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avs: make max path check stricter (#305)
## Link to GitHub Issue, if one exists n/a ## Description of change The check to warn the user about potential MAX_PATH violation should be stricter. Saw a user with 150 characters run into a crash during boot for SDVX3. ## Testing Tested paths under 130 / over 130, in both 32/64 bits.
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@@ -76,18 +76,23 @@ namespace avs {
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const auto dll_path_s = dll_path.string();
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const auto dll_path_s = dll_path.string();
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log_info("avs-game", "DLL path: {}", dll_path_s.c_str());
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log_info("avs-game", "DLL path: {}", dll_path_s.c_str());
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if (MAX_PATH <= (dll_path_s.length() + 64)) {
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// MAX_PATH is 260
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if (130 <= dll_path_s.length()) {
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log_warning(
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log_warning(
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"avs-game",
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"avs-game",
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"PATH TOO LONG WARNING\n\n\n"
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"PATH TOO LONG WARNING\n\n\n"
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"-------------------------------------------------------------------\n"
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"-------------------------------------------------------------------\n"
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"!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!\n"
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"WARNING - WARNING - WARNING - WARNING - WARNING - WARNING - WARNING\n"
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" PATH TOO LONG \n"
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"WARNING - WARNING - WARNING - WARNING - WARNING - WARNING - WARNING\n"
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"WARNING - WARNING - WARNING - WARNING - WARNING - WARNING - WARNING\n"
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"!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!\n"
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"!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!\n"
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"'{}' has a length of {}\n"
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"The path '{}'\n"
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"Most of these games will behave unexpectedly when the path is too long,\n"
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" has a length of {}\n"
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"often resulting in random crashes. Move the game contents to a directory\n"
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"Most of these games may behave unexpectedly when the path is too\n"
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"with shorter path.\n"
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"long, often resulting in random crashes. Move the game contents to\n"
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"-------------------------------------------------------------------\n\n\n",
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"a directory with shorter path.\n"
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"-------------------------------------------------------------------\n\n",
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dll_path_s, dll_path_s.length());
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dll_path_s, dll_path_s.length());
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}
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}
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if (!fileutils::file_exists(dll_path)) {
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if (!fileutils::file_exists(dll_path)) {
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