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https://github.com/spice2x/spice2x.github.io.git
synced 2026-08-04 15:50:42 -07:00
overlay: OBS control window via WebSocket API (#773)
## Link to GitHub Issue or related Pull Request, if one exists n/a ## Description of change Adds an overlay window widget for controlling OBS over WebSocket. Add new lines to the FPS widget that shows recording / streaming timers. Show notifications for major state changes (stream started/stopped, recording started/paused/resumed/stopped) ## Testing
This commit is contained in:
@@ -1,4 +1,5 @@
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#include "extensions.h"
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#include <algorithm>
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#include <cmath>
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#include "external/imgui/imgui.h"
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@@ -161,6 +162,19 @@ namespace ImGui {
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return clicked;
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}
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bool ColoredButton(const char* label, const ImVec4& base, const ImVec2& size) {
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const auto brighten = [](const ImVec4& c, float d) {
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return ImVec4((std::min)(c.x + d, 1.0f), (std::min)(c.y + d, 1.0f),
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(std::min)(c.z + d, 1.0f), c.w);
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};
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ImGui::PushStyleColor(ImGuiCol_Button, base);
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ImGui::PushStyleColor(ImGuiCol_ButtonHovered, brighten(base, 0.12f));
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ImGui::PushStyleColor(ImGuiCol_ButtonActive, brighten(base, 0.22f));
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const bool clicked = ImGui::Button(label, size);
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ImGui::PopStyleColor(3);
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return clicked;
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}
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bool ClearButton(const std::string& tooltip) {
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ImGui::PushID(tooltip.c_str());
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// same colors as a checkbox
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@@ -22,6 +22,11 @@ namespace ImGui {
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bool ClearButton(const std::string& tooltip);
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void HighlightTableRowOnHover();
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// a Button with the given base fill color; the hovered/active shades are
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// derived by brightening the base. size defaults to auto (fit the label).
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bool ColoredButton(const char* label, const ImVec4& base,
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const ImVec2& size = ImVec2(0, 0));
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// Config tab bar with extra label padding and uniform, centered tab widths.
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// Wrap items in BeginPaddedTabItem between BeginPaddedTabBar/EndTabBar.
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bool BeginPaddedTabBar(const char* str_id, ImGuiTabBarFlags flags = 0);
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@@ -50,6 +50,7 @@
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#include "windows/sdvx_sub.h"
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#include "windows/keypad.h"
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#include "windows/log.h"
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#include "windows/obs.h"
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#include "windows/patch_manager.h"
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#include "windows/exitprompt.cpp"
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@@ -416,6 +417,12 @@ void overlay::SpiceOverlay::init() {
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}
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this->window_add(new overlay::windows::PatchManager(this));
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// OBS control spawns a background WebSocket worker; skip it in the standalone
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// configurator, where there is no running game to stream/record
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if (!cfg::CONFIGURATOR_STANDALONE) {
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this->window_add(window_obs = new overlay::windows::OBSControl(this));
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}
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{
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window_keypad1 = new overlay::windows::Keypad(this, 0);
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this->window_add(window_keypad1);
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@@ -77,6 +77,7 @@ namespace overlay {
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Window *window_camera = nullptr;
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Window *window_sub = nullptr;
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Window *window_log = nullptr;
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Window *window_obs = nullptr;
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// not part of `windows`: drawn/updated on the persistent layer (like
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// notifications), independent of the overlay's active state and input gates.
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@@ -119,8 +119,9 @@ namespace overlay::windows {
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ImGui::TextDisabled("Graphics");
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build_button(this->overlay->window_camera, "Camera control", size, NextItem::NEW_LINE);
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build_button(this->overlay->window_fps.get(), "FPS", size_half, NextItem::SAME_LINE);
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build_button(this->overlay->window_resize, "Resize", size_half, NextItem::NEW_LINE);
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build_button(this->overlay->window_fps.get(), "FPS", size_third, NextItem::SAME_LINE);
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build_button(this->overlay->window_obs, "OBS", size_third, NextItem::SAME_LINE);
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build_button(this->overlay->window_resize, "Resize", size_third, NextItem::NEW_LINE);
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ImGui::TextDisabled("I/O");
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build_button(this->overlay->window_cards, "Card Manager", size, NextItem::NEW_LINE);
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@@ -1,6 +1,7 @@
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#include <algorithm>
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#include "external/fmt/include/fmt/chrono.h"
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#include "fps.h"
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#include "obs.h"
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namespace overlay::windows {
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@@ -14,6 +15,7 @@ namespace overlay::windows {
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this->title = "Stats";
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this->flags = ImGuiWindowFlags_NoTitleBar
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| ImGuiWindowFlags_NoResize
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| ImGuiWindowFlags_AlwaysAutoResize
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| ImGuiWindowFlags_NoCollapse
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| ImGuiWindowFlags_NoFocusOnAppearing
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| ImGuiWindowFlags_NoBringToFrontOnFocus
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@@ -29,25 +31,7 @@ namespace overlay::windows {
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std::chrono::floor<std::chrono::seconds>(std::chrono::system_clock::now());
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}
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void FPS::calculate_initial_window() {
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// size the window explicitly (no AlwaysAutoResize) so the corner anchoring
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// below is exact; the footprint mirrors the fixed-fit table in build_content()
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const float line_h = ImGui::GetTextLineHeight();
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const int rows = 3;
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// widest label and widest value drive the two fixed-fit columns
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const float label_w = (std::max)(
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ImGui::CalcTextSize("Time").x,
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ImGui::CalcTextSize("Game").x);
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const float value_w = ImGui::CalcTextSize("00:00:00").x;
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const float win_w = label_w + value_w
