule.vid
|
||||
|| device->hidInfo->attributes.ProductID != rule.pid)) {
|
||||
continue;
|
||||
}
|
||||
|
||||
if (*rule.address) {
|
||||
// address mode: match device light at specific index
|
||||
int ci = (int) strtol(rule.address, nullptr, 0);
|
||||
if (ci >= (int) raw_names.size() || device_matched[ci]) {
|
||||
continue;
|
||||
}
|
||||
if (strtolower(raw_names[ci]) != strtolower(std::string(rule.device_light))) {
|
||||
continue;
|
||||
}
|
||||
try_match(rule.game_light, ci, rule.controller);
|
||||
} else if (rule.rgb) {
|
||||
// RGB mode: expand device_light + " R/G/B" + device_suffix
|
||||
const char *game_base = (is_valkyrie_mode && *rule.game_light_alt)
|
||||
? rule.game_light_alt : rule.game_light;
|
||||
if (!*game_base) {
|
||||
continue;
|
||||
}
|
||||
for (int ci = 0; ci < (int) raw_names.size(); ci++) {
|
||||
if (device_matched[ci]) {
|
||||
continue;
|
||||
}
|
||||
auto dev_lower = strtolower(raw_names[ci]);
|
||||
for (int rgb = 0; rgb < 3; rgb++) {
|
||||
auto expected = strtolower(
|
||||
std::string(rule.device_light) + RGB[rgb] + rule.device_suffix);
|
||||
if (dev_lower != expected) {
|
||||
continue;
|
||||
}
|
||||
try_match(std::string(game_base) + RGB[rgb], ci, rule.controller);
|
||||
break;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
// name mode: direct 1:1 device_light → game_light
|
||||
const char *game_base = (is_valkyrie_mode && *rule.game_light_alt)
|
||||
? rule.game_light_alt : rule.game_light;
|
||||
if (!*game_base) {
|
||||
continue;
|
||||
}
|
||||
for (int ci = 0; ci < (int) raw_names.size(); ci++) {
|
||||
if (device_matched[ci]) {
|
||||
continue;
|
||||
}
|
||||
if (strtolower(raw_names[ci]) != strtolower(std::string(rule.device_light))) {
|
||||
continue;
|
||||
}
|
||||
if (try_match(game_base, ci, rule.controller)) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// unmatched device lights
|
||||
for (int ci = 0; ci < (int) raw_names.size(); ci++) {
|
||||
if (!device_matched[ci] && strtolower(raw_names[ci]) != "null") {
|
||||
unmatched.push_back({"", raw_names[ci], -1, ci, false});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// partition: matches first, then hard before soft
|
||||
std::stable_partition(matched.begin(), matched.end(),
|
||||
[](const MatchEntry &e) {
|
||||
return e.control_index >= 0;
|
||||
});
|
||||
matched.erase(
|
||||
std::remove_if(matched.begin(), matched.end(),
|
||||
[](const MatchEntry &e) {
|
||||
return e.control_index < 0;
|
||||
}),
|
||||
matched.end());
|
||||
std::stable_partition(matched.begin(), matched.end(),
|
||||
[](const MatchEntry &e) {
|
||||
return !e.soft;
|
||||
});
|
||||
|
||||
// check for soft matches
|
||||
bool has_soft = false;
|
||||
for (auto &entry : matched) {
|
||||
if (entry.soft) {
|
||||
has_soft = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// testable entries
|
||||
std::vector<int> testable;
|
||||
for (int i = 0; i < (int) matched.size(); i++) {
|
||||
