cfg: auto light binding, sdvx light formatting, all light test/clear binds (#574)

<img width="784" height="561" alt="image"
src="https://github.com/user-attachments/assets/3ac6bf6d-2ca8-40e5-80ea-b0fd9e080d7b"
/>

## Link to GitHub Issue or related Pull Request, if one exists

n/a

## Description of change

I've always been annoyed with how long it takes to bind controller
lights, made a few improvements

1) added a button+window for automatically matching device lights to
game lights with the same name
2) added button(s) to cycle through all bound lights to visually confirm
location/function
3) added button to clear all bound lights
4) split SDVX lights into sections (Buttons, Valkyrie, Nemsys, Other)
with formatting, sorted based on current game spec

## Testing
Tested with multiple games and controllers (Faucetwo, custom con) and
matching always works if the descriptor strings are labeled correctly.

Not every controller labels their LEDs the same was as spice, but for
those that do this saves a ton of time clicking every box and testing
one by one.

The SDVX table split/formatting is important because myself (and several
friends) have tried binding to Wing/Controller lights and wondered why
they weren't working in game, when they are legacy Nemsys lights instead
of the strip lights handled by Valk/bi2x. I separated the sections
visually, with tooltips, plus sort the two sections based on active spec
to further minimize the chance of someone trying to use the wrong lights
for their game.
This commit is contained in:
Horo
2026-03-15 02:19:24 -07:00
committed by GitHub
parent be388f7b49
commit 44befb7e9a
3 changed files with 982 additions and 25 deletions
+902 -15
View File
@@ -1,5 +1,6 @@
#include "config.h" #include "config.h"
#include <algorithm>
#include <thread> #include <thread>
#include <windows.h> #include <windows.h>
@@ -15,9 +16,11 @@
#include "external/imgui/imgui_internal.h" #include "external/imgui/imgui_internal.h"
#include "external/imgui/misc/cpp/imgui_stdlib.h" #include "external/imgui/misc/cpp/imgui_stdlib.h"
#include "games/io.h" #include "games/io.h"
#include "games/sdvx/sdvx.h"
#include "avs/core.h" #include "avs/core.h"
#include "avs/ea3.h" #include "avs/ea3.h"
#include "avs/game.h" #include "avs/game.h"
#include "light_match_map.h"
#include "launcher/launcher.h" #include "launcher/launcher.h"
#include "launcher/options.h" #include "launcher/options.h"
#include "misc/eamuse.h" #include "misc/eamuse.h"
@@ -564,6 +567,9 @@ namespace overlay::windows {
// did tab selection change? // did tab selection change?
if (this->tab_selected != tab_selected_new) { if (this->tab_selected != tab_selected_new) {
stop_lights_test();
this->tab_selected = tab_selected_new; this->tab_selected = tab_selected_new;
buttons_many_active = false; buttons_many_active = false;
buttons_many_index = -1; buttons_many_index = -1;
@@ -2315,16 +2321,218 @@ namespace overlay::windows {
} }
} }
void Config::stop_lights_test() {
if (!lights_testing) {
return;
}
auto *lights = games::get_lights(this->games_selected_name);
if (lights) {
std::vector<int> bound;
for (int i = 0; i < (int) lights->size(); i++) {
if ((*lights)[i].isSet()) {
bound.push_back(i);
}
}
if (lights_test_current >= 0 && lights_test_current < (int) bound.size()) {
auto &cur = (*lights)[bound[lights_test_current]];
GameAPI::Lights::writeLight(RI_MGR, cur, 0.f);
RI_MGR->devices_flush_output();
}
}
lights_testing = false;
lights_test_current = -1;
}
void Config::update() {
Window::update();
if (lights_testing && !this->active) {
stop_lights_test();
}
}
void Config::build_lights(const std::string &name, std::vector<Light> *lights) { void Config::build_lights(const std::string &name, std::vector<Light> *lights) {
if (lights && !lights->empty()) {
ImGui::AlignTextToFramePadding();
ImGui::TextColored(ImVec4(1.f, 0.7f, 0, 1), "Lights"); ImGui::TextColored(ImVec4(1.f, 0.7f, 0, 1), "Lights");
// auto match popup cleanup
if (auto_match_testing && !ImGui::IsPopupOpen("Auto Match Lights")) {
if (!auto_match_test_device.empty()) {
Light temp("cleanup");
temp.setDeviceIdentifier(auto_match_test_device);
temp.setIndex(auto_match_test_control);
