mirror of
https://github.com/spice2x/spice2x.github.io.git
synced 2026-08-01 14:20:42 -07:00
overlay: OBS control window via WebSocket API (#773)
## Link to GitHub Issue or related Pull Request, if one exists n/a ## Description of change Adds an overlay window widget for controlling OBS over WebSocket. Add new lines to the FPS widget that shows recording / streaming timers. Show notifications for major state changes (stream started/stopped, recording started/paused/resumed/stopped) ## Testing
This commit is contained in:
@@ -605,10 +605,15 @@ set(SOURCE_FILES ${SOURCE_FILES}
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overlay/windows/keypad.cpp
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overlay/windows/keypad.cpp
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overlay/windows/log.cpp
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overlay/windows/log.cpp
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overlay/windows/midi.cpp
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overlay/windows/midi.cpp
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overlay/windows/obs.cpp
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overlay/windows/obs_websocket.cpp
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overlay/windows/patch_manager.cpp
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overlay/windows/patch_manager.cpp
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overlay/windows/popn_sub.cpp
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overlay/windows/popn_sub.cpp
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overlay/windows/wnd_manager.cpp
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overlay/windows/wnd_manager.cpp
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# external
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external/easywsclient/easywsclient.cpp
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# rawinput
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# rawinput
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rawinput/rawinput.cpp
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rawinput/rawinput.cpp
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rawinput/sextet.cpp
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rawinput/sextet.cpp
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+552
@@ -0,0 +1,552 @@
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// This code comes from:
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// https://github.com/dhbaird/easywsclient
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//
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// To get the latest version:
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// wget https://raw.github.com/dhbaird/easywsclient/master/easywsclient.hpp
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// wget https://raw.github.com/dhbaird/easywsclient/master/easywsclient.cpp
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#include "easywsclient.hpp"
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#ifdef _WIN32
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#ifndef WIN32_LEAN_AND_MEAN
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#define WIN32_LEAN_AND_MEAN
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#endif
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#include <winsock2.h>
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#include <ws2tcpip.h>
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#pragma comment( lib, "ws2_32" )
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <vector>
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#include <string>
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typedef SOCKET socket_t;
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#ifndef _SSIZE_T_DEFINED
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typedef int ssize_t;
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#define _SSIZE_T_DEFINED
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#endif
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#ifndef _SOCKET_T_DEFINED
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typedef SOCKET socket_t;
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#define _SOCKET_T_DEFINED
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#endif
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#if defined(_MSC_VER) && !defined(snprintf)
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#define snprintf _snprintf_s
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#endif
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#include <stdint.h>
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#define socketerrno WSAGetLastError()
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#define SOCKET_EAGAIN_EINPROGRESS WSAEINPROGRESS
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#define SOCKET_EWOULDBLOCK WSAEWOULDBLOCK
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#else
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#include <fcntl.h>
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#include <netdb.h>
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#include <netinet/tcp.h>
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#include <stdint.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <sys/socket.h>
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#include <sys/time.h>
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#include <sys/types.h>
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#include <unistd.h>
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#include <string>
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#include <vector>
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#include <errno.h>
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typedef int socket_t;
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#ifndef INVALID_SOCKET
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#define INVALID_SOCKET (-1)
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#endif
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#ifndef SOCKET_ERROR
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#define SOCKET_ERROR (-1)
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#endif
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#define closesocket(s) ::close(s)
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#include <errno.h>
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#define socketerrno errno
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#define SOCKET_EAGAIN_EINPROGRESS EAGAIN
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#define SOCKET_EWOULDBLOCK EWOULDBLOCK
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#endif
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#include <vector>
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#include <string>
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#include <stdarg.h>
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#include "util/logging.h"
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// When false, easywsclient's diagnostics are suppressed. The host application
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// opts in by setting this flag (see obs_websocket.cpp).
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bool EASYWSCLIENT_LOGGING_ENABLED = false;
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// Route easywsclient's diagnostic output through the project logger instead of
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// writing to stderr, without editing the upstream source lines below: these two
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// macros redirect fprintf(stderr, ...) / fputs(..., stderr) to log_misc.
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// Only emitted when EASYWSCLIENT_LOGGING_ENABLED is set.
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static inline void easywsclient_logf(const char *fmt, ...) {
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if (!EASYWSCLIENT_LOGGING_ENABLED) {
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return;
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}
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char buf[1024];
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va_list args;
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va_start(args, fmt);
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vsnprintf(buf, sizeof(buf), fmt, args);
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va_end(args);
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// trim trailing newline(s); the logger appends its own
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size_t len = strlen(buf);
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while (len > 0 && (buf[len - 1] == '\n' || buf[len - 1] == '\r')) {
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buf[--len] = '\0';
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}
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log_misc("easywsclient", "{}", buf);
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}
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#define fprintf(stream, ...) easywsclient_logf(__VA_ARGS__)
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#define fputs(str, stream) easywsclient_logf("%s", str)
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using namespace easywsclient;
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namespace { // private module-only namespace
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socket_t hostname_connect(const std::string& hostname, int port) {
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struct addrinfo hints;
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struct addrinfo *result;
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struct addrinfo *p;
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int ret;
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socket_t sockfd = INVALID_SOCKET;
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char sport[16];
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memset(&hints, 0, sizeof(hints));
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hints.ai_family = AF_UNSPEC;
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hints.ai_socktype = SOCK_STREAM;
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snprintf(sport, 16, "%d", port);
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if ((ret = getaddrinfo(hostname.c_str(), sport, &hints, &result)) != 0)
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{
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fprintf(stderr, "getaddrinfo: %s\n", gai_strerror(ret));
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return 1;
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}
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for(p = result; p != NULL; p = p->ai_next)
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{
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sockfd = socket(p->ai_family, p->ai_socktype, p->ai_protocol);
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if (sockfd == INVALID_SOCKET) { continue; }
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if (connect(sockfd, p->ai_addr, p->ai_addrlen) != SOCKET_ERROR) {
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break;
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}
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closesocket(sockfd);
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sockfd = INVALID_SOCKET;
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}
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freeaddrinfo(result);
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return sockfd;
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}
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class _DummyWebSocket : public easywsclient::WebSocket
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{
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public:
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void poll(int timeout) { }
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void send(const std::string& message) { }
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void sendBinary(const std::string& message) { }
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void sendBinary(const std::vector<uint8_t>& message) { }
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void sendPing() { }
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void close() { }
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readyStateValues getReadyState() const { return CLOSED; }
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void _dispatch(Callback_Imp & callable) { }
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void _dispatchBinary(BytesCallback_Imp& callable) { }
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};
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class _RealWebSocket : public easywsclient::WebSocket
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{
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public:
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// http://tools.ietf.org/html/rfc6455#section-5.2 Base Framing Protocol
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//
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// 0 1 2 3
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// 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1
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// +-+-+-+-+-------+-+-------------+-------------------------------+
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// |F|R|R|R| opcode|M| Payload len | Extended payload length |
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// |I|S|S|S| (4) |A| (7) | (16/64) |
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// |N|V|V|V| |S| | (if payload len==126/127) |
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// | |1|2|3| |K| | |
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// +-+-+-+-+-------+-+-------------+ - - - - - - - - - - - - - - - +
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// | Extended payload length continued, if payload len == 127 |
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// + - - - - - - - - - - - - - - - +-------------------------------+
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// | |Masking-key, if MASK set to 1 |
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// +-------------------------------+-------------------------------+
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// | Masking-key (continued) | Payload Data |
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// +-------------------------------- - - - - - - - - - - - - - - - +
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// : Payload Data continued ... :
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// + - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - +
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// | Payload Data continued ... |
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// +---------------------------------------------------------------+
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struct wsheader_type {
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unsigned header_size;
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bool fin;
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bool mask;
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enum opcode_type {
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CONTINUATION = 0x0,
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TEXT_FRAME = 0x1,
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BINARY_FRAME = 0x2,
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CLOSE = 8,
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PING = 9,
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PONG = 0xa,
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} opcode;
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int N0;
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uint64_t N;
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uint8_t masking_key[4];
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};
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std::vector<uint8_t> rxbuf;
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std::vector<uint8_t> txbuf;
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std::vector<uint8_t> receivedData;
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socket_t sockfd;
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readyStateValues readyState;
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bool useMask;
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bool isRxBad;
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_RealWebSocket(socket_t sockfd, bool useMask) : sockfd(sockfd), readyState(OPEN), useMask(useMask), isRxBad(false) {
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}
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readyStateValues getReadyState() const {
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return readyState;
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}
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void poll(int timeout) { // timeout in milliseconds
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if (readyState == CLOSED) {
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if (timeout > 0) {
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timeval tv = { timeout/1000, (timeout%1000) * 1000 };
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select(0, NULL, NULL, NULL, &tv);
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}
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return;
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}
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if (timeout != 0) {
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fd_set rfds;
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fd_set wfds;
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timeval tv = { timeout/1000, (timeout%1000) * 1000 };
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FD_ZERO(&rfds);
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FD_ZERO(&wfds);
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FD_SET(sockfd, &rfds);
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if (txbuf.size()) { FD_SET(sockfd, &wfds); }
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select(sockfd + 1, &rfds, &wfds, NULL, timeout > 0 ? &tv : NULL);
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}
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while (true) {
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// FD_ISSET(0, &rfds) will be true
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int N = rxbuf.size();
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ssize_t ret;
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rxbuf.resize(N + 1500);
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ret = recv(sockfd, (char*)&rxbuf[0] + N, 1500, 0);
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if (false) { }
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|
else if (ret < 0 && (socketerrno == SOCKET_EWOULDBLOCK || socketerrno == SOCKET_EAGAIN_EINPROGRESS)) {
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rxbuf.resize(N);
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break;
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}
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else if (ret <= 0) {
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rxbuf.resize(N);
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closesocket(sockfd);
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readyState = CLOSED;
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fputs(ret < 0 ? "Connection error!\n" : "Connection closed!\n", stderr);
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|
break;
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}
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|
else {
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rxbuf.resize(N + ret);
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|
}
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|
}
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|
while (txbuf.size()) {
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int ret = ::send(sockfd, (char*)&txbuf[0], txbuf.size(), 0);
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|
if (false) { } // ??
