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overlay: OBS control window via WebSocket API (#773)
## Link to GitHub Issue or related Pull Request, if one exists n/a ## Description of change Adds an overlay window widget for controlling OBS over WebSocket. Add new lines to the FPS widget that shows recording / streaming timers. Show notifications for major state changes (stream started/stopped, recording started/paused/resumed/stopped) ## Testing
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@@ -52,6 +52,7 @@ static const std::vector<std::string> CATEGORY_ORDER_NETWORK = {
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static const std::vector<std::string> CATEGORY_ORDER_OVERLAY = {
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"General Overlay",
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"Game Overlay",
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"OBS Control",
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};
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static const std::vector<std::string> CATEGORY_ORDER_ADVANCED = {
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@@ -3201,6 +3202,51 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
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.type = OptionType::Bool,
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.category = "Development",
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},
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{
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// OBSWebSocketEnabled
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.title = "OBS WebSocket Enable",
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.name = "obsenable",
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.desc = "Enables the in-game OBS Control overlay and its connection to the OBS Studio "
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"obs-websocket (v5) server.",
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.type = OptionType::Bool,
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.category = "OBS Control",
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},
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{
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// OBSWebSocketHost
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.title = "OBS WebSocket Host",
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.name = "obshost",
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.desc = "Host name or IP address of the OBS Studio obs-websocket (v5) server used by "
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"the in-game OBS Control overlay. Defaults to 127.0.0.1 when left empty.",
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.type = OptionType::Text,
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.category = "OBS Control",
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},
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{
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// OBSWebSocketPort
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.title = "OBS WebSocket Port",
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.name = "obsport",
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.desc = "Port of the OBS Studio obs-websocket (v5) server. Defaults to 4455 when left empty.",
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.type = OptionType::Integer,
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.category = "OBS Control",
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},
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{
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// OBSWebSocketPassword
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.title = "OBS WebSocket Password",
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.name = "obspass",
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.desc = "Password for the OBS Studio obs-websocket (v5) server. Leave empty if "
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"authentication is disabled in OBS.",
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.type = OptionType::Text,
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.category = "OBS Control",
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.sensitive = true,
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},
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{
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// OBSWebSocketDebug
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.title = "OBS WebSocket Debug",
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.name = "obsdebug",
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.desc = "Writes the OBS WebSocket client's internal connection diagnostics to the log. "
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"Only enable this when troubleshooting connection problems.",
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.type = OptionType::Bool,
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.category = "OBS Control",
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},
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};
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const std::vector<std::string> &launcher::get_categories(Options::OptionsCategory category) {
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