GameAPI::Lights::writeLight(RI_MGR, temp, 0.f);
RI_MGR->devices_flush_output();
}
auto_match_testing = false;
auto_match_test_current = -1;
auto_match_test_device.clear();
}
// bound lights for test all
std::vector<int> bound;
for (int i = 0; i < (int) lights->size(); i++) {
if ((*lights)[i].isSet()) {
bound.push_back(i);
}
}
// test all sequence
if (lights_testing && !bound.empty()) {
auto now = std::chrono::steady_clock::now();
auto elapsed = std::chrono::duration_cast<std::chrono::milliseconds>(
now - lights_test_time).count();
if (elapsed >= 500) {
if (lights_test_current >= 0 && lights_test_current < (int) bound.size()) {
auto &prev = (*lights)[bound[lights_test_current]];
GameAPI::Lights::writeLight(RI_MGR, prev, 0.f);
RI_MGR->devices_flush_output();
}
lights_test_current++;
if (lights_test_current >= (int) bound.size()) {
lights_test_current = 0;
}
lights_test_time = now;
auto &next = (*lights)[bound[lights_test_current]];
GameAPI::Lights::writeLight(RI_MGR, next, 1.f);
RI_MGR->devices_flush_output();
}
}
// button row
const char *test_label = lights_testing ? "Stop Testing" : "Test All";
float match_w = ImGui::CalcTextSize("Auto Match Lights").x
+ ImGui::GetStyle().FramePadding.x * 2;
float test_w = ImGui::CalcTextSize(test_label).x
+ ImGui::GetStyle().FramePadding.x * 2;
float clear_w = ImGui::CalcTextSize("Clear All").x
+ ImGui::GetStyle().FramePadding.x * 2;
float spacing = ImGui::GetStyle().ItemSpacing.x;
float total_w = clear_w + spacing + test_w + spacing + match_w;
ImGui::SameLine();
ImGui::SetCursorPosX(ImGui::GetCursorPosX()
+ ImGui::GetContentRegionAvail().x - total_w);
// clear all
ImGui::BeginDisabled(bound.empty());
if (ImGui::Button("Clear All")) {
if (lights_testing) {
if (lights_test_current >= 0 && lights_test_current < (int) bound.size()) {
auto &cur = (*lights)[bound[lights_test_current]];
GameAPI::Lights::writeLight(RI_MGR, cur, 0.f);
RI_MGR->devices_flush_output();
}
lights_testing = false;
lights_test_current = -1;
}
for (auto &light : *lights) {
if (!light.isSet()) {
continue;
}
clear_light(&light, 0);
for (int ai = 0; ai < (int) light.getAlternatives().size(); ai++) {
clear_light(&light.getAlternatives()[ai], ai + 1);
}
}
}
ImGui::EndDisabled();
if (ImGui::IsItemHovered(ImGui::TOOLTIP_FLAGS)) {
ImGui::SetTooltip("Unbind all lights.");
}
// test all
ImGui::SameLine();
ImGui::BeginDisabled(!lights_testing && bound.empty());
if (ImGui::Button(test_label)) {
if (lights_testing) {
if (lights_test_current >= 0 && lights_test_current < (int) bound.size()) {
auto &cur = (*lights)[bound[lights_test_current]];
GameAPI::Lights::writeLight(RI_MGR, cur, 0.f);
RI_MGR->devices_flush_output();
}
lights_testing = false;
lights_test_current = -1;
} else {
lights_testing = true;
lights_test_current = 0;
lights_test_time = std::chrono::steady_clock::now();
auto &first = (*lights)[bound[0]];
GameAPI::Lights::writeLight(RI_MGR, first, 1.f);
RI_MGR->devices_flush_output();
}
}
ImGui::EndDisabled();
if (ImGui::IsItemHovered(ImGui::TOOLTIP_FLAGS)) {
ImGui::SetTooltip("Cycle through bound lights sequentially.");
}
// auto match lights
ImGui::SameLine();
if (ImGui::Button("Auto Match Lights")) {
ImGui::OpenPopup("Auto Match Lights");
if (lights_testing) {
if (lights_test_current >= 0 && lights_test_current < (int) bound.size()) {
auto &cur = (*lights)[bound[lights_test_current]];
GameAPI::Lights::writeLight(RI_MGR, cur, 0.f);
RI_MGR->devices_flush_output();
}
lights_testing = false;
lights_test_current = -1;
}
this->auto_match_devices.clear();
this->auto_match_device_selected = -1;
this->auto_match_testing = false;
this->auto_match_test_current = -1;
this->auto_match_test_device.clear();
this->auto_match_soft_enabled = true;
this->auto_match_copied = false;
this->auto_match_p2 = false;
for (auto &device : RI_MGR->devices_get()) {
switch (device.type) {
case rawinput::HID:
if (!device.hidInfo->button_output_caps_list.empty()
|| !device.hidInfo->value_output_caps_list.empty()) {
this->auto_match_devices.emplace_back(&device);
}
break;
case rawinput::SEXTET_OUTPUT:
case rawinput::PIUIO_DEVICE:
case rawinput::SMX_STAGE:
case rawinput::SMX_DEDICAB:
this->auto_match_devices.emplace_back(&device);
break;
default:
continue;
}
}
}