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+ FPS_CELL_PADDING.x * 2
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+ FPS_WINDOW_PADDING.x * 2;
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const float win_h = (line_h + FPS_CELL_PADDING.y * 2) * rows
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+ FPS_WINDOW_PADDING.y * 2;
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this->init_size = ImVec2(win_w, win_h);
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ImVec2 FPS::anchored_pos(const ImVec2 &size) const {
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// bottom-anchored windows use a larger edge margin (matching notification
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// toasts) since they overlap the same on-screen UI; other edges hug closer
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const float edge_margin = overlay::apply_scaling(4);
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@@ -61,9 +45,27 @@ namespace overlay::windows {
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overlay::FPS_LOCATION == overlay::FpsLocation::BottomLeft ||
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overlay::FPS_LOCATION == overlay::FpsLocation::BottomRight;
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const float pos_x = right ? display.x - win_w - edge_margin : edge_margin;
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const float pos_y = bottom ? display.y - win_h - bottom_margin : edge_margin;
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this->init_pos = ImVec2(pos_x, pos_y);
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const float pos_x = right ? display.x - size.x - edge_margin : edge_margin;
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const float pos_y = bottom ? display.y - size.y - bottom_margin : edge_margin;
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return ImVec2(pos_x, pos_y);
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}
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void FPS::calculate_initial_window() {
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// first-frame size estimate for the base 3 rows; AlwaysAutoResize handles
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// the exact size (incl. any OBS rows) and build_content re-anchors each frame
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const float line_h = ImGui::GetTextLineHeight();
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const float label_w = (std::max)(
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ImGui::CalcTextSize("Time").x,
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ImGui::CalcTextSize("Game").x);
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const float value_w = ImGui::CalcTextSize("00:00:00").x;
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const float win_w = label_w + value_w
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+ FPS_CELL_PADDING.x * 2
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+ FPS_WINDOW_PADDING.x * 2;
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const float win_h = (line_h + FPS_CELL_PADDING.y * 2) * 3
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+ FPS_WINDOW_PADDING.y * 2;
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this->init_size = ImVec2(win_w, win_h);
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this->init_pos = this->anchored_pos(this->init_size);
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}
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void FPS::build_content() {
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@@ -79,6 +81,21 @@ namespace overlay::windows {
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const auto uptime = now_s - this->start_time;
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// OBS status (only adds rows while streaming live or recording/paused)
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OBSStatus obs_status;
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bool show_stream = false;
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bool show_record = false;
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if (auto *obs = static_cast<OBSControl *>(this->overlay->window_obs)) {
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obs_status = obs->get_status();
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show_stream = obs_status.streaming;
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show_record = obs_status.recording;
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}
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// AlwaysAutoResize sizes the window to its content, so adding/removing OBS
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// rows never clips; just re-anchor it to the configured corner each frame
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// using the actual (auto-sized) dimensions
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ImGui::SetWindowPos(this->anchored_pos(ImGui::GetWindowSize()), ImGuiCond_Always);
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// right-align a label within the current cell so the label column reads
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// flush against the value column instead of looking ragged. the label is
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// only slightly dimmer than normal text (not the much darker "disabled" tone)
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@@ -117,6 +134,31 @@ namespace overlay::windows {
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fmt::format("{:%H:%M:%S}",
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std::chrono::floor<std::chrono::seconds>(uptime)).c_str());
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// OBS rows - only present while live or recording
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const ImVec4 col_red(0.90f, 0.30f, 0.30f, 1.0f);
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const ImVec4 col_yellow(0.95f, 0.80f, 0.30f, 1.0f);
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if (show_stream) {
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const int64_t ms = OBSControl::live_duration_ms(
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obs_status.stream_duration_ms, obs_status.stream_duration_base_tick, true);
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ImGui::TableNextRow();
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ImGui::TableSetColumnIndex(0);
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label("Live");
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ImGui::TableSetColumnIndex(1);
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ImGui::TextColored(col_red, "%s",
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fmt::format("{:%H:%M:%S}", std::chrono::seconds(ms / 1000)).c_str());
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}
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if (show_record) {
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const int64_t ms = OBSControl::live_duration_ms(
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obs_status.record_duration_ms, obs_status.record_duration_base_tick,
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!obs_status.record_paused);
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ImGui::TableNextRow();
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ImGui::TableSetColumnIndex(0);
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label("Rec");
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ImGui::TableSetColumnIndex(1);
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ImGui::TextColored(obs_status.record_paused ? col_yellow : col_red, "%s",
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fmt::format("{:%H:%M:%S}", std::chrono::seconds(ms / 1000)).c_str());
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}
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ImGui::EndTable();
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}
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ImGui::PopStyleVar();
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@@ -9,6 +9,9 @@ namespace overlay::windows {
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private:
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std::chrono::system_clock::time_point start_time;
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// anchored top-left position for a window of the given size, per FPS_LOCATION
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ImVec2 anchored_pos(const ImVec2 &size) const;
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public:
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FPS(SpiceOverlay *overlay);
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@@ -0,0 +1,290 @@
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#include "obs.h"
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#include <algorithm>
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#include <chrono>
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#include <cstdio>
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#include "external/imgui/imgui.h"
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#include "games/io.h"
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#include "overlay/overlay.h"
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#include "overlay/imgui/extensions.h"
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using namespace std::chrono;
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// OBS WebSocket protocol/worker thread lives in obs_websocket.cpp; this file
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// owns the ImGui control window and the connection lifecycle.