if (matched[i].control_index >= 0 && (!matched[i].soft || auto_match_soft_enabled)) {
|
||||
testable.push_back(i);
|
||||
}
|
||||
}
|
||||
int match_count = (int) testable.size();
|
||||
|
||||
auto write_test_light = [&](int test_idx, float value) {
|
||||
if (!device || test_idx < 0 || test_idx >= (int) testable.size()) {
|
||||
return;
|
||||
}
|
||||
auto &entry = matched[testable[test_idx]];
|
||||
Light temp(entry.game_name);
|
||||
temp.setDeviceIdentifier(device->name);
|
||||
temp.setIndex(entry.control_index);
|
||||
GameAPI::Lights::writeLight(RI_MGR, temp, value);
|
||||
RI_MGR->devices_flush_output();
|
||||
if (value > 0.f) {
|
||||
auto_match_test_device = device->name;
|
||||
auto_match_test_control = entry.control_index;
|
||||
} else {
|
||||
auto_match_test_device.clear();
|
||||
}
|
||||
};
|
||||
|
||||
auto stop_test = [&]() {
|
||||
if (!auto_match_testing) {
|
||||
return;
|
||||
}
|
||||
write_test_light(auto_match_test_current, 0.f);
|
||||
auto_match_testing = false;
|
||||
auto_match_test_current = -1;
|
||||
};
|
||||
|
||||
if (device_changed) {
|
||||
stop_test();
|
||||
auto_match_copied = false;
|
||||
|
||||
// auto-detect P1/P2 from existing button bindings
|
||||
auto_match_p2 = false;
|
||||
if (device) {
|
||||
auto *buttons = games::get_buttons(this->games_selected_name);
|
||||
if (buttons) {
|
||||
int p1_count = 0, p2_count = 0;
|
||||
for (auto &btn : *buttons) {
|
||||
if (btn.getDeviceIdentifier() != device->name) {
|
||||
continue;
|
||||
}
|
||||
auto &bn = btn.getName();
|
||||
if (bn.substr(0, 3) == "P1 ") {
|
||||
p1_count++;
|
||||
} else if (bn.substr(0, 3) == "P2 ") {
|
||||
p2_count++;
|
||||
}
|
||||
}
|
||||
if (p2_count > p1_count) {
|
||||
auto_match_p2 = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// test sequence
|
||||
if (auto_match_testing && !testable.empty()) {
|
||||
auto now = std::chrono::steady_clock::now();
|
||||
auto elapsed = std::chrono::duration_cast<std::chrono::milliseconds>(
|
||||
now - auto_match_test_time).count();
|
||||
if (elapsed >= 500) {
|
||||
write_test_light(auto_match_test_current, 0.f);
|
||||
auto_match_test_current++;
|
||||
if (auto_match_test_current >= (int) testable.size()) {
|
||||
auto_match_test_current = 0;
|
||||
}
|
||||
auto_match_test_time = now;
|
||||
write_test_light(auto_match_test_current, 1.f);
|
||||
}
|
||||
}
|
||||
|
||||
ImGui::Spacing();
|
||||
ImGui::Separator();
|
||||
ImGui::Spacing();
|
||||
|
||||
if (!detected_controller.empty()) {
|
||||
ImGui::TextColored(ImVec4(1.f, 0.9f, 0.3f, 1.f),
|
||||
"%s detected", detected_controller.c_str());
|
||||
if (has_soft) {
|
||||
float help_w = ImGui::CalcTextSize("(?)").x;
|
||||
float text_w = ImGui::CalcTextSize("Include suggested matches").x;
|
||||
float cb_w = ImGui::GetFrameHeight();
|
||||
float spacing = ImGui::GetStyle().ItemSpacing.x;
|
||||
float total = help_w + spacing + text_w + spacing + cb_w;
|
||||
ImGui::SameLine(ImGui::GetWindowWidth() - total