if (ImGui::IsItemHovered()) {
ImGui::SetTooltip("Auto match game lights to device outputs by name.");
}
auto_match_lights_popup(lights);
} else {
ImGui::TextColored(ImVec4(1.f, 0.7f, 0, 1), "Lights");
}
ImGui::Separator(); ImGui::Separator();
auto begin_lights_table = [&]() -> bool {
if (ImGui::BeginTable("LightsTable", 3, ImGuiTableFlags_Resizable)) { if (ImGui::BeginTable("LightsTable", 3, ImGuiTableFlags_Resizable)) {
ImGui::TableSetupColumn("Name", ImGuiTableColumnFlags_WidthStretch); ImGui::TableSetupColumn("Name", ImGuiTableColumnFlags_WidthStretch);
ImGui::TableSetupColumn("Binding", ImGuiTableColumnFlags_WidthStretch); ImGui::TableSetupColumn("Binding", ImGuiTableColumnFlags_WidthStretch);
ImGui::TableSetupColumn("Actions", ImGuiTableColumnFlags_WidthFixed, overlay::apply_scaling(140)); ImGui::TableSetupColumn("Actions", ImGuiTableColumnFlags_WidthFixed,
overlay::apply_scaling(140));
return true;
}
return false;
};
// check if empty // check if empty
if (!lights || lights->empty()) { if (!lights || lights->empty()) {
if (begin_lights_table()) {
ImGui::TableNextRow(); ImGui::TableNextRow();
ImGui::TableNextColumn(); ImGui::TableNextColumn();
ImGui::Indent(INDENT); ImGui::Indent(INDENT);
@@ -2334,30 +2542,122 @@ namespace overlay::windows {
ImGui::TextDisabled("-"); ImGui::TextDisabled("-");
ImGui::TableNextColumn(); ImGui::TableNextColumn();
ImGui::TextDisabled("-"); ImGui::TextDisabled("-");
ImGui::EndTable();
}
return;
} }
// check lights bool is_sdvx = (this->games_selected_name == "Sound Voltex");
if (lights) { bool is_valkyrie = games::sdvx::is_valkyrie_model();
int light_index = 0;
for (auto &light : *lights) {
// primary
build_light(light, &light, light_index, 0);
// alternatives auto render_lights = [&](int start, int end) {
int alt_index = 1; // 0 is primary if (!begin_lights_table()) {
return;
}
for (int i = start; i < end; i++) {
auto &light = lights->at(i);
build_light(light, &light, i, 0);
int alt_index = 1;
for (auto &alt : light.getAlternatives()) { for (auto &alt : light.getAlternatives()) {
if (alt.isValid()) { if (alt.isValid()) {
build_light(light, &alt, light_index, alt_index); build_light(light, &alt, i, alt_index);
} }
alt_index++; alt_index++;
} }
light_index++;
} }
}
ImGui::EndTable(); ImGui::EndTable();
};
// render a section header with optional tooltip
auto render_section_header = [](const char *name, const char *tooltip) {
float pad = ImGui::GetTextLineHeight() * 0.5f;
ImGui::Dummy(ImVec2(0, pad));
ImGui::TextColored(ImVec4(1.f, 0.7f, 0.f, 1.f), "%s", name);
if (tooltip) {
ImGui::SameLine();
ImGui::HelpMarker(tooltip);
}
ImGui::Separator();
};
if (is_sdvx) {
// find section boundaries
int total = (int)lights->size();
int idx_buttons = -1, idx_nemsys = -1;
int idx_valkyrie = -1, idx_others = -1;
for (int i = 0; i < total; i++) {
auto &ln = lights->at(i).getName();
if (ln == "BT-A") {
idx_buttons = i;
} else if (ln == "Wing Left Up R") {
idx_nemsys = i;
} else if (ln == "IC Card Reader R") {
idx_valkyrie = i;
} else if (ln == "Volume Sound") {
idx_others = i;
}
}
// compute end index for each section
auto next_boundary = [&](int after) -> int {
int result = total;
for (int c : {idx_buttons, idx_nemsys,
idx_valkyrie, idx_others}) {
if (c > after && c < result) {
result = c;
}
}
return result;
};
// buttons always first
if (idx_buttons >= 0) {
render_section_header("Buttons", nullptr);
render_lights(idx_buttons,
next_boundary(idx_buttons));
}
// swap valkyrie and nemsys lights depending on spec
struct Section {
const char *name;
const char *tooltip;
int start;
int end;
};
Section valkyrie = {
"Valkyrie Lights",
"Valkyrie (G/H spec) / BI2X ONLY.\nWon't work in Nemsys mode.",
idx_valkyrie,
(idx_valkyrie >= 0) ? next_boundary(idx_valkyrie) : 0
};
Section nemsys = {
"Nemsys Lights",
"Nemsys (F spec) / BI2A ONLY.\nWon't work in Valkyrie mode.",
idx_nemsys,
(idx_nemsys >= 0) ? next_boundary(idx_nemsys) : 0
};
Section first = nemsys, second = valkyrie;
if (is_valkyrie) {
first = valkyrie;
second = nemsys;
}
if (first.start >= 0) {
render_section_header(first.name, first.tooltip);
render_lights(first.start, first.end);
}
if (second.start >= 0) {
render_section_header(second.name, second.tooltip);