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namespace {
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// status text colors
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const ImVec4 COL_GREEN(0.40f, 0.85f, 0.40f, 1.0f);
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const ImVec4 COL_RED(0.90f, 0.30f, 0.30f, 1.0f);
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const ImVec4 COL_YELLOW(0.95f, 0.80f, 0.30f, 1.0f);
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const ImVec4 COL_GREY(0.60f, 0.60f, 0.60f, 1.0f);
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// muted action-button fills (start = green, stop = red, pause = yellow); the
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// hovered/active shades are derived by brightening the base
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const ImVec4 COL_BTN_GREEN(0.20f, 0.45f, 0.24f, 1.0f);
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const ImVec4 COL_BTN_RED(0.52f, 0.20f, 0.20f, 1.0f);
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const ImVec4 COL_BTN_YELLOW(0.52f, 0.42f, 0.16f, 1.0f);
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// an in-flight request lingers for at most this long before the button frees
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// itself, so a dropped state event can never wedge a control permanently
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const int64_t PENDING_TIMEOUT_MS = 5000;
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int64_t now_tick_ms() {
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return duration_cast<milliseconds>(steady_clock::now().time_since_epoch()).count();
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}
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std::string format_duration(int64_t ms) {
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if (ms < 0) {
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ms = 0;
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}
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const int64_t total_seconds = ms / 1000;
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const int64_t hours = total_seconds / 3600;
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const int64_t minutes = (total_seconds % 3600) / 60;
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const int64_t seconds = total_seconds % 60;
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char buf[16];
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snprintf(buf, sizeof(buf), "%02lld:%02lld:%02lld",
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static_cast<long long>(hours),
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static_cast<long long>(minutes),
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static_cast<long long>(seconds));
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return buf;
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}
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}
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namespace overlay::windows {
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OBSControl::OBSControl(SpiceOverlay *overlay) : Window(overlay) {
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this->title = "OBS Control";
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this->flags |= ImGuiWindowFlags_AlwaysAutoResize;
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this->init_pos = overlay::apply_scaling_to_vector(120, 120);
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this->toggle_button = games::OverlayButtons::ToggleOBSControl;
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this->worker_running.store(true);
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this->worker_thread = std::thread(&OBSControl::worker_main, this);
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}
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OBSControl::~OBSControl() {
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// signal stop and wake any in-progress interruptible_sleep at once; the
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// lock around the store pairs with the wait predicate to avoid a lost wakeup
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{
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std::lock_guard<std::mutex> lock(this->worker_mutex);
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this->worker_running.store(false);
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}
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this->worker_cv.notify_all();
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if (this->worker_thread.joinable()) {
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// note: if the worker is mid-connect, WebSocket::from_url performs a
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// blocking getaddrinfo/connect that does not observe worker_running,
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// so this join can stall for the OS connect timeout. the default
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// 127.0.0.1 host fails fast (connection refused); only a misconfigured
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// unreachable remote OBS_CONTROL_HOST would delay shutdown here.
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this->worker_thread.join();
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}
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}
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OBSStatus OBSControl::get_status() {
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std::lock_guard<std::mutex> lock(this->status_mutex);
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return this->status;
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}
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int64_t OBSControl::live_duration_ms(int64_t base_ms, int64_t base_tick, bool ticking) {
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if (!ticking) {
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return (std::max<int64_t>)(base_ms, 0);
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}
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const int64_t now =
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duration_cast<milliseconds>(steady_clock::now().time_since_epoch()).count();
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// clamp so a stale base tick / clock hiccup can never yield a negative
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// duration; callers (FPS rows, build_content) format this directly
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return (std::max<int64_t>)(base_ms + (now - base_tick), 0);
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}
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void OBSControl::build_content() {
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const OBSStatus s = this->get_status();
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// label + colored value on a single line
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const auto status_line = [](const char *label, const ImVec4 &col, const char *value) {
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ImGui::Text("%s", label);
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ImGui::SameLine();
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ImGui::TextColored(col, "%s", value);
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};
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if (!s.connected) {
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if (s.disabled) {
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ImGui::TextColored(COL_GREY, "%s", "OBS Control is disabled");
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return;
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}
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if (s.identifying) {
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status_line("OBS WebSocket:", COL_YELLOW, "Connecting...");
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} else {
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status_line("OBS WebSocket:", COL_GREY, "Not connected");
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}
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const std::string url =
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"ws://" + OBS_CONTROL_HOST + ":" + std::to_string(OBS_CONTROL_PORT);
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status_line("Address:", COL_GREY, url.c_str());
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if (!s.connection_error.empty()) {
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ImGui::TextColored(COL_RED, "%s", s.connection_error.c_str());
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}
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return;
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}
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status_line("OBS WebSocket:", COL_GREEN, "Connected");
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// one fixed content width drives the whole panel so it never resizes as
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// the scene name or button labels change; every row is sized to fit it
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const float spacing = ImGui::GetStyle().ItemSpacing.x;
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const float row_w = overlay::apply_scaling(240);
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if (s.current_scene.empty()) {
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status_line("Scene:", COL_GREY, "(unknown)");
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} else {
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ImGui::Text("Scene:");
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ImGui::SameLine();
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// truncate to the remaining row width so "Scene:" + value together
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// never overflow and push the window wider
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const float label_w = ImGui::CalcTextSize("Scene:").x;
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ImGui::PushStyleColor(ImGuiCol_Text, COL_GREY);
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ImGui::TextTruncated(s.current_scene, row_w - label_w - spacing);
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ImGui::PopStyleColor();
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}
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ImGui::Separator();
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const int64_t now = now_tick_ms();
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// every button shares one fixed size; two side-by-side fill the row width,
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// single buttons keep that same size rather than stretching to fill
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const ImVec2 btn((row_w - spacing) * 0.5f, 0);
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// has OBS reached the state a pending action was waiting for?