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|
else if (ret < 0 && (socketerrno == SOCKET_EWOULDBLOCK || socketerrno == SOCKET_EAGAIN_EINPROGRESS)) {
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|
break;
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|
}
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|
else if (ret <= 0) {
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|
closesocket(sockfd);
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|
readyState = CLOSED;
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fputs(ret < 0 ? "Connection error!\n" : "Connection closed!\n", stderr);
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|
break;
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|
}
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|
else {
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|
txbuf.erase(txbuf.begin(), txbuf.begin() + ret);
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|
}
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||||||
|
}
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|
if (!txbuf.size() && readyState == CLOSING) {
|
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|
closesocket(sockfd);
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||||||
|
readyState = CLOSED;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
virtual void _dispatch(Callback_Imp & callable) {
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|
struct CallbackAdapter : public BytesCallback_Imp
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|
// Adapt void(const std::string<uint8_t>&) to void(const std::string&)
|
||||||
|
{
|
||||||
|
Callback_Imp& callable;
|
||||||
|
CallbackAdapter(Callback_Imp& callable) : callable(callable) { }
|
||||||
|
void operator()(const std::vector<uint8_t>& message) {
|
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|
std::string stringMessage(message.begin(), message.end());
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|
callable(stringMessage);
|
||||||
|
}
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||||||
|
};
|
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|
CallbackAdapter bytesCallback(callable);
|
||||||
|
_dispatchBinary(bytesCallback);
|
||||||
|
}
|
||||||
|
|
||||||
|
virtual void _dispatchBinary(BytesCallback_Imp& callable) {
|
||||||
|
// TODO: consider acquiring a lock on rxbuf...
|
||||||
|
while (true) {
|
||||||
|
wsheader_type ws;
|
||||||
|
if (rxbuf.size() < 2) { return; /* Need at least 2 */ }
|
||||||
|
const uint8_t * data = (uint8_t *) &rxbuf[0]; // peek, but don't consume
|
||||||
|
ws.fin = (data[0] & 0x80) == 0x80;
|
||||||
|
ws.opcode = (wsheader_type::opcode_type) (data[0] & 0x0f);
|
||||||
|
ws.mask = (data[1] & 0x80) == 0x80;
|
||||||
|
ws.N0 = (data[1] & 0x7f);
|
||||||
|
ws.header_size = 2 + (ws.N0 == 126? 2 : 0) + (ws.N0 == 127? 8 : 0) + (ws.mask? 4 : 0);
|
||||||
|
if (rxbuf.size() < ws.header_size) { return; /* Need: ws.header_size - rxbuf.size() */ }
|
||||||
|
int i = 0;
|
||||||
|
if (ws.N0 < 126) {
|
||||||
|
ws.N = ws.N0;
|
||||||
|
i = 2;
|
||||||
|
}
|
||||||
|
else if (ws.N0 == 126) {
|
||||||
|
ws.N = 0;
|
||||||
|
ws.N |= ((uint64_t) data[2]) << 8;
|
||||||
|
ws.N |= ((uint64_t) data[3]) << 0;
|
||||||
|
i = 4;
|
||||||
|
}
|
||||||
|
else if (ws.N0 == 127) {
|
||||||
|
ws.N = 0;
|
||||||
|
ws.N |= ((uint64_t) data[2]) << 56;
|
||||||
|
ws.N |= ((uint64_t) data[3]) << 48;
|
||||||
|
ws.N |= ((uint64_t) data[4]) << 40;
|
||||||
|
ws.N |= ((uint64_t) data[5]) << 32;
|
||||||
|
ws.N |= ((uint64_t) data[6]) << 24;
|
||||||
|
ws.N |= ((uint64_t) data[7]) << 16;
|
||||||
|
ws.N |= ((uint64_t) data[8]) << 8;
|
||||||
|
ws.N |= ((uint64_t) data[9]) << 0;
|
||||||
|
i = 10;
|
||||||
|
}
|
||||||
|
if (ws.mask) {
|
||||||
|
ws.masking_key[0] = ((uint8_t) data[i+0]) << 0;
|
||||||
|
ws.masking_key[1] = ((uint8_t) data[i+1]) << 0;
|
||||||
|
ws.masking_key[2] = ((uint8_t) data[i+2]) << 0;
|
||||||
|
ws.masking_key[3] = ((uint8_t) data[i+3]) << 0;
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
ws.masking_key[0] = 0;
|
||||||
|
ws.masking_key[1] = 0;
|
||||||
|
ws.masking_key[2] = 0;
|
||||||
|
ws.masking_key[3] = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Note: The checks above should hopefully ensure this addition
|
||||||
|
// cannot overflow:
|
||||||
|
if (rxbuf.size() < ws.header_size+ws.N) { return; /* Need: ws.header_size+ws.N - rxbuf.size() */ }
|
||||||
|
|
||||||
|
// We got a whole message, now do something with it:
|
||||||
|
if (false) { }
|
||||||
|
else if (
|
||||||
|
ws.opcode == wsheader_type::TEXT_FRAME
|
||||||
|
|| ws.opcode == wsheader_type::BINARY_FRAME
|
||||||
|
|| ws.opcode == wsheader_type::CONTINUATION
|
||||||
|
) {
|
||||||
|
if (ws.mask) { for (size_t i = 0; i != ws.N; ++i) { rxbuf[i+ws.header_size] ^= ws.masking_key[i&0x3]; } }
|
||||||
|
receivedData.insert(receivedData.end(), rxbuf.begin()+ws.header_size, rxbuf.begin()+ws.header_size+(size_t)ws.N);// just feed
|
||||||
|
if (ws.fin) {
|
||||||
|
callable((const std::vector<uint8_t>) receivedData);
|
||||||
|
receivedData.erase(receivedData.begin(), receivedData.end());
|
||||||
|
std::vector<uint8_t> ().swap(receivedData);// free memory
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else if (ws.opcode == wsheader_type::PING) {
|
||||||
|
if (ws.mask) { for (size_t i = 0; i != ws.N; ++i) { rxbuf[i+ws.header_size] ^= ws.masking_key[i&0x3]; } }
|
||||||
|
std::string data(rxbuf.begin()+ws.header_size, rxbuf.begin()+ws.header_size+(size_t)ws.N);
|
||||||
|
sendData(wsheader_type::PONG, data.size(), data.begin(), data.end());
|
||||||
|
}
|
||||||
|
else if (ws.opcode == wsheader_type::PONG) { }
|
||||||
|
else if (ws.opcode == wsheader_type::CLOSE) { close(); }
|
||||||
|
else { fprintf(stderr, "ERROR: Got unexpected WebSocket message.\n"); close(); }
|
||||||
|
|
||||||
|
rxbuf.erase(rxbuf.begin(), rxbuf.begin() + ws.header_size+(size_t)ws.N);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void sendPing() {
|
||||||
|
std::string empty;
|
||||||
|
sendData(wsheader_type::PING, empty.size(), empty.begin(), empty.end());
|
||||||
|
}
|
||||||
|
|
||||||
|
void send(const std::string& message) {
|
||||||
|
sendData(wsheader_type::TEXT_FRAME, message.size(), message.begin(), message.end());
|
||||||
|
}
|
||||||
|
|
||||||
|
void sendBinary(const std::string& message) {
|
||||||
|
sendData(wsheader_type::BINARY_FRAME, message.size(), message.begin(), message.end());
|
||||||
|
}
|
||||||
|
|
||||||
|
void sendBinary(const std::vector<uint8_t>& message) {
|
||||||
|
sendData(wsheader_type::BINARY_FRAME, message.size(), message.begin(), message.end());
|
||||||
|
}
|
||||||
|
|
||||||
|
template<class Iterator>
|
||||||
|
void sendData(wsheader_type::opcode_type type, uint64_t message_size, Iterator message_begin, Iterator message_end) {
|
||||||
|
// TODO:
|
||||||
|
// Masking key should (must) be derived from a high quality random
|
||||||
|
// number generator, to mitigate attacks on non-WebSocket friendly
|
||||||
|
// middleware:
|
||||||
|
const uint8_t masking_key[4] = { 0x12, 0x34, 0x56, 0x78 };
|
||||||
|
// TODO: consider acquiring a lock on txbuf...