render_lights(second.start, second.end);
}
// others always last
if (idx_others >= 0) {
render_section_header("Others", nullptr);
render_lights(idx_others, next_boundary(idx_others));
}
} else {
render_lights(0, (int)lights->size());
} }
} }
@@ -2666,6 +2966,593 @@ namespace overlay::windows {
} }
} }
void Config::auto_match_lights_popup(std::vector<Light> *lights) {
ImGui::SetNextWindowSize(ImVec2(480.f, 400.f), ImGuiCond_Appearing);
if (!ImGui::BeginPopupModal("Auto Match Lights", nullptr, 0)) {
return;
}
// device selector
ImGui::Text("Select device:");
ImGui::SetNextItemWidth(ImGui::GetContentRegionAvail().x);
bool device_changed = ImGui::Combo("##AutoMatchDevice",
&this->auto_match_device_selected,
[] (void* data, int i, const char **item) {
auto *devs = (std::vector<rawinput::Device*>*) data;
*item = devs->at(i)->desc.c_str();
return true;
},
&this->auto_match_devices,
(int) this->auto_match_devices.size());
rawinput::Device *device = nullptr;
bool has_device = auto_match_device_selected >= 0
&& auto_match_device_selected < (int) auto_match_devices.size();
if (has_device) {
device = auto_match_devices[auto_match_device_selected];
}
struct MatchEntry {
std::string game_name;
std::string device_name;
int light_index;
int control_index;
bool soft;
};
std::vector<MatchEntry> matched;
std::vector<MatchEntry> unmatched;
for (int li = 0; li < (int) lights->size(); li++) {
matched.push_back({
(*lights)[li].getName(), "", li, -1, false
});
}
std::vector<std::string> raw_names;
std::string detected_controller;
if (has_device) {
// build output name list
switch (device->type) {
case rawinput::HID: {
for (auto &n : device->hidInfo->button_output_caps_names) {
raw_names.push_back(n);
}
for (auto &n : device->hidInfo->value_output_caps_names) {
raw_names.push_back(n);
}
break;
}
case rawinput::SEXTET_OUTPUT: {
for (int i = 0; i < rawinput::SextetDevice::LIGHT_COUNT; i++) {
raw_names.emplace_back(
rawinput::SextetDevice::LIGHT_NAMES[i]);
}
break;
}
case rawinput::PIUIO_DEVICE: {
for (int i = 0; i < rawinput::PIUIO::PIUIO_MAX_NUM_OF_LIGHTS; i++) {
raw_names.emplace_back(
rawinput::PIUIO::LIGHT_NAMES[i]);
}
break;
}
case rawinput::SMX_STAGE: {
for (int i = 0; i < rawinput::SmxStageDevice::TOTAL_LIGHT_COUNT; i++) {
raw_names.push_back(
rawinput::SmxStageDevice::GetLightNameByIndex(i));
}
break;
}
case rawinput::SMX_DEDICAB: {
for (int i = 0; i < rawinput::SmxDedicabDevice::LIGHTS_COUNT; i++) {
raw_names.push_back(
rawinput::SmxDedicabDevice::GetLightNameByIndex(i));
}
break;
}
default:
break;
}
// match by name (hard match, case insensitive, with P1/P2 prefix fallback)
std::vector<bool> device_matched(raw_names.size(), false);
std::string player_prefix = auto_match_p2 ? "P2 " : "P1 ";
auto player_prefix_lower = strtolower(player_prefix);
for (auto &entry : matched) {
auto game_lower = strtolower(entry.game_name);
for (int ci = 0; ci < (int) raw_names.size(); ci++) {
if (device_matched[ci]) {
continue;
}
auto dev_lower = strtolower(raw_names[ci]);
if (game_lower == dev_lower || game_lower == player_prefix_lower + dev_lower) {
entry.device_name = raw_names[ci];
entry.control_index = ci;
device_matched[ci] = true;
break;
}
}
}
// soft matching
bool is_valkyrie_mode = games::sdvx::is_valkyrie_model();
static const char *RGB[] = {" R", " G", " B"};
// try to match a game light name, first as-is, then with P1/P2 prefix
auto try_match = [&](const std::string &game_target, int ci, const char *controller) -> bool {
auto target = strtolower(game_target);
auto target_player = strtolower(player_prefix + game_target);
for (auto &entry : matched) {
if (entry.control_index >= 0) {
continue;
}
auto entry_lower = strtolower(entry.game_name);
if (entry_lower != target && entry_lower != target_player) {
continue;
}
entry.device_name = raw_names[ci];
entry.control_index = ci;
entry.soft = true;
device_matched[ci] = true;
if (detected_controller.empty()) {
detected_controller = controller;
}
return true;
}
return false;
};
for (int ri = 0; ri < LIGHT_MATCH_MAP_COUNT; ri++) {
auto &rule = LIGHT_MATCH_MAP[ri];
if (*rule.game && this->games_selected_name != rule.game) {
continue;
}
if (rule.vid && device->hidInfo
