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overlay: OBS control window via WebSocket API (#773)
## Link to GitHub Issue or related Pull Request, if one exists n/a ## Description of change Adds an overlay window widget for controlling OBS over WebSocket. Add new lines to the FPS widget that shows recording / streaming timers. Show notifications for major state changes (stream started/stopped, recording started/paused/resumed/stopped) ## Testing
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#ifndef EASYWSCLIENT_HPP_20120819_MIOFVASDTNUASZDQPLFD
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#define EASYWSCLIENT_HPP_20120819_MIOFVASDTNUASZDQPLFD
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// This code comes from:
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// https://github.com/dhbaird/easywsclient
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//
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// To get the latest version:
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// wget https://raw.github.com/dhbaird/easywsclient/master/easywsclient.hpp
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// wget https://raw.github.com/dhbaird/easywsclient/master/easywsclient.cpp
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#include <string>
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#include <vector>
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#include <cstdint>
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namespace easywsclient {
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struct Callback_Imp { virtual void operator()(const std::string& message) = 0; };
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struct BytesCallback_Imp { virtual void operator()(const std::vector<uint8_t>& message) = 0; };
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class WebSocket {
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public:
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typedef WebSocket * pointer;
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typedef enum readyStateValues { CLOSING, CLOSED, CONNECTING, OPEN } readyStateValues;
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// Factories:
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static pointer create_dummy();
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static pointer from_url(const std::string& url, const std::string& origin = std::string());
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static pointer from_url_no_mask(const std::string& url, const std::string& origin = std::string());
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// Interfaces:
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virtual ~WebSocket() { }
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virtual void poll(int timeout = 0) = 0; // timeout in milliseconds
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virtual void send(const std::string& message) = 0;
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virtual void sendBinary(const std::string& message) = 0;
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virtual void sendBinary(const std::vector<uint8_t>& message) = 0;
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virtual void sendPing() = 0;
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virtual void close() = 0;
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virtual readyStateValues getReadyState() const = 0;
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template<class Callable>
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void dispatch(Callable callable)
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// For callbacks that accept a string argument.
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{ // N.B. this is compatible with both C++11 lambdas, functors and C function pointers
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struct _Callback : public Callback_Imp {
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Callable& callable;
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_Callback(Callable& callable) : callable(callable) { }
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void operator()(const std::string& message) { callable(message); }
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};
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_Callback callback(callable);
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_dispatch(callback);
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}
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template<class Callable>
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void dispatchBinary(Callable callable)
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// For callbacks that accept a std::vector<uint8_t> argument.
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{ // N.B. this is compatible with both C++11 lambdas, functors and C function pointers
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struct _Callback : public BytesCallback_Imp {
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Callable& callable;
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_Callback(Callable& callable) : callable(callable) { }
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void operator()(const std::vector<uint8_t>& message) { callable(message); }
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};
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_Callback callback(callable);
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_dispatchBinary(callback);
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}
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protected:
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virtual void _dispatch(Callback_Imp& callable) = 0;
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virtual void _dispatchBinary(BytesCallback_Imp& callable) = 0;
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};
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} // namespace easywsclient
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#endif /* EASYWSCLIENT_HPP_20120819_MIOFVASDTNUASZDQPLFD */
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