|
||||
- ImGui::GetStyle().WindowPadding.x);
|
||||
ImGui::HelpMarker(
|
||||
"Include suggested device/game light matches\n"
|
||||
"(based on common/known controller lights)");
|
||||
ImGui::SameLine();
|
||||
ImGui::TextUnformatted("Include suggested matches");
|
||||
ImGui::SameLine();
|
||||
ImGui::Checkbox("##soft_match", &auto_match_soft_enabled);
|
||||
}
|
||||
}
|
||||
|
||||
if (has_device) {
|
||||
ImGui::AlignTextToFramePadding();
|
||||
ImGui::Text("Matched: %d lights", match_count);
|
||||
} else {
|
||||
ImGui::AlignTextToFramePadding();
|
||||
ImGui::Dummy(ImVec2(0, ImGui::GetFrameHeight()));
|
||||
}
|
||||
|
||||
// P1/P2 toggle + test lights button (right-aligned)
|
||||
{
|
||||
bool has_players = false;
|
||||
for (auto &light : *lights) {
|
||||
auto &ln = light.getName();
|
||||
if (ln.substr(0, 3) == "P1 " || ln.substr(0, 3) == "P2 ") {
|
||||
has_players = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
const char *test_label = auto_match_testing ? "Stop Testing" : "Test Lights";
|
||||
float test_w = ImGui::CalcTextSize(test_label).x
|
||||
+ ImGui::GetStyle().FramePadding.x * 2;
|
||||
float total_w = test_w;
|
||||
|
||||
const char *p_label = auto_match_p2 ? "P2" : "P1";
|
||||
float p_w = 0;
|
||||
if (has_players) {
|
||||
p_w = ImGui::CalcTextSize(p_label).x
|
||||
+ ImGui::GetStyle().FramePadding.x * 2 + ImGui::GetStyle().ItemSpacing.x;
|
||||
total_w += p_w;
|
||||
}
|
||||
|
||||
ImGui::SameLine(ImGui::GetWindowWidth() - total_w
|
||||
- ImGui::GetStyle().WindowPadding.x);
|
||||
|
||||
if (has_players) {
|
||||
if (ImGui::Button(p_label)) {
|
||||
stop_test();
|
||||
auto_match_p2 = !auto_match_p2;
|
||||
}
|
||||
if (ImGui::IsItemHovered()) {
|
||||
ImGui::SetTooltip(
|
||||
"Toggle between P1 and P2 light mappings.\n"
|
||||
"Auto-detected from button bindings.");
|
||||
}
|
||||
ImGui::SameLine();
|
||||
}
|
||||
|
||||
ImGui::BeginDisabled(!auto_match_testing && match_count == 0);
|
||||
if (ImGui::Button(test_label)) {
|
||||
if (auto_match_testing) {
|
||||
stop_test();
|
||||
} else {
|
||||
auto_match_testing = true;
|
||||
auto_match_test_current = 0;
|
||||
auto_match_test_time = std::chrono::steady_clock::now();
|
||||
write_test_light(0, 1.f);
|
||||
}
|
||||
}
|
||||
ImGui::EndDisabled();
|
||||
if (ImGui::IsItemHovered(ImGui::TOOLTIP_FLAGS)) {
|
||||
ImGui::SetTooltip("Cycle through matched lights sequentially.");
|
||||
}
|
||||
}
|
||||
|
||||
// match table
|
||||
ImGui::Spacing();
|
||||
float footer_h = ImGui::GetStyle().ItemSpacing.y
|
||||
+ ImGui::GetFrameHeightWithSpacing() * 2 + ImGui::GetStyle().WindowPadding.y;
|
||||
float table_h = ImGui::GetContentRegionAvail().y - footer_h;
|
||||
if (ImGui::BeginTable("##AutoMatchTable", 3,
|
||||
ImGuiTableFlags_Borders | ImGuiTableFlags_RowBg | ImGuiTableFlags_ScrollY,
|
||||
ImVec2(0, table_h))) {
|
||||
ImGui::TableSetupColumn("Device Light", ImGuiTableColumnFlags_WidthStretch);
|
||||