&& (device->hidInfo->attributes.VendorID != rule.vid
|| device->hidInfo->attributes.ProductID != rule.pid)) {
continue;
}
if (*rule.address) {
// address mode: match device light at specific index
int ci = (int) strtol(rule.address, nullptr, 0);
if (ci >= (int) raw_names.size() || device_matched[ci]) {
continue;
}
if (strtolower(raw_names[ci]) != strtolower(std::string(rule.device_light))) {
continue;
}
try_match(rule.game_light, ci, rule.controller);
} else if (rule.rgb) {
// RGB mode: expand device_light + " R/G/B" + device_suffix
const char *game_base = (is_valkyrie_mode && *rule.game_light_alt)
? rule.game_light_alt : rule.game_light;
if (!*game_base) {
continue;
}
for (int ci = 0; ci < (int) raw_names.size(); ci++) {
if (device_matched[ci]) {
continue;
}
auto dev_lower = strtolower(raw_names[ci]);
for (int rgb = 0; rgb < 3; rgb++) {
auto expected = strtolower(
std::string(rule.device_light) + RGB[rgb] + rule.device_suffix);
if (dev_lower != expected) {
continue;
}
try_match(std::string(game_base) + RGB[rgb], ci, rule.controller);
break;
}
}
} else {
// name mode: direct 1:1 device_light → game_light
const char *game_base = (is_valkyrie_mode && *rule.game_light_alt)
? rule.game_light_alt : rule.game_light;
if (!*game_base) {
continue;
}
for (int ci = 0; ci < (int) raw_names.size(); ci++) {
if (device_matched[ci]) {
continue;
}
if (strtolower(raw_names[ci]) != strtolower(std::string(rule.device_light))) {
continue;
}
if (try_match(game_base, ci, rule.controller)) {
break;
}
}
}
}
// unmatched device lights
for (int ci = 0; ci < (int) raw_names.size(); ci++) {
if (!device_matched[ci] && strtolower(raw_names[ci]) != "null") {
unmatched.push_back({"", raw_names[ci], -1, ci, false});
}
}
}
// partition: matches first, then hard before soft
std::stable_partition(matched.begin(), matched.end(),
[](const MatchEntry &e) {
return e.control_index >= 0;
});
matched.erase(
std::remove_if(matched.begin(), matched.end(),
[](const MatchEntry &e) {
return e.control_index < 0;
}),
matched.end());
std::stable_partition(matched.begin(), matched.end(),
[](const MatchEntry &e) {
return !e.soft;
});
// check for soft matches
bool has_soft = false;
for (auto &entry : matched) {
if (entry.soft) {
has_soft = true;
break;
}
}
// testable entries
std::vector<int> testable;
for (int i = 0; i < (int) matched.size(); i++) {
if (matched[i].control_index >= 0 && (!matched[i].soft || auto_match_soft_enabled)) {
testable.push_back(i);
}
}
int match_count = (int) testable.size();
auto write_test_light = [&](int test_idx, float value) {
if (!device || test_idx < 0 || test_idx >= (int) testable.size()) {
return;
}
auto &entry = matched[testable[test_idx]];
Light temp(entry.game_name);
temp.setDeviceIdentifier(device->name);
temp.setIndex(entry.control_index);
GameAPI::Lights::writeLight(RI_MGR, temp, value);
RI_MGR->devices_flush_output();
if (value > 0.f) {
auto_match_test_device = device->name;
auto_match_test_control = entry.control_index;
} else {
auto_match_test_device.clear();
}
};
auto stop_test = [&]() {
if (!auto_match_testing) {
return;
}
write_test_light(auto_match_test_current, 0.f);
auto_match_testing = false;
auto_match_test_current = -1;
};
if (device_changed) {
stop_test();
auto_match_copied = false;
// auto-detect P1/P2 from existing button bindings
auto_match_p2 = false;
if (device) {
auto *buttons = games::get_buttons(this->games_selected_name);
if (buttons) {
int p1_count = 0, p2_count = 0;
for (auto &btn : *buttons) {
if (btn.getDeviceIdentifier() != device->name) {
continue;
}
auto &bn = btn.getName();
if (bn.substr(0, 3) == "P1 ") {
p1_count++;
} else if (bn.substr(0, 3) == "P2 ") {
p2_count++;
}
}
if (p2_count > p1_count) {
auto_match_p2 = true;
}
}
}
}
// test sequence
if (auto_match_testing && !testable.empty()) {
auto now = std::chrono::steady_clock::now();
auto elapsed = std::chrono::duration_cast<std::chrono::milliseconds>(
now - auto_match_test_time).count();
if (elapsed >= 500) {
write_test_light(auto_match_test_current, 0.f);
auto_match_test_current++;
if (auto_match_test_current >= (int) testable.size()) {
auto_match_test_current = 0;
}
auto_match_test_time = now;
write_test_light(auto_match_test_current, 1.f);
}
}
ImGui::Spacing();