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const auto reached = [&](OBSAction a) {
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switch (a) {
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case OBSAction::StreamStart: return s.streaming;
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case OBSAction::StreamStop: return !s.streaming;
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case OBSAction::RecordStart: return s.recording;
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case OBSAction::RecordStop: return !s.recording;
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case OBSAction::RecordPause: return s.record_paused;
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case OBSAction::RecordResume: return !s.record_paused;
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default: return true;
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}
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};
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// drop a pending action once OBS confirms the new state, or once the
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// safety deadline lapses (so a dropped event can't wedge the button)
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const auto settle = [&](OBSAction &slot, int64_t deadline) {
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if (slot != OBSAction::None && (reached(slot) || now >= deadline)) {
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slot = OBSAction::None;
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}
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};
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settle(this->stream_pending, this->stream_pending_deadline);
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settle(this->record_pending, this->record_pending_deadline);
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// a colored button that fires a request and marks the output busy on click
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const auto action_button =
|
||||
[&](const char *label,
|
||||
const ImVec4 &color,
|
||||
const char *request,
|
||||
OBSAction &slot,
|
||||
int64_t &deadline,
|
||||
OBSAction action) {
|
||||
|
||||
if (ImGui::ColoredButton(label, color, btn)) {
|
||||
enqueue_request(request);
|
||||
slot = action;
|
||||
deadline = now + PENDING_TIMEOUT_MS;
|
||||
}
|
||||
};
|
||||
|
||||
// streaming
|
||||
{
|
||||
const bool pending = this->stream_pending != OBSAction::None;
|
||||
|
||||
if (s.streaming) {
|
||||
const int64_t ms = live_duration_ms(
|
||||
s.stream_duration_ms, s.stream_duration_base_tick, true);
|
||||
status_line("Streaming:", COL_RED, ("LIVE " + format_duration(ms)).c_str());
|
||||
} else {
|
||||
status_line("Streaming:", COL_GREY, pending ? "Starting..." : "Idle");
|
||||
}
|
||||
|
||||
ImGui::BeginDisabled(pending);
|
||||
if (s.streaming) {
|
||||
action_button(
|
||||
pending ? "Stopping...##stream" : "Stop Streaming##stream",
|
||||
COL_BTN_RED,
|
||||
"StopStream",
|
||||
this->stream_pending,
|
||||
this->stream_pending_deadline,
|
||||
OBSAction::StreamStop);
|
||||
} else {
|
||||
action_button(
|
||||
pending ? "Starting...##stream" : "Start Streaming##stream",
|
||||
COL_BTN_GREEN,
|
||||
"StartStream",
|
||||
this->stream_pending,
|
||||
this->stream_pending_deadline,
|
||||
OBSAction::StreamStart);
|
||||
}
|
||||
ImGui::EndDisabled();
|
||||
}
|
||||
|
||||
ImGui::Separator();
|
||||
|
||||
// recording
|
||||
{
|
||||
const bool pending = this->record_pending != OBSAction::None;
|
||||
|
||||
if (!s.recording) {
|
||||
status_line("Recording:", COL_GREY, pending ? "Starting..." : "Idle");
|
||||
ImGui::BeginDisabled(pending);
|
||||
action_button(
|
||||
pending ? "Starting...##record" : "Start Recording##record",
|
||||
COL_BTN_GREEN,
|
||||
"StartRecord",
|
||||
this->record_pending,
|
||||
this->record_pending_deadline,
|
||||
OBSAction::RecordStart);
|
||||
ImGui::EndDisabled();
|
||||
return;
|
||||
}
|
||||
|
||||
const int64_t ms = live_duration_ms(
|
||||
s.record_duration_ms, s.record_duration_base_tick, !s.record_paused);
|
||||
if (s.record_paused) {
|
||||
status_line("Recording:", COL_YELLOW, ("PAUSED " + format_duration(ms)).c_str());
|
||||
} else {
|
||||
status_line("Recording:", COL_RED, ("REC " + format_duration(ms)).c_str());
|
||||
}
|
||||
|
||||
ImGui::BeginDisabled(pending);
|
||||
action_button(
|
||||
this->record_pending == OBSAction::RecordStop ? "Stopping...##record" : "Stop Recording##record",
|
||||
COL_BTN_RED,
|
||||
"StopRecord",
|
||||
this->record_pending,
|
||||
this->record_pending_deadline, OBSAction::RecordStop);
|
||||
|
||||
ImGui::SameLine();
|
||||
if (s.record_paused) {
|
||||
action_button(
|
||||
this->record_pending == OBSAction::RecordResume ? "Resuming...##record_toggle" : "Resume##record_toggle",
|
||||
COL_BTN_GREEN,
|
||||
"ResumeRecord",
|
||||
this->record_pending,
|
||||
this->record_pending_deadline,
|
||||
OBSAction::RecordResume);
|
||||
|
||||
} else {
|
||||
action_button(
|
||||
this->record_pending == OBSAction::RecordPause ? "Pausing...##record_toggle" : "Pause##record_toggle",
|
||||
COL_BTN_YELLOW,
|
||||
"PauseRecord",
|
||||
this->record_pending,
|
||||
this->record_pending_deadline,
|
||||
OBSAction::RecordPause);
|
||||
}
|
||||
ImGui::EndDisabled();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,131 @@
|
||||
#pragma once
|
||||
|
||||
#include <atomic>
|
||||
#include <condition_variable>
|
||||
#include <cstdint>
|
||||
#include <deque>
|
||||
#include <functional>
|
||||
#include <mutex>
|
||||
#include <string>
|
||||
#include <thread>
|
||||
|
||||
#include "external/rapidjson/fwd.h"
|
||||
#include "overlay/window.h"
|
||||
|
||||
namespace easywsclient {
|
||||
class WebSocket;
|
||||
}
|
||||
|
||||
namespace overlay::windows {
|
||||
|
||||
// OBS WebSocket connection settings, resolved once at launch from the merged
|
||||
// launcher options (command line + saved config) following the same pattern
|
||||
// as the other global launch settings in launcher.cpp
|
||||
extern bool OBS_CONTROL_ENABLED;
|
||||
extern std::string OBS_CONTROL_HOST;
|
||||
extern uint16_t OBS_CONTROL_PORT;
|
||||
extern std::string OBS_CONTROL_PASSWORD;
|
||||
|
||||
// when true, easywsclient's internal diagnostics are routed to the logger
|
||||
extern bool OBS_CONTROL_DEBUG;
|
||||
|
||||
// status snapshot shared between the OBS worker thread and the render thread
|
||||
struct OBSStatus {
|
||||
bool disabled = true;
|
||||
bool connected = false;
|
||||
bool identifying = false;
|
||||
std::string connection_error;
|
||||
|
||||
// name of the active program scene (read-only, from obs-websocket)
|
||||
std::string current_scene;
|
||||
|
||||
bool streaming = false;
|
||||
bool recording = false;
|
||||
bool record_paused = false;
|
||||
|
||||
// duration base values (milliseconds) and the local timestamp (ms since
|
||||
// steady epoch) at which they were last refreshed, so the UI can tick a
|
||||
// smooth timer between polls
|
||||
int64_t stream_duration_ms = 0;
|
||||
int64_t record_duration_ms = 0;
|
||||
int64_t stream_duration_base_tick = 0;
|
||||
int64_t record_duration_base_tick = 0;
|
||||
};
|
||||
|
||||
// in-flight user action used purely for UI feedback: when the user clicks a
|
||||
// control we remember what we asked for so the button can show a transitional
|
||||
// label and stay disabled until the observed OBS state matches the request
|
||||
// (or a short deadline lapses). owned solely by the render thread.