|
||||||
|
if (readyState == CLOSING || readyState == CLOSED) { return; }
|
||||||
|
std::vector<uint8_t> header;
|
||||||
|
header.assign(2 + (message_size >= 126 ? 2 : 0) + (message_size >= 65536 ? 6 : 0) + (useMask ? 4 : 0), 0);
|
||||||
|
header[0] = 0x80 | type;
|
||||||
|
if (false) { }
|
||||||
|
else if (message_size < 126) {
|
||||||
|
header[1] = (message_size & 0xff) | (useMask ? 0x80 : 0);
|
||||||
|
if (useMask) {
|
||||||
|
header[2] = masking_key[0];
|
||||||
|
header[3] = masking_key[1];
|
||||||
|
header[4] = masking_key[2];
|
||||||
|
header[5] = masking_key[3];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else if (message_size < 65536) {
|
||||||
|
header[1] = 126 | (useMask ? 0x80 : 0);
|
||||||
|
header[2] = (message_size >> 8) & 0xff;
|
||||||
|
header[3] = (message_size >> 0) & 0xff;
|
||||||
|
if (useMask) {
|
||||||
|
header[4] = masking_key[0];
|
||||||
|
header[5] = masking_key[1];
|
||||||
|
header[6] = masking_key[2];
|
||||||
|
header[7] = masking_key[3];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else { // TODO: run coverage testing here
|
||||||
|
header[1] = 127 | (useMask ? 0x80 : 0);
|
||||||
|
header[2] = (message_size >> 56) & 0xff;
|
||||||
|
header[3] = (message_size >> 48) & 0xff;
|
||||||
|
header[4] = (message_size >> 40) & 0xff;
|
||||||
|
header[5] = (message_size >> 32) & 0xff;
|
||||||
|
header[6] = (message_size >> 24) & 0xff;
|
||||||
|
header[7] = (message_size >> 16) & 0xff;
|
||||||
|
header[8] = (message_size >> 8) & 0xff;
|
||||||
|
header[9] = (message_size >> 0) & 0xff;
|
||||||
|
if (useMask) {
|
||||||
|
header[10] = masking_key[0];
|
||||||
|
header[11] = masking_key[1];
|
||||||
|
header[12] = masking_key[2];
|
||||||
|
header[13] = masking_key[3];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
// N.B. - txbuf will keep growing until it can be transmitted over the socket:
|
||||||
|
txbuf.insert(txbuf.end(), header.begin(), header.end());
|
||||||
|
txbuf.insert(txbuf.end(), message_begin, message_end);
|
||||||
|
if (useMask) {
|
||||||
|
size_t message_offset = txbuf.size() - message_size;
|
||||||
|
for (size_t i = 0; i != message_size; ++i) {
|
||||||
|
txbuf[message_offset + i] ^= masking_key[i&0x3];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void close() {
|
||||||
|
if(readyState == CLOSING || readyState == CLOSED) { return; }
|
||||||
|
readyState = CLOSING;
|
||||||
|
uint8_t closeFrame[6] = {0x88, 0x80, 0x00, 0x00, 0x00, 0x00}; // last 4 bytes are a masking key
|
||||||
|
std::vector<uint8_t> header(closeFrame, closeFrame+6);
|
||||||
|
txbuf.insert(txbuf.end(), header.begin(), header.end());
|
||||||
|
}
|
||||||
|
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
easywsclient::WebSocket::pointer from_url(const std::string& url, bool useMask, const std::string& origin) {
|
||||||
|
char host[512];
|
||||||
|
int port;
|
||||||
|
char path[512];
|
||||||
|
if (url.size() >= 512) {
|
||||||
|
fprintf(stderr, "ERROR: url size limit exceeded: %s\n", url.c_str());
|
||||||
|
return NULL;
|
||||||
|
}
|
||||||
|
if (origin.size() >= 200) {
|
||||||
|
fprintf(stderr, "ERROR: origin size limit exceeded: %s\n", origin.c_str());
|
||||||
|
return NULL;
|
||||||
|
}
|
||||||
|
if (false) { }
|
||||||
|
else if (sscanf(url.c_str(), "ws://%[^:/]:%d/%s", host, &port, path) == 3) {
|
||||||
|
}
|
||||||
|
else if (sscanf(url.c_str(), "ws://%[^:/]/%s", host, path) == 2) {
|
||||||
|
port = 80;
|
||||||
|
}
|
||||||
|
else if (sscanf(url.c_str(), "ws://%[^:/]:%d", host, &port) == 2) {
|
||||||
|
path[0] = '\0';
|
||||||
|
}
|
||||||
|
else if (sscanf(url.c_str(), "ws://%[^:/]", host) == 1) {
|
||||||
|
port = 80;
|
||||||
|
path[0] = '\0';
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
fprintf(stderr, "ERROR: Could not parse WebSocket url: %s\n", url.c_str());
|
||||||
|
return NULL;
|
||||||
|
}
|
||||||
|
//fprintf(stderr, "easywsclient: connecting: host=%s port=%d path=/%s\n", host, port, path);
|
||||||
|
socket_t sockfd = hostname_connect(host, port);
|
||||||
|
if (sockfd == INVALID_SOCKET) {
|
||||||
|
fprintf(stderr, "Unable to connect to %s:%d\n", host, port);
|
||||||
|
return NULL;
|
||||||
|
}
|
||||||
|
{
|
||||||
|
// XXX: this should be done non-blocking,
|
||||||
|
char line[1024];
|
||||||
|
int status;
|
||||||
|
int i;
|
||||||
|
snprintf(line, 1024, "GET /%s HTTP/1.1\r\n", path); ::send(sockfd, line, strlen(line), 0);
|
||||||
|
if (port == 80) {
|
||||||
|
snprintf(line, 1024, "Host: %s\r\n", host); ::send(sockfd, line, strlen(line), 0);
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
snprintf(line, 1024, "Host: %s:%d\r\n", host, port); ::send(sockfd, line, strlen(line), 0);
|
||||||
|
}
|
||||||
|
snprintf(line, 1024, "Upgrade: websocket\r\n"); ::send(sockfd, line, strlen(line), 0);
|
||||||
|
snprintf(line, 1024, "Connection: Upgrade\r\n"); ::send(sockfd, line, strlen(line), 0);
|
||||||
|
if (!origin.empty()) {
|
||||||
|
snprintf(line, 1024, "Origin: %s\r\n", origin.c_str()); ::send(sockfd, line, strlen(line), 0);
|
||||||
|
}
|
||||||
|
snprintf(line, 1024, "Sec-WebSocket-Key: x3JJHMbDL1EzLkh9GBhXDw==\r\n"); ::send(sockfd, line, strlen(line), 0);
|
||||||
|
snprintf(line, 1024, "Sec-WebSocket-Version: 13\r\n"); ::send(sockfd, line, strlen(line), 0);
|
||||||
|
snprintf(line, 1024, "\r\n"); ::send(sockfd, line, strlen(line), 0);
|
||||||
|
for (i = 0; i < 2 || (i < 1023 && line[i-2] != '\r' && line[i-1] != '\n'); ++i) { if (recv(sockfd, line+i, 1, 0) == 0) { return NULL; } }
|
||||||
|
line[i] = 0;
|
||||||
|
if (i == 1023) { fprintf(stderr, "ERROR: Got invalid status line connecting to: %s\n", url.c_str()); return NULL; }
|
||||||
|
if (sscanf(line, "HTTP/1.1 %d", &status) != 1 || status != 101) { fprintf(stderr, "ERROR: Got bad status connecting to %s: %s", url.c_str(), line); return NULL; }
|
||||||
|
// TODO: verify response headers,
|
||||||
|
while (true) {
|
||||||
|
for (i = 0; i < 2 || (i < 1023 && line[i-2] != '\r' && line[i-1] != '\n'); ++i) { if (recv(sockfd, line+i, 1, 0) == 0) { return NULL; } }
|
||||||
|
if (line[0] == '\r' && line[1] == '\n') { break; }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
int flag = 1;
|
||||||
|
setsockopt(sockfd, IPPROTO_TCP, TCP_NODELAY, (char*) &flag, sizeof(flag)); // Disable Nagle's algorithm
|
||||||
|
#ifdef _WIN32
|
||||||
|
u_long on = 1;
|
||||||
|
ioctlsocket(sockfd, FIONBIO, &on);
|
||||||
|
#else
|
||||||
|
fcntl(sockfd, F_SETFL, O_NONBLOCK);
|
||||||
|
#endif
|
||||||
|
//fprintf(stderr, "Connected to: %s\n", url.c_str());
|
||||||
|
return easywsclient::WebSocket::pointer(new _RealWebSocket(sockfd, useMask));
|
||||||
|
}
|
||||||
|
|
||||||
|
} // end of module-only namespace
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
namespace easywsclient {
|
||||||
|
|
||||||
|
WebSocket::pointer WebSocket::create_dummy() {
|
||||||
|
static pointer dummy = pointer(new _DummyWebSocket);
|
||||||
|
return dummy;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
WebSocket::pointer WebSocket::from_url(const std::string& url, const std::string& origin) {
|
||||||
|
return ::from_url(url, true, origin);
|
||||||
|
}
|
||||||
|
|
||||||
|
WebSocket::pointer WebSocket::from_url_no_mask(const std::string& url, const std::string& origin) {
|
||||||
|
return ::from_url(url, false, origin);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
} // namespace easywsclient
|
||||||
@@ -0,0 +1,73 @@
|
|||||||
|
#ifndef EASYWSCLIENT_HPP_20120819_MIOFVASDTNUASZDQPLFD
|
||||||
|
#define EASYWSCLIENT_HPP_20120819_MIOFVASDTNUASZDQPLFD
|
||||||
|
|
||||||
|
// This code comes from:
|
||||||
|
// https://github.com/dhbaird/easywsclient
|
||||||
|
//
|
||||||
|
// To get the latest version:
|
||||||
|
// wget https://raw.github.com/dhbaird/easywsclient/master/easywsclient.hpp
|
||||||
|
// wget https://raw.github.com/dhbaird/easywsclient/master/easywsclient.cpp
|
||||||
|
|
||||||
|
#include <string>
|
||||||
|
#include <vector>
|
||||||
|
#include <cstdint>
|
||||||
|
|
||||||
|
namespace easywsclient {
|
||||||
|
|
||||||
|
struct Callback_Imp { virtual void operator()(const std::string& message) = 0; };
|
||||||
|
struct BytesCallback_Imp { virtual void operator()(const std::vector<uint8_t>& message) = 0; };
|
||||||
|
|
||||||
|
class WebSocket {
|
||||||
|
public:
|
||||||
|
typedef WebSocket * pointer;
|
||||||
|
typedef enum readyStateValues { CLOSING, CLOSED, CONNECTING, OPEN } readyStateValues;
|
||||||
|
|
||||||
|
// Factories:
|
||||||
|
static pointer create_dummy();
|
||||||
|
static pointer from_url(const std::string& url, const std::string& origin = std::string());
|
||||||
|
static pointer from_url_no_mask(const std::string& url, const std::string& origin = std::string());
|
||||||
|
|
||||||
|
// Interfaces:
|
||||||
|
virtual ~WebSocket() { }
|
||||||
|
virtual void poll(int timeout = 0) = 0; // timeout in milliseconds
|
||||||
|
virtual void send(const std::string& message) = 0;
|
||||||
|
virtual void sendBinary(const std::string& message) = 0;
|
||||||
|
virtual void sendBinary(const std::vector<uint8_t>& message) = 0;
|
||||||
|
virtual void sendPing() = 0;
|
||||||
|
virtual void close() = 0;
|
||||||
|
virtual readyStateValues getReadyState() const = 0;
|
||||||
|
|
||||||
|
template<class Callable>
|
||||||
|
void dispatch(Callable callable)
|
||||||
|
// For callbacks that accept a string argument.