ImGui::Separator();
ImGui::Spacing();
if (!detected_controller.empty()) {
ImGui::TextColored(ImVec4(1.f, 0.9f, 0.3f, 1.f),
"%s detected", detected_controller.c_str());
if (has_soft) {
float help_w = ImGui::CalcTextSize("(?)").x;
float text_w = ImGui::CalcTextSize("Include suggested matches").x;
float cb_w = ImGui::GetFrameHeight();
float spacing = ImGui::GetStyle().ItemSpacing.x;
float total = help_w + spacing + text_w + spacing + cb_w;
ImGui::SameLine(ImGui::GetWindowWidth() - total
- ImGui::GetStyle().WindowPadding.x);
ImGui::HelpMarker(
"Include suggested device/game light matches\n"
"(based on common/known controller lights)");
ImGui::SameLine();
ImGui::TextUnformatted("Include suggested matches");
ImGui::SameLine();
ImGui::Checkbox("##soft_match", &auto_match_soft_enabled);
}
}
if (has_device) {
ImGui::AlignTextToFramePadding();
ImGui::Text("Matched: %d lights", match_count);
} else {
ImGui::AlignTextToFramePadding();
ImGui::Dummy(ImVec2(0, ImGui::GetFrameHeight()));
}
// P1/P2 toggle + test lights button (right-aligned)
{
bool has_players = false;
for (auto &light : *lights) {
auto &ln = light.getName();
if (ln.substr(0, 3) == "P1 " || ln.substr(0, 3) == "P2 ") {
has_players = true;
break;
}
}
const char *test_label = auto_match_testing ? "Stop Testing" : "Test Lights";
float test_w = ImGui::CalcTextSize(test_label).x
+ ImGui::GetStyle().FramePadding.x * 2;
float total_w = test_w;
const char *p_label = auto_match_p2 ? "P2" : "P1";
float p_w = 0;
if (has_players) {
p_w = ImGui::CalcTextSize(p_label).x
+ ImGui::GetStyle().FramePadding.x * 2 + ImGui::GetStyle().ItemSpacing.x;
total_w += p_w;
}
ImGui::SameLine(ImGui::GetWindowWidth() - total_w
- ImGui::GetStyle().WindowPadding.x);
if (has_players) {
if (ImGui::Button(p_label)) {
stop_test();
auto_match_p2 = !auto_match_p2;
}
if (ImGui::IsItemHovered()) {
ImGui::SetTooltip(
"Toggle between P1 and P2 light mappings.\n"
"Auto-detected from button bindings.");
}
ImGui::SameLine();
}
ImGui::BeginDisabled(!auto_match_testing && match_count == 0);
if (ImGui::Button(test_label)) {
if (auto_match_testing) {
stop_test();
} else {
auto_match_testing = true;
auto_match_test_current = 0;
auto_match_test_time = std::chrono::steady_clock::now();
write_test_light(0, 1.f);
}
}
ImGui::EndDisabled();
if (ImGui::IsItemHovered(ImGui::TOOLTIP_FLAGS)) {
ImGui::SetTooltip("Cycle through matched lights sequentially.");
}
}
// match table
ImGui::Spacing();
float footer_h = ImGui::GetStyle().ItemSpacing.y
+ ImGui::GetFrameHeightWithSpacing() * 2 + ImGui::GetStyle().WindowPadding.y;
float table_h = ImGui::GetContentRegionAvail().y - footer_h;
if (ImGui::BeginTable("##AutoMatchTable", 3,
ImGuiTableFlags_Borders | ImGuiTableFlags_RowBg | ImGuiTableFlags_ScrollY,
ImVec2(0, table_h))) {
ImGui::TableSetupColumn("Device Light", ImGuiTableColumnFlags_WidthStretch);
ImGui::TableSetupColumn("", ImGuiTableColumnFlags_WidthFixed, 30.f);
ImGui::TableSetupColumn("Game Light", ImGuiTableColumnFlags_WidthStretch);
ImGui::TableSetupScrollFreeze(0, 1);
ImGui::TableHeadersRow();
for (int i = 0; i < (int) matched.size(); i++) {
auto &entry = matched[i];
bool is_active_test = auto_match_testing
&& auto_match_test_current >= 0
&& auto_match_test_current < (int) testable.size()
&& testable[auto_match_test_current] == i;
bool soft_inactive = entry.soft && !auto_match_soft_enabled;
ImGui::TableNextRow();
if (is_active_test) {
ImGui::PushStyleColor(ImGuiCol_Text, ImVec4(1.f, 0.2f, 0.2f, 1.f));
} else if (soft_inactive) {
ImGui::PushStyleColor(ImGuiCol_Text, ImVec4(0.5f, 0.5f, 0.5f, 1.f));
} else if (entry.soft) {
ImGui::PushStyleColor(ImGuiCol_Text, ImVec4(1.f, 0.9f, 0.3f, 1.f));
} else {
ImGui::PushStyleColor(ImGuiCol_Text, ImVec4(0.5f, 1.f, 0.5f, 1.f));
}
// device light
ImGui::TableNextColumn();
ImGui::Text("%s", entry.device_name.c_str());
// arrow (centered)
ImGui::TableNextColumn();
float arrow_w = ImGui::CalcTextSize("->").x;
float col_w = ImGui::GetColumnWidth();
ImGui::SetCursorPosX(ImGui::GetCursorPosX() + (col_w - arrow_w) * 0.5f);
ImGui::TextUnformatted("->");
// game light
ImGui::TableNextColumn();
ImGui::Text("%s", entry.game_name.c_str());
ImGui::PopStyleColor();
}
for (auto &entry : unmatched) {