ImGui::TableSetupColumn("", ImGuiTableColumnFlags_WidthFixed, 30.f);
|
||||
ImGui::TableSetupColumn("Game Light", ImGuiTableColumnFlags_WidthStretch);
|
||||
ImGui::TableSetupScrollFreeze(0, 1);
|
||||
ImGui::TableHeadersRow();
|
||||
|
||||
for (int i = 0; i < (int) matched.size(); i++) {
|
||||
auto &entry = matched[i];
|
||||
bool is_active_test = auto_match_testing
|
||||
&& auto_match_test_current >= 0
|
||||
&& auto_match_test_current < (int) testable.size()
|
||||
&& testable[auto_match_test_current] == i;
|
||||
bool soft_inactive = entry.soft && !auto_match_soft_enabled;
|
||||
|
||||
ImGui::TableNextRow();
|
||||
|
||||
if (is_active_test) {
|
||||
ImGui::PushStyleColor(ImGuiCol_Text, ImVec4(1.f, 0.2f, 0.2f, 1.f));
|
||||
} else if (soft_inactive) {
|
||||
ImGui::PushStyleColor(ImGuiCol_Text, ImVec4(0.5f, 0.5f, 0.5f, 1.f));
|
||||
} else if (entry.soft) {
|
||||
ImGui::PushStyleColor(ImGuiCol_Text, ImVec4(1.f, 0.9f, 0.3f, 1.f));
|
||||
} else {
|
||||
ImGui::PushStyleColor(ImGuiCol_Text, ImVec4(0.5f, 1.f, 0.5f, 1.f));
|
||||
}
|
||||
|
||||
// device light
|
||||
ImGui::TableNextColumn();
|
||||
ImGui::Text("%s", entry.device_name.c_str());
|
||||
|
||||
// arrow (centered)
|
||||
ImGui::TableNextColumn();
|
||||
float arrow_w = ImGui::CalcTextSize("->").x;
|
||||
float col_w = ImGui::GetColumnWidth();
|
||||
ImGui::SetCursorPosX(ImGui::GetCursorPosX() + (col_w - arrow_w) * 0.5f);
|
||||
ImGui::TextUnformatted("->");
|
||||
|
||||
// game light
|
||||
ImGui::TableNextColumn();
|
||||
ImGui::Text("%s", entry.game_name.c_str());
|
||||
|
||||
ImGui::PopStyleColor();
|
||||
}
|
||||
|
||||
for (auto &entry : unmatched) {
|
||||
ImGui::TableNextRow();
|
||||
ImGui::TableNextColumn();
|
||||
ImGui::TextDisabled("%s", entry.device_name.c_str());
|
||||
ImGui::TableNextColumn();
|
||||
ImGui::TableNextColumn();
|
||||
}
|
||||
|
||||
ImGui::EndTable();
|
||||
}
|
||||
|
||||
// apply / cancel
|
||||
ImGui::Spacing();
|
||||
ImGui::Separator();
|
||||
ImGui::Spacing();
|
||||
|
||||
ImGui::BeginDisabled(match_count == 0);
|
||||
if (ImGui::Button("Save")) {
|
||||
stop_test();
|
||||
|
||||
// look up current device desc for same-controller detection
|
||||
auto get_device_desc = [&](const std::string &identifier) -> std::string {
|
||||
for (auto &d : RI_MGR->devices_get()) {
|
||||
if (d.name == identifier) {
|
||||
return d.desc;
|
||||
}
|
||||
}
|
||||
return "";
|
||||
};
|
||||
|
||||
for (auto &entry : matched) {
|
||||
if (entry.control_index < 0) {
|
||||
continue;
|
||||
}
|
||||
if (entry.soft && !auto_match_soft_enabled) {
|
||||
continue;
|
||||
}
|
||||
auto &light = (*lights)[entry.light_index];
|
||||
|
||||
// if primary is already bound to a different unit of the same
|
||||
// controller type, add as alternative instead of overwriting
|
||||
bool use_alt = false;
|
||||
if (!light.getDeviceIdentifier().empty()
|
||||
&& light.getDeviceIdentifier() != device->name
|
||||
&& get_device_desc(light.getDeviceIdentifier()) == device->desc) {