|
||||||
|
{ // N.B. this is compatible with both C++11 lambdas, functors and C function pointers
|
||||||
|
struct _Callback : public Callback_Imp {
|
||||||
|
Callable& callable;
|
||||||
|
_Callback(Callable& callable) : callable(callable) { }
|
||||||
|
void operator()(const std::string& message) { callable(message); }
|
||||||
|
};
|
||||||
|
_Callback callback(callable);
|
||||||
|
_dispatch(callback);
|
||||||
|
}
|
||||||
|
|
||||||
|
template<class Callable>
|
||||||
|
void dispatchBinary(Callable callable)
|
||||||
|
// For callbacks that accept a std::vector<uint8_t> argument.
|
||||||
|
{ // N.B. this is compatible with both C++11 lambdas, functors and C function pointers
|
||||||
|
struct _Callback : public BytesCallback_Imp {
|
||||||
|
Callable& callable;
|
||||||
|
_Callback(Callable& callable) : callable(callable) { }
|
||||||
|
void operator()(const std::vector<uint8_t>& message) { callable(message); }
|
||||||
|
};
|
||||||
|
_Callback callback(callable);
|
||||||
|
_dispatchBinary(callback);
|
||||||
|
}
|
||||||
|
|
||||||
|
protected:
|
||||||
|
virtual void _dispatch(Callback_Imp& callable) = 0;
|
||||||
|
virtual void _dispatchBinary(BytesCallback_Imp& callable) = 0;
|
||||||
|
};
|
||||||
|
|
||||||
|
} // namespace easywsclient
|
||||||
|
|
||||||
|
#endif /* EASYWSCLIENT_HPP_20120819_MIOFVASDTNUASZDQPLFD */
|
||||||
@@ -474,6 +474,8 @@ namespace games {
|
|||||||
vkey_defaults.push_back(VK_F12);
|
vkey_defaults.push_back(VK_F12);
|
||||||
names.emplace_back("Toggle Camera Control");
|
names.emplace_back("Toggle Camera Control");
|
||||||
vkey_defaults.push_back(0xFF);
|
vkey_defaults.push_back(0xFF);
|
||||||
|
names.emplace_back("Toggle OBS Control");
|
||||||
|
vkey_defaults.push_back(0xFF);
|
||||||
names.emplace_back("Player 1 PIN Macro");
|
names.emplace_back("Player 1 PIN Macro");
|
||||||
vkey_defaults.push_back(0xFF);
|
vkey_defaults.push_back(0xFF);
|
||||||
names.emplace_back("Player 2 PIN Macro");
|
names.emplace_back("Player 2 PIN Macro");
|
||||||
|
|||||||
@@ -23,6 +23,7 @@ namespace games {
|
|||||||
ToggleScreenResize,
|
ToggleScreenResize,
|
||||||
ToggleFps,
|
ToggleFps,
|
||||||
ToggleCameraControl,
|
ToggleCameraControl,
|
||||||
|
ToggleOBSControl,
|
||||||
TriggerPinMacroP1,
|
TriggerPinMacroP1,
|
||||||
TriggerPinMacroP2,
|
TriggerPinMacroP2,
|
||||||
ScreenResize,
|
ScreenResize,
|
||||||
|
|||||||
@@ -102,6 +102,7 @@
|
|||||||
#include "overlay/notifications.h"
|
#include "overlay/notifications.h"
|
||||||
#include "overlay/windows/patch_manager.h"
|
#include "overlay/windows/patch_manager.h"
|
||||||
#include "overlay/windows/iidx_seg.h"
|
#include "overlay/windows/iidx_seg.h"
|
||||||
|
#include "overlay/windows/obs.h"
|
||||||
#include "rawinput/rawinput.h"
|
#include "rawinput/rawinput.h"
|
||||||
#include "rawinput/touch.h"
|
#include "rawinput/touch.h"
|
||||||
#include "reader/reader.h"
|
#include "reader/reader.h"
|
||||||
@@ -1437,6 +1438,26 @@ int main_implementation(int argc, char *argv[]) {
|
|||||||
cfg::CONFIGURATOR_FORCE_SOFTWARE_RENDER = true;
|
cfg::CONFIGURATOR_FORCE_SOFTWARE_RENDER = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// OBS WebSocket overlay settings
|
||||||
|
if (options[launcher::Options::OBSWebSocketEnabled].value_bool()) {
|
||||||
|
overlay::windows::OBS_CONTROL_ENABLED = true;
|
||||||
|
}
|
||||||
|
if (options[launcher::Options::OBSWebSocketHost].is_active()) {
|
||||||
|
overlay::windows::OBS_CONTROL_HOST = options[launcher::Options::OBSWebSocketHost].value_text();
|
||||||
|
}
|
||||||
|
if (options[launcher::Options::OBSWebSocketPort].is_active()) {
|
||||||
|
const auto obs_port = options[launcher::Options::OBSWebSocketPort].value_uint32();
|
||||||
|
if (obs_port > 0 && obs_port <= 65535) {
|
||||||
|
overlay::windows::OBS_CONTROL_PORT = static_cast<uint16_t>(obs_port);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (options[launcher::Options::OBSWebSocketPassword].is_active()) {
|
||||||
|
overlay::windows::OBS_CONTROL_PASSWORD = options[launcher::Options::OBSWebSocketPassword].value_text();
|
||||||
|
}
|
||||||
|
if (options[launcher::Options::OBSWebSocketDebug].value_bool()) {
|
||||||
|
overlay::windows::OBS_CONTROL_DEBUG = true;
|
||||||
|
}
|
||||||
|
|
||||||
// API debugging
|
// API debugging
|
||||||
if (api_debug && !cfg::CONFIGURATOR_STANDALONE) {
|
if (api_debug && !cfg::CONFIGURATOR_STANDALONE) {
|
||||||
API_CONTROLLER = std::make_unique<api::Controller>(api_port, api_pass, api_pretty);
|
API_CONTROLLER = std::make_unique<api::Controller>(api_port, api_pass, api_pretty);
|
||||||
|
|||||||
@@ -52,6 +52,7 @@ static const std::vector<std::string> CATEGORY_ORDER_NETWORK = {
|
|||||||
static const std::vector<std::string> CATEGORY_ORDER_OVERLAY = {
|
static const std::vector<std::string> CATEGORY_ORDER_OVERLAY = {
|
||||||
"General Overlay",
|
"General Overlay",
|
||||||
"Game Overlay",
|
"Game Overlay",
|
||||||
|
"OBS Control",
|
||||||
};
|
};
|
||||||
|
|
||||||
static const std::vector<std::string> CATEGORY_ORDER_ADVANCED = {
|
static const std::vector<std::string> CATEGORY_ORDER_ADVANCED = {
|
||||||
@@ -3201,6 +3202,51 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
|
|||||||
.type = OptionType::Bool,
|
.type = OptionType::Bool,
|
||||||
.category = "Development",
|
.category = "Development",
|
||||||
},
|
},
|
||||||
|
{
|
||||||
|
// OBSWebSocketEnabled
|
||||||
|
.title = "OBS WebSocket Enable",
|
||||||
|
.name = "obsenable",
|
||||||
|
.desc = "Enables the in-game OBS Control overlay and its connection to the OBS Studio "
|
||||||
|
"obs-websocket (v5) server.",
|
||||||
|
.type = OptionType::Bool,
|
||||||
|
.category = "OBS Control",
|
||||||
|
},
|
||||||
|
{
|
||||||
|
// OBSWebSocketHost
|
||||||
|
.title = "OBS WebSocket Host",
|
||||||
|
.name = "obshost",
|
||||||
|
.desc = "Host name or IP address of the OBS Studio obs-websocket (v5) server used by "
|
||||||
|
"the in-game OBS Control overlay. Defaults to 127.0.0.1 when left empty.",
|
||||||
|
.type = OptionType::Text,
|
||||||
|
.category = "OBS Control",
|
||||||
|
},
|
||||||
|
{
|
||||||
|
// OBSWebSocketPort
|
||||||
|
.title = "OBS WebSocket Port",
|
||||||
|
.name = "obsport",
|
||||||
|
.desc = "Port of the OBS Studio obs-websocket (v5) server. Defaults to 4455 when left empty.",
|
||||||
|
.type = OptionType::Integer,
|
||||||
|
.category = "OBS Control",
|
||||||
|
},
|
||||||
|
{
|
||||||
|
// OBSWebSocketPassword
|
||||||
|
.title = "OBS WebSocket Password",
|
||||||
|
.name = "obspass",
|
||||||
|
.desc = "Password for the OBS Studio obs-websocket (v5) server. Leave empty if "
|
||||||
|
"authentication is disabled in OBS.",
|
||||||
|
.type = OptionType::Text,
|
||||||
|
.category = "OBS Control",
|
||||||
|
.sensitive = true,
|
||||||
|
},
|
||||||
|
{
|
||||||
|