ImGui::TableNextRow();
ImGui::TableNextColumn();
ImGui::TextDisabled("%s", entry.device_name.c_str());
ImGui::TableNextColumn();
ImGui::TableNextColumn();
}
ImGui::EndTable();
}
// apply / cancel
ImGui::Spacing();
ImGui::Separator();
ImGui::Spacing();
ImGui::BeginDisabled(match_count == 0);
if (ImGui::Button("Save")) {
stop_test();
// look up current device desc for same-controller detection
auto get_device_desc = [&](const std::string &identifier) -> std::string {
for (auto &d : RI_MGR->devices_get()) {
if (d.name == identifier) {
return d.desc;
}
}
return "";
};
for (auto &entry : matched) {
if (entry.control_index < 0) {
continue;
}
if (entry.soft && !auto_match_soft_enabled) {
continue;
}
auto &light = (*lights)[entry.light_index];
// if primary is already bound to a different unit of the same
// controller type, add as alternative instead of overwriting
bool use_alt = false;
if (!light.getDeviceIdentifier().empty()
&& light.getDeviceIdentifier() != device->name
&& get_device_desc(light.getDeviceIdentifier()) == device->desc) {
use_alt = true;
}
if (use_alt) {
// find or create an alternative slot
Light *alt = nullptr;
for (auto &a : light.getAlternatives()) {
if (!a.isValid() || a.getDeviceIdentifier() == device->name) {
alt = &a;
break;
}
}
if (!alt && light.getAlternatives().size() < 7) {
Light temp(light.getName());
temp.setTemporary(true);
light.getAlternatives().push_back(temp);
alt = &light.getAlternatives().back();
}
if (alt) {
alt->setDeviceIdentifier(device->name);
alt->setIndex(entry.control_index);
int alt_idx = (int)(&*alt - &light.getAlternatives()[0]);
::Config::getInstance().updateBinding(
games_list[games_selected], *alt, alt_idx);
}
} else {
light.setDeviceIdentifier(device->name);
light.setIndex(entry.control_index);
::Config::getInstance().updateBinding(
games_list[games_selected], light, -1);
}
}
ImGui::CloseCurrentPopup();
}
ImGui::EndDisabled();
if (ImGui::IsItemHovered(ImGui::TOOLTIP_FLAGS)) {
ImGui::SetTooltip("Save and apply matched light outputs.");
}
ImGui::SameLine();
if (ImGui::Button("Cancel")) {
stop_test();
ImGui::CloseCurrentPopup();
}
// copy list (right-justified)
if (auto_match_copied) {
auto elapsed = std::chrono::duration_cast<std::chrono::milliseconds>(
std::chrono::steady_clock::now() - auto_match_copy_time).count();
if (elapsed >= 2000) {
auto_match_copied = false;
}
}
{
const char *copy_label = auto_match_copied ? "Copied" : "Copy List";
float copy_w = ImGui::CalcTextSize(copy_label).x
+ ImGui::GetStyle().FramePadding.x * 2;
ImGui::SameLine(ImGui::GetWindowWidth() - copy_w
- ImGui::GetStyle().WindowPadding.x);
ImGui::BeginDisabled(raw_names.empty() || auto_match_copied);
if (ImGui::Button(copy_label)) {
std::string list;
for (int i = 0; i < (int) raw_names.size(); i++) {
if (!list.empty()) {
list += "\n";
}
char addr[16];
if (i > 0xFF) {
snprintf(addr, sizeof(addr), "0x%04X", i);
} else {
snprintf(addr, sizeof(addr), "0x%02X", i);
}
list += raw_names[i] + " (" + addr + ")";
}
clipboard::copy_text(list);
auto_match_copied = true;
auto_match_copy_time = std::chrono::steady_clock::now();
}
ImGui::EndDisabled();
}
if (ImGui::IsItemHovered(ImGui::TOOLTIP_FLAGS)) {
ImGui::SetTooltip("Copy full list of device lights (for development).");
}
ImGui::EndPopup();
}
void Config::build_cards() { void Config::build_cards() {
// early quit // early quit
+22
View File
@@ -1,5 +1,6 @@
#pragma once #pragma once
#include <chrono>
#include <optional> #include <optional>
#include "cfg/game.h" #include "cfg/game.h"
@@ -58,6 +59,24 @@ namespace overlay::windows {
int lights_devices_selected = -1; int lights_devices_selected = -1;
int lights_devices_control_selected = -1; int lights_devices_control_selected = -1;
// lights test all
bool lights_testing = false;
int lights_test_current = -1;
std::chrono::steady_clock::time_point lights_test_time;
// lights auto match
std::vector<rawinput::Device *> auto_match_devices;
int auto_match_device_selected = -1;
bool auto_match_testing = false;
int auto_match_test_current = -1;
std::chrono::steady_clock::time_point auto_match_test_time;
std::string auto_match_test_device;
unsigned int auto_match_test_control = 0;