|
||||
enum class OBSAction {
|
||||
None,
|
||||
StreamStart, StreamStop,
|
||||
RecordStart, RecordStop,
|
||||
RecordPause, RecordResume,
|
||||
};
|
||||
|
||||
class OBSControl : public Window {
|
||||
public:
|
||||
OBSControl(SpiceOverlay *overlay);
|
||||
~OBSControl() override;
|
||||
|
||||
void build_content() override;
|
||||
|
||||
// thread-safe snapshot of the current status for external widgets (e.g. FPS)
|
||||
OBSStatus get_status();
|
||||
|
||||
// live (ticked) duration in ms from a base value/tick captured at last poll
|
||||
static int64_t live_duration_ms(int64_t base_ms, int64_t base_tick, bool ticking);
|
||||
|
||||
private:
|
||||
// worker thread entry + helpers (implementation owns the WebSocket)
|
||||
void worker_main();
|
||||
|
||||
// run one connected session loop until the socket closes or we stop;
|
||||
// returns true if the obs-websocket handshake reached "Identified", false
|
||||
// if the socket closed first (e.g. OBS rejected our auth)
|
||||
bool run_session(easywsclient::WebSocket *ws, const std::string &password,
|
||||
uint64_t &request_id);
|
||||
|
||||
// handle a single inbound obs-websocket message (parses + dispatches)
|
||||
void handle_message(easywsclient::WebSocket *ws, const std::string &message,
|
||||
const std::string &password, uint64_t &request_id,
|
||||
bool &identified);
|
||||
|
||||
// per-opcode handlers dispatched from handle_message
|
||||
using request_fn = std::function<void(const char *request_type)>;
|
||||
void handle_identified(bool &identified, const request_fn &request);
|
||||
void handle_event(const rapidjson::Value &d, const request_fn &request);
|
||||
void handle_response(const rapidjson::Value &d);
|
||||
|
||||
void enqueue_request(const std::string &request_type);
|
||||
|
||||
// sleep up to total_ms, waking early if the worker is asked to stop
|
||||
void interruptible_sleep(int total_ms);
|
||||
|
||||
// worker thread
|
||||
std::thread worker_thread;
|
||||
std::atomic<bool> worker_running { false };
|
||||
|
||||
// wakes interruptible_sleep immediately when worker_running is cleared,
|
||||
// so shutdown (and the reconnect backoff) never waits out a fixed delay
|
||||
std::mutex worker_mutex;
|
||||
std::condition_variable worker_cv;
|
||||
|
||||
// shared status (guarded by status_mutex)
|
||||
std::mutex status_mutex;
|
||||
OBSStatus status;
|
||||
|
||||
// outgoing user commands (guarded by command_mutex)
|
||||
std::mutex command_mutex;
|
||||
std::deque<std::string> command_queue;
|
||||
|
||||
// transient action feedback, touched only by the render thread (no sync):
|
||||
// remembers the last start/stop/pause request per output so the button can
|
||||
// show a "Starting.../Stopping..." label and stay disabled until OBS reports
|
||||
// the matching state, with *_deadline as a fallback if the update is missed
|
||||
OBSAction stream_pending = OBSAction::None;
|
||||
OBSAction record_pending = OBSAction::None;
|
||||
int64_t stream_pending_deadline = 0;
|
||||
int64_t record_pending_deadline = 0;
|
||||
};
|
||||
}
|
||||
@@ -0,0 +1,434 @@
|
||||
#include <winsock2.h>
|
||||
|
||||
#include "obs.h"
|
||||
|
||||
#include <chrono>
|
||||
|
||||
#include "external/easywsclient/easywsclient.hpp"
|
||||
#include "external/rapidjson/document.h"
|
||||
#include "external/rapidjson/stringbuffer.h"
|
||||
#include "external/rapidjson/writer.h"
|
||||
#include "external/hash-library/sha256.h"
|
||||
|
||||
#include "overlay/notifications.h"
|
||||
#include "util/crypt.h"
|
||||
#include "util/logging.h"
|
||||
|
||||
// defined in easywsclient.cpp; gates its internal diagnostic output
|
||||
extern bool EASYWSCLIENT_LOGGING_ENABLED;
|
||||
|
||||
using easywsclient::WebSocket;
|
||||
using namespace std::chrono;
|
||||
|
||||
// obs-websocket v5 message flow (https://github.com/obsproject/obs-websocket):
|
||||
// server -> op 0 Hello (may include an auth challenge)
|
||||
// client -> op 1 Identify (answers the challenge, picks rpcVersion)
|
||||
// server -> op 2 Identified (handshake done; requests may now be sent)
|
||||
// server -> op 5 Event (state changes: stream/record/scene/...)
|
||||
// client -> op 6 Request (e.g. GetStreamStatus, StartRecord)
|
||||
// server -> op 7 RequestResponse (reply to a Request, carries responseData)
|
||||
// Every message is { "op": <int>, "d": { ... } }. Event fields are nested under
|
||||
// d["eventData"] and request replies under d["responseData"], not in d directly.