|
||||
use_alt = true;
|
||||
}
|
||||
|
||||
if (use_alt) {
|
||||
// find or create an alternative slot
|
||||
Light *alt = nullptr;
|
||||
for (auto &a : light.getAlternatives()) {
|
||||
if (!a.isValid() || a.getDeviceIdentifier() == device->name) {
|
||||
alt = &a;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (!alt && light.getAlternatives().size() < 7) {
|
||||
Light temp(light.getName());
|
||||
temp.setTemporary(true);
|
||||
light.getAlternatives().push_back(temp);
|
||||
alt = &light.getAlternatives().back();
|
||||
}
|
||||
if (alt) {
|
||||
alt->setDeviceIdentifier(device->name);
|
||||
alt->setIndex(entry.control_index);
|
||||
int alt_idx = (int)(&*alt - &light.getAlternatives()[0]);
|
||||
::Config::getInstance().updateBinding(
|
||||
games_list[games_selected], *alt, alt_idx);
|
||||
}
|
||||
} else {
|
||||
light.setDeviceIdentifier(device->name);
|
||||
light.setIndex(entry.control_index);
|
||||
::Config::getInstance().updateBinding(
|
||||
games_list[games_selected], light, -1);
|
||||
}
|
||||
}
|
||||
ImGui::CloseCurrentPopup();
|
||||
}
|
||||
ImGui::EndDisabled();
|
||||
if (ImGui::IsItemHovered(ImGui::TOOLTIP_FLAGS)) {
|
||||
ImGui::SetTooltip("Save and apply matched light outputs.");
|
||||
}
|
||||
|
||||
ImGui::SameLine();
|
||||
if (ImGui::Button("Cancel")) {
|
||||
stop_test();
|
||||
ImGui::CloseCurrentPopup();
|
||||
}
|
||||
|
||||
// copy list (right-justified)
|
||||
if (auto_match_copied) {
|
||||
auto elapsed = std::chrono::duration_cast<std::chrono::milliseconds>(
|
||||
std::chrono::steady_clock::now() - auto_match_copy_time).count();
|
||||
if (elapsed >= 2000) {
|
||||
auto_match_copied = false;
|
||||
}
|
||||
}
|
||||
{
|
||||
const char *copy_label = auto_match_copied ? "Copied" : "Copy List";
|
||||
float copy_w = ImGui::CalcTextSize(copy_label).x
|
||||
+ ImGui::GetStyle().FramePadding.x * 2;
|
||||
ImGui::SameLine(ImGui::GetWindowWidth() - copy_w
|
||||
- ImGui::GetStyle().WindowPadding.x);
|
||||
ImGui::BeginDisabled(raw_names.empty() || auto_match_copied);
|
||||
if (ImGui::Button(copy_label)) {
|
||||
std::string list;
|
||||
for (int i = 0; i < (int) raw_names.size(); i++) {
|
||||
if (!list.empty()) {
|
||||
list += "\n";
|
||||
}
|
||||
char addr[16];
|
||||
if (i > 0xFF) {
|
||||
snprintf(addr, sizeof(addr), "0x%04X", i);
|
||||
} else {
|
||||
snprintf(addr, sizeof(addr), "0x%02X", i);
|
||||
}
|
||||
list += raw_names[i] + " (" + addr + ")";
|
||||
}
|
||||
clipboard::copy_text(list);
|
||||
auto_match_copied = true;
|
||||
auto_match_copy_time = std::chrono::steady_clock::now();
|
||||
}
|
||||
ImGui::EndDisabled();
|
||||
}
|
||||
if (ImGui::IsItemHovered(ImGui::TOOLTIP_FLAGS)) {
|
||||
ImGui::SetTooltip("Copy full list of device lights (for development).");
|
||||
}
|
||||
|
||||
ImGui::EndPopup();
|
||||
}
|
||||
|
||||
void Config::build_cards() {
|
||||
|
||||
// early quit
|
||||
|
||||
Reference in New Issue
Block a user