std::chrono::steady_clock::time_point auto_match_copy_time;
bool auto_match_copied = false;
bool auto_match_soft_enabled = true;
bool auto_match_p2 = false;
// keypads tab // keypads tab
int keypads_selected[2] {}; int keypads_selected[2] {};
char keypads_card_path[2][1024] {}; char keypads_card_path[2][1024] {};
@@ -102,10 +121,13 @@ namespace overlay::windows {
void build_analogs(const std::string &name, std::vector<Analog> *analogs); void build_analogs(const std::string &name, std::vector<Analog> *analogs);
void edit_analog_popup(Analog &analog); void edit_analog_popup(Analog &analog);
void update() override;
void stop_lights_test();
void build_lights(const std::string &name, std::vector<Light> *lights); void build_lights(const std::string &name, std::vector<Light> *lights);
void build_light(Light &primary_light, Light *light, const int light_index, const int alt_index); void build_light(Light &primary_light, Light *light, const int light_index, const int alt_index);
void clear_light(Light *light, const int alt_index); void clear_light(Light *light, const int alt_index);
void edit_light_popup(Light &primary_light, Light *light, const int alt_index); void edit_light_popup(Light &primary_light, Light *light, const int alt_index);
void auto_match_lights_popup(std::vector<Light> *lights);
void build_cards(); void build_cards();
std::string build_option_value_picker_title(const OptionDefinition& option); std::string build_option_value_picker_title(const OptionDefinition& option);
@@ -0,0 +1,48 @@
#pragma once
#include <cstdlib>
namespace overlay::windows {
struct LightMatchMap {
const char *controller; // controller name for display
const char *game; // game name to match
unsigned short vid; // USB vendor ID filter, or 0 to skip
unsigned short pid; // USB product ID filter, or 0 to skip
const char *device_light; // light name (or prefix if rgb)
const char *device_suffix; // after R/G/B for rgb mode, or ""
const char *address; // control index for address mode, or ""
bool rgb; // expand " R/G/B" between device_light and device_suffix
const char *game_light; // target game light (or prefix if rgb), without P1/P2 prefix
const char *game_light_alt; // alt game light for Valkyrie mode, or ""
};
static const LightMatchMap LIGHT_MATCH_MAP[] = {
// FAUCETWO - Sound Voltex (RGB)
{"FAUCETWO", "Sound Voltex", 0, 0, "Top LED", " 6/24", "", true, "Wing Left Up", "Upper Left Speaker Avg"},
{"FAUCETWO", "Sound Voltex", 0, 0, "Top LED", " 12/24", "", true, "Wing Left Low", "Lower Left Speaker Avg"},
{"FAUCETWO", "Sound Voltex", 0, 0, "Top LED", " 18/24", "", true, "Wing Right Low", "Lower Right Speaker Avg"},
{"FAUCETWO", "Sound Voltex", 0, 0, "Top LED", " 24/24", "", true, "Wing Right Up", "Upper Right Speaker Avg"},
{"FAUCETWO", "Sound Voltex", 0, 0, "Left and Right", "", "", true, "Controller", "Control Panel Avg"},
// FAUCETWO Portable - Sound Voltex (RGB)
{"FAUCETWO Portable", "Sound Voltex", 0, 0, "Light of Left Side", "", "", true, "Wing Left Up", "Left Wing Avg"},
{"FAUCETWO Portable", "Sound Voltex", 0, 0, "Light of Right Side", "", "", true, "Wing Right Up", "Right Wing Avg"},
{"FAUCETWO Portable", "Sound Voltex", 0, 0, "Light of Center1", "", "", true, "Controller", "Control Panel Avg"},
{"FAUCETWO Portable", "Sound Voltex", 0, 0, "Light of Center2", "", "", true, "Woofer", "Woofer Avg"},
// PHOENIXWAN - Beatmania IIDX (address based, VID:PID 034C:0368)
{"PHOENIXWAN", "Beatmania IIDX", 0x034C, 0x0368, "Generic Indicator", "", "0x00", false, "1", ""},
{"PHOENIXWAN", "Beatmania IIDX", 0x034C, 0x0368, "Generic Indicator", "", "0x01", false, "2", ""},
{"PHOENIXWAN", "Beatmania IIDX", 0x034C, 0x0368, "Generic Indicator", "", "0x02", false, "3", ""},
{"PHOENIXWAN", "Beatmania IIDX", 0x034C, 0x0368, "Generic Indicator", "", "0x03", false, "4", ""},
{"PHOENIXWAN", "Beatmania IIDX", 0x034C, 0x0368, "Generic Indicator", "", "0x04", false, "5", ""},
{"PHOENIXWAN", "Beatmania IIDX", 0x034C, 0x0368, "Generic Indicator", "", "0x05", false, "6", ""},
{"PHOENIXWAN", "Beatmania IIDX", 0x034C, 0x0368, "Generic Indicator", "", "0x06", false, "7", ""},
};
static const int LIGHT_MATCH_MAP_COUNT =
sizeof(LIGHT_MATCH_MAP) / sizeof(LIGHT_MATCH_MAP[0]);
}