|
||||
|
||||
namespace {
|
||||
|
||||
int64_t now_ms() {
|
||||
return duration_cast<milliseconds>(steady_clock::now().time_since_epoch()).count();
|
||||
}
|
||||
|
||||
// raw SHA256 digest -> base64 (obs-websocket v5 auth primitive)
|
||||
std::string sha256_base64(const std::string &input) {
|
||||
SHA256 hasher;
|
||||
hasher.add(input.data(), input.size());
|
||||
unsigned char digest[SHA256::HashBytes];
|
||||
hasher.getHash(digest);
|
||||
return crypt::base64_encode(reinterpret_cast<const uint8_t *>(digest), SHA256::HashBytes);
|
||||
}
|
||||
|
||||
// auth = base64(sha256(base64(sha256(password + salt)) + challenge))
|
||||
std::string compute_auth(const std::string &password, const std::string &salt,
|
||||
const std::string &challenge) {
|
||||
const std::string secret = sha256_base64(password + salt);
|
||||
return sha256_base64(secret + challenge);
|
||||
}
|
||||
|
||||
std::string build_identify(int rpc_version, const std::string &authentication) {
|
||||
rapidjson::StringBuffer sb;
|
||||
rapidjson::Writer<rapidjson::StringBuffer> w(sb);
|
||||
w.StartObject();
|
||||
w.Key("op"); w.Int(1);
|
||||
w.Key("d");
|
||||
w.StartObject();
|
||||
w.Key("rpcVersion"); w.Int(rpc_version);
|
||||
if (!authentication.empty()) {
|
||||
w.Key("authentication"); w.String(authentication.c_str());
|
||||
}
|
||||
w.EndObject();
|
||||
w.EndObject();
|
||||
return sb.GetString();
|
||||
}
|
||||
|
||||
std::string build_request(const std::string &request_type, uint64_t request_id) {
|
||||
rapidjson::StringBuffer sb;
|
||||
rapidjson::Writer<rapidjson::StringBuffer> w(sb);
|
||||
w.StartObject();
|
||||
w.Key("op"); w.Int(6);
|
||||
w.Key("d");
|
||||
w.StartObject();
|
||||
w.Key("requestType"); w.String(request_type.c_str());
|
||||
w.Key("requestId"); w.String(std::to_string(request_id).c_str());
|
||||
w.EndObject();
|
||||
w.EndObject();
|
||||
return sb.GetString();
|
||||
}
|
||||
|
||||
// read a numeric field as int64 ms (obs sends durations as integers/doubles)
|
||||
int64_t json_number(const rapidjson::Value &obj, const char *key) {
|
||||
if (obj.HasMember(key) && obj[key].IsNumber()) {
|
||||
return static_cast<int64_t>(obj[key].GetDouble());
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
bool json_bool(const rapidjson::Value &obj, const char *key) {
|
||||
return obj.HasMember(key) && obj[key].IsBool() && obj[key].GetBool();
|
||||
}
|
||||
|
||||
std::string json_string(const rapidjson::Value &obj, const char *key) {
|
||||
if (obj.HasMember(key) && obj[key].IsString()) {
|
||||
return obj[key].GetString();
|
||||
}
|
||||
return "";
|
||||
}
|
||||
|
||||
// build the Identify (op 1) reply to a Hello (op 0), answering the auth
|
||||
// challenge if the server requires one
|
||||
std::string build_hello_response(const rapidjson::Value &d, const std::string &password) {
|
||||
int rpc_version = 1;
|
||||
if (d.HasMember("rpcVersion") && d["rpcVersion"].IsInt()) {
|
||||
rpc_version = d["rpcVersion"].GetInt();
|
||||
}
|
||||
std::string auth;
|
||||
if (d.HasMember("authentication") && d["authentication"].IsObject()) {
|
||||
const rapidjson::Value &a = d["authentication"];
|
||||
const std::string challenge = json_string(a, "challenge");
|
||||
const std::string salt = json_string(a, "salt");
|
||||
if (!challenge.empty()) {
|
||||
auth = compute_auth(password, salt, challenge);
|
||||
}
|
||||
}
|
||||
return build_identify(rpc_version, auth);
|
||||
}
|
||||
|
||||
// map an obs-websocket outputState to a user notification. `label` is the
|
||||
// output kind ("Streaming" or "Recording"). transitional states are ignored.