// OBSWebSocketDebug
|
||||||
|
.title = "OBS WebSocket Debug",
|
||||||
|
.name = "obsdebug",
|
||||||
|
.desc = "Writes the OBS WebSocket client's internal connection diagnostics to the log. "
|
||||||
|
"Only enable this when troubleshooting connection problems.",
|
||||||
|
.type = OptionType::Bool,
|
||||||
|
.category = "OBS Control",
|
||||||
|
},
|
||||||
};
|
};
|
||||||
|
|
||||||
const std::vector<std::string> &launcher::get_categories(Options::OptionsCategory category) {
|
const std::vector<std::string> &launcher::get_categories(Options::OptionsCategory category) {
|
||||||
|
|||||||
@@ -305,7 +305,12 @@ namespace launcher {
|
|||||||
DisableHighResTimer,
|
DisableHighResTimer,
|
||||||
EnableICMPHook,
|
EnableICMPHook,
|
||||||
AutoElevate,
|
AutoElevate,
|
||||||
CfgForceSoftwareRender
|
CfgForceSoftwareRender,
|
||||||
|
OBSWebSocketEnabled,
|
||||||
|
OBSWebSocketHost,
|
||||||
|
OBSWebSocketPort,
|
||||||
|
OBSWebSocketPassword,
|
||||||
|
OBSWebSocketDebug
|
||||||
};
|
};
|
||||||
|
|
||||||
enum class OptionsCategory {
|
enum class OptionsCategory {
|
||||||
|
|||||||
@@ -1327,6 +1327,28 @@ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|||||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||||
SOFTWARE.
|
SOFTWARE.
|
||||||
|
|
||||||
|
easywsclient (MIT)
|
||||||
|
-------------------------------------------
|
||||||
|
Copyright (c) 2012 Dhruv Matani, Daniel Baird
|
||||||
|
|
||||||
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||||
|
of this software and associated documentation files (the "Software"), to deal
|
||||||
|
in the Software without restriction, including without limitation the rights
|
||||||
|
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||||
|
copies of the Software, and to permit persons to whom the Software is
|
||||||
|
furnished to do so, subject to the following conditions:
|
||||||
|
|
||||||
|
The above copyright notice and this permission notice shall be included in all
|
||||||
|
copies or substantial portions of the Software.
|
||||||
|
|
||||||
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||||
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||||
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||||
|
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||||
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||||
|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||||
|
SOFTWARE.
|
||||||
|
|
||||||
Contributions
|
Contributions
|
||||||
-------------------------------------------
|
-------------------------------------------
|
||||||
cardio - Felix - MIT License
|
cardio - Felix - MIT License
|
||||||
|
|||||||
@@ -1,4 +1,5 @@
|
|||||||
#include "extensions.h"
|
#include "extensions.h"
|
||||||
|
#include <algorithm>
|
||||||
#include <cmath>
|
#include <cmath>
|
||||||
|
|
||||||
#include "external/imgui/imgui.h"
|
#include "external/imgui/imgui.h"
|
||||||
@@ -161,6 +162,19 @@ namespace ImGui {
|
|||||||
return clicked;
|
return clicked;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
bool ColoredButton(const char* label, const ImVec4& base, const ImVec2& size) {
|
||||||
|
const auto brighten = [](const ImVec4& c, float d) {
|
||||||
|
return ImVec4((std::min)(c.x + d, 1.0f), (std::min)(c.y + d, 1.0f),
|
||||||
|
(std::min)(c.z + d, 1.0f), c.w);
|
||||||
|
};
|
||||||
|
ImGui::PushStyleColor(ImGuiCol_Button, base);
|
||||||
|
ImGui::PushStyleColor(ImGuiCol_ButtonHovered, brighten(base, 0.12f));
|
||||||
|
ImGui::PushStyleColor(ImGuiCol_ButtonActive, brighten(base, 0.22f));
|
||||||
|
const bool clicked = ImGui::Button(label, size);
|
||||||
|
ImGui::PopStyleColor(3);
|
||||||
|
return clicked;
|
||||||
|
}
|
||||||
|
|
||||||
bool ClearButton(const std::string& tooltip) {
|
bool ClearButton(const std::string& tooltip) {
|
||||||
ImGui::PushID(tooltip.c_str());
|
ImGui::PushID(tooltip.c_str());
|
||||||
// same colors as a checkbox
|
// same colors as a checkbox
|
||||||
|
|||||||
@@ -22,6 +22,11 @@ namespace ImGui {
|
|||||||
bool ClearButton(const std::string& tooltip);
|
bool ClearButton(const std::string& tooltip);
|
||||||
void HighlightTableRowOnHover();
|
void HighlightTableRowOnHover();
|
||||||
|
|
||||||
|
// a Button with the given base fill color; the hovered/active shades are
|
||||||
|
// derived by brightening the base. size defaults to auto (fit the label).
|
||||||
|
bool ColoredButton(const char* label, const ImVec4& base,
|
||||||
|
const ImVec2& size = ImVec2(0, 0));
|
||||||
|
|
||||||
// Config tab bar with extra label padding and uniform, centered tab widths.
|
// Config tab bar with extra label padding and uniform, centered tab widths.
|
||||||
// Wrap items in BeginPaddedTabItem between BeginPaddedTabBar/EndTabBar.
|
// Wrap items in BeginPaddedTabItem between BeginPaddedTabBar/EndTabBar.
|
||||||
bool BeginPaddedTabBar(const char* str_id, ImGuiTabBarFlags flags = 0);
|
bool BeginPaddedTabBar(const char* str_id, ImGuiTabBarFlags flags = 0);
|
||||||
|
|||||||
@@ -50,6 +50,7 @@
|
|||||||
#include "windows/sdvx_sub.h"
|
#include "windows/sdvx_sub.h"
|
||||||
#include "windows/keypad.h"
|
#include "windows/keypad.h"
|
||||||
#include "windows/log.h"
|
#include "windows/log.h"
|
||||||
|
#include "windows/obs.h"
|
||||||
#include "windows/patch_manager.h"
|
#include "windows/patch_manager.h"
|
||||||
#include "windows/exitprompt.cpp"
|
#include "windows/exitprompt.cpp"
|
||||||
|
|
||||||
@@ -416,6 +417,12 @@ void overlay::SpiceOverlay::init() {
|
|||||||
}
|
}
|
||||||
this->window_add(new overlay::windows::PatchManager(this));
|
this->window_add(new overlay::windows::PatchManager(this));
|
||||||
|
|
||||||
|
// OBS control spawns a background WebSocket worker; skip it in the standalone
|
||||||
|
// configurator, where there is no running game to stream/record
|
||||||
|
if (!cfg::CONFIGURATOR_STANDALONE) {
|
||||||
|
this->window_add(window_obs = new overlay::windows::OBSControl(this));
|
||||||
|
}
|
||||||
|
|
||||||
{
|
{
|
||||||
window_keypad1 = new overlay::windows::Keypad(this, 0);
|
window_keypad1 = new overlay::windows::Keypad(this, 0);
|
||||||
this->window_add(window_keypad1);
|
this->window_add(window_keypad1);
|
||||||
|
|||||||
@@ -77,6 +77,7 @@ namespace overlay {
|
|||||||
Window *window_camera = nullptr;
|
Window *window_camera = nullptr;
|
||||||
Window *window_sub = nullptr;
|
Window *window_sub = nullptr;
|
||||||
Window *window_log = nullptr;
|
Window *window_log = nullptr;
|
||||||
|
Window *window_obs = nullptr;
|
||||||
|
|
||||||
// not part of `windows`: drawn/updated on the persistent layer (like
|
// not part of `windows`: drawn/updated on the persistent layer (like
|
||||||
// notifications), independent of the overlay's active state and input gates.
|
// notifications), independent of the overlay's active state and input gates.
|
||||||
|
|||||||
@@ -119,8 +119,9 @@ namespace overlay::windows {
|
|||||||
ImGui::TextDisabled("Graphics");
|
ImGui::TextDisabled("Graphics");
|
||||||
build_button(this->overlay->window_camera, "Camera control", size, NextItem::NEW_LINE);
|
build_button(this->overlay->window_camera, "Camera control", size, NextItem::NEW_LINE);
|
||||||
|
|
||||||
build_button(this->overlay->window_fps.get(), "FPS", size_half, NextItem::SAME_LINE);
|
build_button(this->overlay->window_fps.get(), "FPS", size_third, NextItem::SAME_LINE);
|
||||||
build_button(this->overlay->window_resize, "Resize", size_half, NextItem::NEW_LINE);
|
build_button(this->overlay->window_obs, "OBS", size_third, NextItem::SAME_LINE);
|
||||||
|
build_button(this->overlay->window_resize, "Resize", size_third, NextItem::NEW_LINE);
|
||||||
|
|
||||||
ImGui::TextDisabled("I/O");
|
ImGui::TextDisabled("I/O");
|
||||||
build_button(this->overlay->window_cards, "Card Manager", size, NextItem::NEW_LINE);
|
build_button(this->overlay->window_cards, "Card Manager", size, NextItem::NEW_LINE);
|
||||||
|
|||||||
@@ -1,6 +1,7 @@
|
|||||||
#include <algorithm>
|
#include <algorithm>
|
||||||
#include "external/fmt/include/fmt/chrono.h"
|
#include "external/fmt/include/fmt/chrono.h"
|
||||||
#include "fps.h"
|
#include "fps.h"
|
||||||
|
#include "obs.h"
|
||||||
|
|
||||||
namespace overlay::windows {
|
namespace overlay::windows {
|
||||||
|
|
||||||
@@ -14,6 +15,7 @@ namespace overlay::windows {
|
|||||||
this->title = "Stats";
|
this->title = "Stats";
|
||||||
this->flags = ImGuiWindowFlags_NoTitleBar
|
this->flags = ImGuiWindowFlags_NoTitleBar
|
||||||
| ImGuiWindowFlags_NoResize
|
| ImGuiWindowFlags_NoResize
|
||||||
|
| ImGuiWindowFlags_AlwaysAutoResize
|
||||||
| ImGuiWindowFlags_NoCollapse
|
| ImGuiWindowFlags_NoCollapse
|
||||||
| ImGuiWindowFlags_NoFocusOnAppearing
|
| ImGuiWindowFlags_NoFocusOnAppearing
|
||||||
| ImGuiWindowFlags_NoBringToFrontOnFocus
|
| ImGuiWindowFlags_NoBringToFrontOnFocus
|
||||||
@@ -29,25 +31,7 @@ namespace overlay::windows {
|
|||||||
std::chrono::floor<std::chrono::seconds>(std::chrono::system_clock::now());
|
std::chrono::floor<std::chrono::seconds>(std::chrono::system_clock::now());
|
||||||
}
|
}
|
||||||
|
|
||||||
void FPS::calculate_initial_window() {
|
ImVec2 FPS::anchored_pos(const ImVec2 &size) const {
|
||||||
// size the window explicitly (no AlwaysAutoResize) so the corner anchoring
|
|
||||||
// below is exact; the footprint mirrors the fixed-fit table in build_content()
|
|
||||||
const float line_h = ImGui::GetTextLineHeight();
|
|
||||||
const int rows = 3;
|
|
||||||
|
|
||||||
// widest label and widest value drive the two fixed-fit columns
|
|
||||||
const float label_w = (std::max)(
|
|
||||||
ImGui::CalcTextSize("Time").x,
|
|
||||||
ImGui::CalcTextSize("Game").x);
|
|
||||||
const float value_w = ImGui::CalcTextSize("00:00:00").x;
|
|
||||||
|
|
||||||
const float win_w = label_w + value_w
|
|
||||||
+ FPS_CELL_PADDING.x * 2
|
|
||||||
+ FPS_WINDOW_PADDING.x * 2;
|
|
||||||
const float win_h = (line_h + FPS_CELL_PADDING.y * 2) * rows
|
|
||||||
+ FPS_WINDOW_PADDING.y * 2;
|
|
||||||
this->init_size = ImVec2(win_w, win_h);
|
|
||||||
|
|
||||||
// bottom-anchored windows use a larger edge margin (matching notification
|
// bottom-anchored windows use a larger edge margin (matching notification
|
||||||
// toasts) since they overlap the same on-screen UI; other edges hug closer
|
// toasts) since they overlap the same on-screen UI; other edges hug closer
|
||||||
const float edge_margin = overlay::apply_scaling(4);
|
const float edge_margin = overlay::apply_scaling(4);
|
||||||
@@ -61,9 +45,27 @@ namespace overlay::windows {
|
|||||||
overlay::FPS_LOCATION == overlay::FpsLocation::BottomLeft ||
|
overlay::FPS_LOCATION == overlay::FpsLocation::BottomLeft ||
|
||||||
overlay::FPS_LOCATION == overlay::FpsLocation::BottomRight;
|
overlay::FPS_LOCATION == overlay::FpsLocation::BottomRight;
|
||||||
|
|
||||||
const float pos_x = right ? display.x - win_w - edge_margin : edge_margin;
|
const float pos_x = right ? display.x - size.x - edge_margin : edge_margin;
|
||||||
const float pos_y = bottom ? display.y - win_h - bottom_margin : edge_margin;
|
const float pos_y = bottom ? display.y - size.y - bottom_margin : edge_margin;
|
||||||
this->init_pos = ImVec2(pos_x, pos_y);
|
return ImVec2(pos_x, pos_y);
|
||||||
|
}
|
||||||
|
|
||||||
|
void FPS::calculate_initial_window() {
|
||||||
|
// first-frame size estimate for the base 3 rows; AlwaysAutoResize handles
|
||||||
|
// the exact size (incl. any OBS rows) and build_content re-anchors each frame
|
||||||
|
const float line_h = ImGui::GetTextLineHeight();
|
||||||
|
const float label_w = (std::max)(
|
||||||
|
ImGui::CalcTextSize("Time").x,
|
||||||
|
ImGui::CalcTextSize("Game").x);
|
||||||
|
const float value_w = ImGui::CalcTextSize("00:00:00").x;
|
||||||
|
|
||||||
|
const float win_w = label_w + value_w
|
||||||
|
+ FPS_CELL_PADDING.x * 2
|
||||||
|
+ FPS_WINDOW_PADDING.x * 2;
|
||||||
|
const float win_h = (line_h + FPS_CELL_PADDING.y * 2) * 3
|
||||||
|
+ FPS_WINDOW_PADDING.y * 2;
|
||||||
|
this->init_size = ImVec2(win_w, win_h);
|
||||||
|
this->init_pos = this->anchored_pos(this->init_size);
|
||||||
}
|
}
|
||||||
|
|
||||||
void FPS::build_content() {
|
void FPS::build_content() {
|
||||||
@@ -79,6 +81,21 @@ namespace overlay::windows {
|
|||||||
|
|
||||||
const auto uptime = now_s - this->start_time;
|
const auto uptime = now_s - this->start_time;
|
||||||
|
|
||||||
|
// OBS status (only adds rows while streaming live or recording/paused)
|
||||||
|
OBSStatus obs_status;
|
||||||
|
bool show_stream = false;
|
||||||
|
bool show_record = false;
|
||||||
|
if (auto *obs = static_cast<OBSControl *>(this->overlay->window_obs)) {
|
||||||
|
obs_status = obs->get_status();
|
||||||
|
show_stream = obs_status.streaming;
|
||||||
|
show_record = obs_status.recording;
|
||||||
|
}
|
||||||
|
|
||||||
|
// AlwaysAutoResize sizes the window to its content, so adding/removing OBS
|
||||||
|
// rows never clips; just re-anchor it to the configured corner each frame
|
||||||
|
// using the actual (auto-sized) dimensions
|
||||||
|
ImGui::SetWindowPos(this->anchored_pos(ImGui::GetWindowSize()), ImGuiCond_Always);
|
||||||
|
|
||||||
// right-align a label within the current cell so the label column reads
|
// right-align a label within the current cell so the label column reads
|
||||||
// flush against the value column instead of looking ragged. the label is
|
// flush against the value column instead of looking ragged. the label is
|
||||||
// only slightly dimmer than normal text (not the much darker "disabled" tone)
|
// only slightly dimmer than normal text (not the much darker "disabled" tone)
|
||||||
@@ -117,6 +134,31 @@ namespace overlay::windows {
|
|||||||
fmt::format("{:%H:%M:%S}",
|
fmt::format("{:%H:%M:%S}",
|
||||||
std::chrono::floor<std::chrono::seconds>(uptime)).c_str());
|
std::chrono::floor<std::chrono::seconds>(uptime)).c_str());
|
||||||
|
|
||||||
|
// OBS rows - only present while live or recording
|
||||||
|
const ImVec4 col_red(0.90f, 0.30f, 0.30f, 1.0f);
|
||||||
|
const ImVec4 col_yellow(0.95f, 0.80f, 0.30f, 1.0f);
|
||||||
|
if (show_stream) {
|
||||||
|
const int64_t ms = OBSControl::live_duration_ms(
|
||||||
|
obs_status.stream_duration_ms, obs_status.stream_duration_base_tick, true);
|
||||||
|
ImGui::TableNextRow();
|
||||||
|
ImGui::TableSetColumnIndex(0);
|
||||||
|
label("Live");
|
||||||
|
ImGui::TableSetColumnIndex(1);
|
||||||
|
ImGui::TextColored(col_red, "%s",
|
||||||
|
fmt::format("{:%H:%M:%S}", std::chrono::seconds(ms / 1000)).c_str());
|
||||||
|
}
|
||||||
|
if (show_record) {
|
||||||
|
const int64_t ms = OBSControl::live_duration_ms(
|
||||||
|
obs_status.record_duration_ms, obs_status.record_duration_base_tick,
|
||||||
|
!obs_status.record_paused);
|
||||||
|
ImGui::TableNextRow();
|
||||||
|
ImGui::TableSetColumnIndex(0);
|
||||||
|
label("Rec");
|
||||||
|
ImGui::TableSetColumnIndex(1);
|
||||||
|
ImGui::TextColored(obs_status.record_paused ? col_yellow : col_red, "%s",
|
||||||
|
fmt::format("{:%H:%M:%S}", std::chrono::seconds(ms / 1000)).c_str());
|
||||||
|
}
|
||||||
|
|
||||||
ImGui::EndTable();
|
ImGui::EndTable();
|
||||||
}
|
}
|
||||||
ImGui::PopStyleVar();
|
ImGui::PopStyleVar();
|
||||||
|
|||||||
@@ -9,6 +9,9 @@ namespace overlay::windows {
|
|||||||
private:
|
private:
|
||||||
std::chrono::system_clock::time_point start_time;
|
std::chrono::system_clock::time_point start_time;
|
||||||
|
|
||||||
|
// anchored top-left position for a window of the given size, per FPS_LOCATION
|
||||||
|
ImVec2 anchored_pos(const ImVec2 &size) const;
|
||||||
|
|
||||||
public:
|
public:
|
||||||
|
|
||||||
FPS(SpiceOverlay *overlay);
|
FPS(SpiceOverlay *overlay);
|
||||||
|
|||||||
@@ -0,0 +1,290 @@
|
|||||||
|
#include "obs.h"
|
||||||
|
|
||||||
|
#include <algorithm>
|
||||||
|
#include <chrono>
|
||||||
|
#include <cstdio>
|
||||||
|
|
||||||
|
#include "external/imgui/imgui.h"
|
||||||
|
|
||||||
|
#include "games/io.h"
|
||||||
|
#include "overlay/overlay.h"
|
||||||
|
#include "overlay/imgui/extensions.h"
|
||||||
|
|
||||||
|
using namespace std::chrono;
|
||||||
|
|
||||||
|
// OBS WebSocket protocol/worker thread lives in obs_websocket.cpp; this file
|
||||||
|
// owns the ImGui control window and the connection lifecycle.