|
||||
void notify_output_state(const char *label, const std::string &state) {
|
||||
using overlay::notifications::Severity;
|
||||
|
||||
struct StateToast {
|
||||
const char *state;
|
||||
Severity severity;
|
||||
const char *verb;
|
||||
};
|
||||
static const StateToast TOASTS[] = {
|
||||
{ "OBS_WEBSOCKET_OUTPUT_STARTED", Severity::Success, "started" },
|
||||
{ "OBS_WEBSOCKET_OUTPUT_STOPPED", Severity::Info, "stopped" },
|
||||
{ "OBS_WEBSOCKET_OUTPUT_PAUSED", Severity::Warning, "paused" },
|
||||
{ "OBS_WEBSOCKET_OUTPUT_RESUMED", Severity::Info, "resumed" },
|
||||
};
|
||||
|
||||
for (const auto &toast : TOASTS) {
|
||||
if (state == toast.state) {
|
||||
overlay::notifications::add(toast.severity,
|
||||
"OBS: " + std::string(label) + " " + toast.verb);
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
namespace overlay::windows {
|
||||
|
||||
// connection settings resolved at launch (see launcher.cpp)
|
||||
bool OBS_CONTROL_ENABLED = false;
|
||||
std::string OBS_CONTROL_HOST = "127.0.0.1";
|
||||
uint16_t OBS_CONTROL_PORT = 4455;
|
||||
std::string OBS_CONTROL_PASSWORD;
|
||||
bool OBS_CONTROL_DEBUG = false;
|
||||
|
||||
void OBSControl::enqueue_request(const std::string &request_type) {
|
||||
std::lock_guard<std::mutex> lock(this->command_mutex);
|
||||
this->command_queue.push_back(request_type);
|
||||
}
|
||||
|
||||
void OBSControl::interruptible_sleep(int total_ms) {
|
||||
std::unique_lock<std::mutex> lock(this->worker_mutex);
|
||||
this->worker_cv.wait_for(lock, milliseconds(total_ms),
|
||||
[this] { return !this->worker_running.load(); });
|
||||
}
|
||||
|
||||
void OBSControl::handle_message(WebSocket *ws, const std::string &message,
|
||||
const std::string &password, uint64_t &request_id, bool &identified) {
|
||||
|
||||
rapidjson::Document doc;
|
||||
if (doc.Parse(message.c_str()).HasParseError() || !doc.IsObject()) {
|
||||
return;
|
||||
}
|
||||
if (!doc.HasMember("op") || !doc["op"].IsInt()
|
||||
|| !doc.HasMember("d") || !doc["d"].IsObject()) {
|
||||
return;
|
||||
}
|
||||
const int op = doc["op"].GetInt();
|
||||
const rapidjson::Value &d = doc["d"];
|
||||
|
||||
// send an op 6 Request; each needs a unique id (we never match replies
|
||||
// back, so a simple incrementing counter is enough)
|
||||
const request_fn request = [&](const char *request_type) {
|
||||
ws->send(build_request(request_type, ++request_id));
|
||||
};
|
||||
|
||||
switch (op) {
|
||||
case 0: // Hello
|
||||
// server greeted us: reply with Identify, solving the auth
|
||||
// challenge inline if the server set a password
|
||||
ws->send(build_hello_response(d, password));
|
||||
break;
|
||||
case 2: // Identified
|
||||
this->handle_identified(identified, request);
|
||||
break;
|
||||
case 5: // Event
|
||||
this->handle_event(d, request);
|
||||
break;
|
||||
case 7: // RequestResponse
|
||||
this->handle_response(d);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void OBSControl::handle_identified(bool &identified, const request_fn &request) {
|
||||
// handshake complete: the connection is now usable for requests
|
||||
identified = true;
|
||||
{
|
||||
std::lock_guard<std::mutex> lock(this->status_mutex);
|
||||
this->status.connected = true;
|
||||
this->status.identifying = false;
|
||||
this->status.connection_error.clear();
|
||||
}
|
||||
log_info("obs", "connected and identified");
|
||||
|
||||
// pull the current scene/stream/record state so the UI starts accurate
|
||||
request("GetCurrentProgramScene");
|
||||
request("GetStreamStatus");
|
||||
request("GetRecordStatus");
|
||||
}
|
||||
|
||||
void OBSControl::handle_event(const rapidjson::Value &d, const request_fn &request) {
|
||||
const std::string type = json_string(d, "eventType");
|
||||
const bool has_data = d.HasMember("eventData") && d["eventData"].IsObject();
|
||||
|
||||
if (type == "StreamStateChanged") {
|
||||
if (has_data) {
|
||||
notify_output_state("Streaming", json_string(d["eventData"], "outputState"));
|
||||
}
|
||||
request("GetStreamStatus");
|
||||
} else if (type == "RecordStateChanged") {
|
||||
if (has_data) {
|
||||
notify_output_state("Recording", json_string(d["eventData"], "outputState"));
|
||||
}
|
||||
request("GetRecordStatus");
|
||||
} else if (type == "CurrentProgramSceneChanged" && has_data) {
|
||||
std::lock_guard<std::mutex> lock(this->status_mutex);
|
||||
this->status.current_scene = json_string(d["eventData"], "sceneName");
|
||||
}
|
||||
}
|
||||
|
||||
void OBSControl::handle_response(const rapidjson::Value &d) {
|
||||
const std::string type = json_string(d, "requestType");
|
||||
if (type.empty() || !d.HasMember("responseData") || !d["responseData"].IsObject()) {
|
||||
return;
|
||||
}
|
||||
const rapidjson::Value &rd = d["responseData"];
|
||||
|
||||
std::lock_guard<std::mutex> lock(this->status_mutex);
|
||||
if (type == "GetCurrentProgramScene") {
|
||||
// newer obs returns sceneName; older builds used the now-deprecated
|
||||
// currentProgramSceneName, so prefer it then fall back
|
||||
std::string scene = json_string(rd, "currentProgramSceneName");
|
||||
if (scene.empty()) {
|
||||
scene = json_string(rd, "sceneName");
|
||||
}
|
||||
this->status.current_scene = scene;
|
||||
} else if (type == "GetStreamStatus") {
|
||||
this->status.streaming = json_bool(rd, "outputActive");
|
||||
this->status.stream_duration_ms = json_number(rd, "outputDuration");
|
||||
this->status.stream_duration_base_tick = now_ms();
|
||||
} else if (type == "GetRecordStatus") {
|
||||
this->status.recording = json_bool(rd, "outputActive");
|
||||
this->status.record_paused = json_bool(rd, "outputPaused");
|
||||
this->status.record_duration_ms = json_number(rd, "outputDuration");
|
||||
this->status.record_duration_base_tick = now_ms();
|
||||
}
|
||||
}
|
||||
|
||||
bool OBSControl::run_session(WebSocket *ws, const std::string &password, uint64_t &request_id) {
|
||||
|
||||