|
||||||
|
|
||||||
|
namespace {
|
||||||
|
|
||||||
|
// status text colors
|
||||||
|
const ImVec4 COL_GREEN(0.40f, 0.85f, 0.40f, 1.0f);
|
||||||
|
const ImVec4 COL_RED(0.90f, 0.30f, 0.30f, 1.0f);
|
||||||
|
const ImVec4 COL_YELLOW(0.95f, 0.80f, 0.30f, 1.0f);
|
||||||
|
const ImVec4 COL_GREY(0.60f, 0.60f, 0.60f, 1.0f);
|
||||||
|
|
||||||
|
// muted action-button fills (start = green, stop = red, pause = yellow); the
|
||||||
|
// hovered/active shades are derived by brightening the base
|
||||||
|
const ImVec4 COL_BTN_GREEN(0.20f, 0.45f, 0.24f, 1.0f);
|
||||||
|
const ImVec4 COL_BTN_RED(0.52f, 0.20f, 0.20f, 1.0f);
|
||||||
|
const ImVec4 COL_BTN_YELLOW(0.52f, 0.42f, 0.16f, 1.0f);
|
||||||
|
|
||||||
|
// an in-flight request lingers for at most this long before the button frees
|
||||||
|
// itself, so a dropped state event can never wedge a control permanently
|
||||||
|
const int64_t PENDING_TIMEOUT_MS = 5000;
|
||||||
|
|
||||||
|
int64_t now_tick_ms() {
|
||||||
|
return duration_cast<milliseconds>(steady_clock::now().time_since_epoch()).count();
|
||||||
|
}
|
||||||
|
|
||||||
|
std::string format_duration(int64_t ms) {
|
||||||
|
if (ms < 0) {
|
||||||
|
ms = 0;
|
||||||
|
}
|
||||||
|
const int64_t total_seconds = ms / 1000;
|
||||||
|
const int64_t hours = total_seconds / 3600;
|
||||||
|
const int64_t minutes = (total_seconds % 3600) / 60;
|
||||||
|
const int64_t seconds = total_seconds % 60;
|
||||||
|
char buf[16];
|
||||||
|
snprintf(buf, sizeof(buf), "%02lld:%02lld:%02lld",
|
||||||
|
static_cast<long long>(hours),
|
||||||
|
static_cast<long long>(minutes),
|
||||||
|
static_cast<long long>(seconds));
|
||||||
|
return buf;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
namespace overlay::windows {
|
||||||
|
|
||||||
|
OBSControl::OBSControl(SpiceOverlay *overlay) : Window(overlay) {
|
||||||
|
this->title = "OBS Control";
|
||||||
|
this->flags |= ImGuiWindowFlags_AlwaysAutoResize;
|
||||||
|
this->init_pos = overlay::apply_scaling_to_vector(120, 120);
|
||||||
|
this->toggle_button = games::OverlayButtons::ToggleOBSControl;
|
||||||
|
|
||||||
|
this->worker_running.store(true);
|
||||||
|
this->worker_thread = std::thread(&OBSControl::worker_main, this);
|
||||||
|
}
|
||||||
|
|
||||||
|
OBSControl::~OBSControl() {
|
||||||
|
// signal stop and wake any in-progress interruptible_sleep at once; the
|
||||||
|
// lock around the store pairs with the wait predicate to avoid a lost wakeup
|
||||||
|
{
|
||||||
|
std::lock_guard<std::mutex> lock(this->worker_mutex);
|
||||||
|
this->worker_running.store(false);
|
||||||
|
}
|
||||||
|
this->worker_cv.notify_all();
|
||||||
|
if (this->worker_thread.joinable()) {
|
||||||
|
// note: if the worker is mid-connect, WebSocket::from_url performs a
|
||||||
|
// blocking getaddrinfo/connect that does not observe worker_running,
|
||||||
|
// so this join can stall for the OS connect timeout. the default
|
||||||
|
// 127.0.0.1 host fails fast (connection refused); only a misconfigured
|
||||||
|
// unreachable remote OBS_CONTROL_HOST would delay shutdown here.
|
||||||
|
this->worker_thread.join();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
OBSStatus OBSControl::get_status() {
|
||||||
|
std::lock_guard<std::mutex> lock(this->status_mutex);
|
||||||
|
return this->status;
|
||||||
|
}
|
||||||
|
|
||||||
|
int64_t OBSControl::live_duration_ms(int64_t base_ms, int64_t base_tick, bool ticking) {
|
||||||
|
if (!ticking) {
|
||||||
|
return (std::max<int64_t>)(base_ms, 0);
|
||||||
|
}
|
||||||
|
const int64_t now =
|
||||||
|
duration_cast<milliseconds>(steady_clock::now().time_since_epoch()).count();
|
||||||
|
// clamp so a stale base tick / clock hiccup can never yield a negative
|
||||||
|
// duration; callers (FPS rows, build_content) format this directly
|
||||||
|
return (std::max<int64_t>)(base_ms + (now - base_tick), 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
void OBSControl::build_content() {
|
||||||
|
|
||||||
|
const OBSStatus s = this->get_status();
|
||||||
|
|
||||||
|
// label + colored value on a single line
|
||||||
|
const auto status_line = [](const char *label, const ImVec4 &col, const char *value) {
|
||||||
|
ImGui::Text("%s", label);
|
||||||
|
ImGui::SameLine();
|
||||||
|
ImGui::TextColored(col, "%s", value);
|
||||||
|
};
|
||||||
|
|
||||||
|
if (!s.connected) {
|
||||||
|
if (s.disabled) {
|
||||||
|
ImGui::TextColored(COL_GREY, "%s", "OBS Control is disabled");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
if (s.identifying) {
|
||||||
|
status_line("OBS WebSocket:", COL_YELLOW, "Connecting...");
|
||||||
|
} else {
|
||||||
|
status_line("OBS WebSocket:", COL_GREY, "Not connected");
|
||||||
|
}
|
||||||
|
const std::string url =
|
||||||
|
"ws://" + OBS_CONTROL_HOST + ":" + std::to_string(OBS_CONTROL_PORT);
|
||||||
|
status_line("Address:", COL_GREY, url.c_str());
|
||||||
|
if (!s.connection_error.empty()) {
|
||||||
|
ImGui::TextColored(COL_RED, "%s", s.connection_error.c_str());
|
||||||
|
}
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
status_line("OBS WebSocket:", COL_GREEN, "Connected");
|
||||||
|
|
||||||
|
// one fixed content width drives the whole panel so it never resizes as
|
||||||
|
// the scene name or button labels change; every row is sized to fit it
|
||||||
|
const float spacing = ImGui::GetStyle().ItemSpacing.x;
|
||||||
|
const float row_w = overlay::apply_scaling(240);
|
||||||
|
|
||||||
|
if (s.current_scene.empty()) {
|
||||||
|
status_line("Scene:", COL_GREY, "(unknown)");
|
||||||
|
} else {
|
||||||
|
ImGui::Text("Scene:");
|
||||||
|
ImGui::SameLine();
|
||||||
|
// truncate to the remaining row width so "Scene:" + value together
|
||||||
|
// never overflow and push the window wider
|
||||||
|
const float label_w = ImGui::CalcTextSize("Scene:").x;
|
||||||
|
ImGui::PushStyleColor(ImGuiCol_Text, COL_GREY);
|
||||||
|
ImGui::TextTruncated(s.current_scene, row_w - label_w - spacing);
|
||||||
|
ImGui::PopStyleColor();
|
||||||
|
}
|
||||||
|
|
||||||
|
ImGui::Separator();
|
||||||
|
|
||||||
|
const int64_t now = now_tick_ms();
|
||||||
|
// every button shares one fixed size; two side-by-side fill the row width,
|
||||||
|
// single buttons keep that same size rather than stretching to fill
|
||||||
|
const ImVec2 btn((row_w - spacing) * 0.5f, 0);
|
||||||
|
|
||||||
|
// has OBS reached the state a pending action was waiting for?