// one iteration of a live connection: pump socket I/O, dispatch any
|
||||
// inbound messages, flush queued user commands, then refresh status
|
||||
bool identified = false;
|
||||
// handle_identified() issues the first GetStreamStatus/GetRecordStatus on
|
||||
// identify, so the periodic poll below just maintains the ~1s cadence
|
||||
auto last_status_poll = steady_clock::now();
|
||||
|
||||
// send a request with the next sequential id
|
||||
const auto request = [&](const char *request_type) {
|
||||
ws->send(build_request(request_type, ++request_id));
|
||||
};
|
||||
|
||||
while (this->worker_running.load() && ws->getReadyState() != WebSocket::CLOSED) {
|
||||
ws->poll(100);
|
||||
|
||||
ws->dispatch([&](const std::string &message) {
|
||||
this->handle_message(ws, message, password, request_id, identified);
|
||||
});
|
||||
|
||||
if (ws->getReadyState() == WebSocket::CLOSED) {
|
||||
break;
|
||||
}
|
||||
|
||||
// nothing may be sent until the op 2 Identified handshake completes
|
||||
if (!identified) {
|
||||
continue;
|
||||
}
|
||||
|
||||
// drain user commands
|
||||
std::deque<std::string> pending;
|
||||
{
|
||||
std::lock_guard<std::mutex> lock(this->command_mutex);
|
||||
pending.swap(this->command_queue);
|
||||
}
|
||||
for (const auto &cmd : pending) {
|
||||
ws->send(build_request(cmd, ++request_id));
|
||||
}
|
||||
|
||||
// periodic status refresh (~1s) for live duration
|
||||
const auto now = steady_clock::now();
|
||||
if (now - last_status_poll >= milliseconds(1000)) {
|
||||
last_status_poll = now;
|
||||
request("GetStreamStatus");
|
||||
request("GetRecordStatus");
|
||||
}
|
||||
}
|
||||
|
||||
return identified;
|
||||
}
|
||||
|
||||
void OBSControl::worker_main() {
|
||||
|
||||
// connection settings are resolved once at launch into globals
|
||||
// (launcher.cpp, from the merged command-line + saved config options)
|
||||
if (!OBS_CONTROL_ENABLED) {
|
||||
log_info("obs", "disabled, not connecting");
|
||||
std::lock_guard<std::mutex> lock(this->status_mutex);
|
||||
this->status.disabled = true;
|
||||
return;
|
||||
}
|
||||
|
||||
const std::string url = "ws://" + OBS_CONTROL_HOST + ":" + std::to_string(OBS_CONTROL_PORT);
|
||||
const std::string password = OBS_CONTROL_PASSWORD;
|
||||
|
||||
// opt easywsclient's internal diagnostics in/out per the debug option
|
||||
EASYWSCLIENT_LOGGING_ENABLED = OBS_CONTROL_DEBUG;
|
||||
|
||||
// winsock is reference-counted: the app performs its own WSAStartup at
|
||||
// launch (which outlives this worker), so this paired Startup/Cleanup only
|
||||
// bumps the refcount and the WSACleanup below never tears down winsock for
|
||||
// the rest of the process
|
||||
WSADATA wsa_data;
|
||||
WSAStartup(MAKEWORD(2, 2), &wsa_data);
|
||||
log_info("obs", "enabled, connecting to {}", url);
|
||||
|
||||
uint64_t request_id = 0;
|
||||
|
||||
// the reconnect loop retries every 5s; latch the auth-failure warning so a
|
||||
// wrong password logs once, not on every retry. reset after any identified
|
||||
// session so a later genuine failure is reported again
|
||||
bool auth_warning_logged = false;
|
||||
|
||||
// reconnect loop: keep a session alive while enabled, retrying on drop
|
||||
while (this->worker_running.load()) {
|
||||
|
||||
// mark "connecting" for the UI before each attempt
|
||||
{
|
||||
std::lock_guard<std::mutex> lock(this->status_mutex);
|
||||
this->status.disabled = false;
|
||||
this->status.connected = false;
|
||||
this->status.identifying = true;
|
||||
this->status.connection_error.clear();
|
||||
}
|
||||
|
||||
// open the TCP socket and perform the WebSocket handshake; null means
|
||||
// OBS is unreachable (not running / wrong port / obs-websocket off)
|
||||
WebSocket::pointer ws = WebSocket::from_url(url);
|
||||
if (ws == nullptr) {
|
||||
{
|
||||
std::lock_guard<std::mutex> lock(this->status_mutex);
|
||||
this->status.identifying = false;
|
||||
this->status.connection_error = "Unable to connect";
|
||||
}
|
||||
interruptible_sleep(5000);
|
||||
continue;
|
||||
}
|
||||
|
||||
// blocks here pumping the connection until it closes or we stop.
|
||||
// a session that never reaches "Identified" was rejected by OBS,
|
||||
// overwhelmingly because the password is wrong or missing
|
||||
const bool identified = this->run_session(ws, password, request_id);
|
||||
|
||||
// session ended: close the socket cleanly and free it
|
||||
ws->close();
|
||||
ws->poll();
|
||||
delete ws;
|
||||
|
||||
if (!identified && this->worker_running.load()) {
|
||||
if (!auth_warning_logged) {
|
||||
log_warning("obs", "connection closed before identify; "
|
||||
"OBS likely rejected authentication (check the password)");
|
||||
auth_warning_logged = true;
|
||||
}
|
||||
} else if (identified) {
|
||||
// a good session resets the latch so a future failure logs again
|
||||
auth_warning_logged = false;
|
||||
}
|
||||
|
||||
// connection dropped: clear live state so the UI doesn't show stale
|
||||
// scene/stream/record info while disconnected
|
||||
{
|
||||
std::lock_guard<std::mutex> lock(this->status_mutex);
|
||||
this->status.connected = false;
|
||||
this->status.identifying = false;
|
||||
if (this->status.connection_error.empty()) {
|
||||
this->status.connection_error =
|
||||
identified ? "Disconnected" : "Auth failed (check password)";
|
||||
}
|
||||
this->status.streaming = false;
|
||||
this->status.recording = false;
|
||||
this->status.record_paused = false;
|
||||
this->status.current_scene.clear();
|
||||
}
|
||||
|
||||
// clear any commands queued while disconnected
|
||||
{
|
||||
std::lock_guard<std::mutex> lock(this->command_mutex);
|
||||
this->command_queue.clear();
|
||||
}
|
||||
|
||||
// wait before reconnecting (interruptible)
|
||||
interruptible_sleep(5000);
|
||||
}
|
||||
|
||||
WSACleanup();
|
||||
log_info("obs", "OBS overlay worker stopped");
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user