|
||||||
|
const auto reached = [&](OBSAction a) {
|
||||||
|
switch (a) {
|
||||||
|
case OBSAction::StreamStart: return s.streaming;
|
||||||
|
case OBSAction::StreamStop: return !s.streaming;
|
||||||
|
case OBSAction::RecordStart: return s.recording;
|
||||||
|
case OBSAction::RecordStop: return !s.recording;
|
||||||
|
case OBSAction::RecordPause: return s.record_paused;
|
||||||
|
case OBSAction::RecordResume: return !s.record_paused;
|
||||||
|
default: return true;
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
// drop a pending action once OBS confirms the new state, or once the
|
||||||
|
// safety deadline lapses (so a dropped event can't wedge the button)
|
||||||
|
const auto settle = [&](OBSAction &slot, int64_t deadline) {
|
||||||
|
if (slot != OBSAction::None && (reached(slot) || now >= deadline)) {
|
||||||
|
slot = OBSAction::None;
|
||||||
|
}
|
||||||
|
};
|
||||||
|
settle(this->stream_pending, this->stream_pending_deadline);
|
||||||
|
settle(this->record_pending, this->record_pending_deadline);
|
||||||
|
|
||||||
|
// a colored button that fires a request and marks the output busy on click
|
||||||
|
const auto action_button =
|
||||||
|
[&](const char *label,
|
||||||
|
const ImVec4 &color,
|
||||||
|
const char *request,
|
||||||
|
OBSAction &slot,
|
||||||
|
int64_t &deadline,
|
||||||
|
OBSAction action) {
|
||||||
|
|
||||||
|
if (ImGui::ColoredButton(label, color, btn)) {
|
||||||
|
enqueue_request(request);
|
||||||
|
slot = action;
|
||||||
|
deadline = now + PENDING_TIMEOUT_MS;
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
// streaming
|
||||||
|
{
|
||||||
|
const bool pending = this->stream_pending != OBSAction::None;
|
||||||
|
|
||||||
|
if (s.streaming) {
|
||||||
|
const int64_t ms = live_duration_ms(
|
||||||
|
s.stream_duration_ms, s.stream_duration_base_tick, true);
|
||||||
|
status_line("Streaming:", COL_RED, ("LIVE " + format_duration(ms)).c_str());
|
||||||
|
} else {
|
||||||
|
status_line("Streaming:", COL_GREY, pending ? "Starting..." : "Idle");
|
||||||
|
}
|
||||||
|
|
||||||
|
ImGui::BeginDisabled(pending);
|
||||||
|
if (s.streaming) {
|
||||||
|
action_button(
|
||||||
|
pending ? "Stopping...##stream" : "Stop Streaming##stream",
|
||||||
|
COL_BTN_RED,
|
||||||
|
"StopStream",
|
||||||
|
this->stream_pending,
|
||||||
|
this->stream_pending_deadline,
|
||||||
|
OBSAction::StreamStop);
|
||||||
|
} else {
|
||||||
|
action_button(
|
||||||
|
pending ? "Starting...##stream" : "Start Streaming##stream",
|
||||||
|
COL_BTN_GREEN,
|
||||||
|
"StartStream",
|
||||||
|
this->stream_pending,
|
||||||
|
this->stream_pending_deadline,
|
||||||
|
OBSAction::StreamStart);
|
||||||
|
}
|
||||||
|
ImGui::EndDisabled();
|
||||||
|
}
|
||||||
|
|
||||||
|
ImGui::Separator();
|
||||||
|
|
||||||
|
// recording
|
||||||
|
{
|
||||||
|
const bool pending = this->record_pending != OBSAction::None;
|
||||||
|
|
||||||
|
if (!s.recording) {
|
||||||
|
status_line("Recording:", COL_GREY, pending ? "Starting..." : "Idle");
|
||||||
|
ImGui::BeginDisabled(pending);
|
||||||
|
action_button(
|
||||||
|
pending ? "Starting...##record" : "Start Recording##record",
|
||||||
|
COL_BTN_GREEN,
|
||||||
|
"StartRecord",
|
||||||
|
this->record_pending,
|
||||||
|
this->record_pending_deadline,
|
||||||
|
OBSAction::RecordStart);
|
||||||
|
ImGui::EndDisabled();
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
const int64_t ms = live_duration_ms(
|
||||||
|
s.record_duration_ms, s.record_duration_base_tick, !s.record_paused);
|
||||||
|
if (s.record_paused) {
|
||||||
|
status_line("Recording:", COL_YELLOW, ("PAUSED " + format_duration(ms)).c_str());
|
||||||
|
} else {
|
||||||
|
status_line("Recording:", COL_RED, ("REC " + format_duration(ms)).c_str());
|
||||||
|
}
|
||||||
|
|
||||||
|
ImGui::BeginDisabled(pending);
|
||||||
|
action_button(
|
||||||
|
this->record_pending == OBSAction::RecordStop ? "Stopping...##record" : "Stop Recording##record",
|
||||||
|
COL_BTN_RED,
|
||||||
|
"StopRecord",
|
||||||
|
this->record_pending,
|
||||||
|
this->record_pending_deadline, OBSAction::RecordStop);
|
||||||
|
|
||||||
|
ImGui::SameLine();
|
||||||
|
if (s.record_paused) {
|
||||||
|
action_button(
|
||||||
|
this->record_pending == OBSAction::RecordResume ? "Resuming...##record_toggle" : "Resume##record_toggle",
|
||||||
|
COL_BTN_GREEN,
|
||||||
|
"ResumeRecord",
|
||||||
|
this->record_pending,
|
||||||
|
this->record_pending_deadline,
|
||||||
|
OBSAction::RecordResume);
|
||||||
|
|
||||||
|
} else {
|
||||||
|
action_button(
|
||||||
|
this->record_pending == OBSAction::RecordPause ? "Pausing...##record_toggle" : "Pause##record_toggle",
|
||||||
|
COL_BTN_YELLOW,
|
||||||
|
"PauseRecord",
|
||||||
|
this->record_pending,
|
||||||
|
this->record_pending_deadline,
|
||||||
|
OBSAction::RecordPause);
|
||||||
|
}
|
||||||
|
ImGui::EndDisabled();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,131 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include <atomic>
|
||||||
|
#include <condition_variable>
|
||||||
|
#include <cstdint>
|
||||||
|
#include <deque>
|
||||||
|
#include <functional>
|
||||||
|
#include <mutex>
|
||||||
|
#include <string>
|
||||||
|
#include <thread>
|
||||||
|
|
||||||
|
#include "external/rapidjson/fwd.h"
|
||||||
|
#include "overlay/window.h"
|
||||||
|
|
||||||
|
namespace easywsclient {
|
||||||
|
class WebSocket;
|
||||||
|
}
|
||||||
|
|
||||||
|
namespace overlay::windows {
|
||||||
|
|
||||||
|
// OBS WebSocket connection settings, resolved once at launch from the merged
|
||||||
|
// launcher options (command line + saved config) following the same pattern
|
||||||
|
// as the other global launch settings in launcher.cpp
|
||||||
|
extern bool OBS_CONTROL_ENABLED;
|
||||||
|
extern std::string OBS_CONTROL_HOST;
|
||||||
|
extern uint16_t OBS_CONTROL_PORT;
|
||||||
|
extern std::string OBS_CONTROL_PASSWORD;
|
||||||
|
|
||||||
|
// when true, easywsclient's internal diagnostics are routed to the logger
|
||||||
|
extern bool OBS_CONTROL_DEBUG;
|
||||||
|
|
||||||
|
// status snapshot shared between the OBS worker thread and the render thread
|
||||||
|
struct OBSStatus {
|
||||||
|
bool disabled = true;
|
||||||
|
bool connected = false;
|
||||||
|
bool identifying = false;
|
||||||
|
std::string connection_error;
|
||||||
|
|
||||||
|
// name of the active program scene (read-only, from obs-websocket)
|
||||||
|
std::string current_scene;
|
||||||
|
|
||||||
|
bool streaming = false;
|
||||||
|
bool recording = false;
|
||||||
|
bool record_paused = false;
|
||||||
|
|
||||||
|
// duration base values (milliseconds) and the local timestamp (ms since
|
||||||
|
// steady epoch) at which they were last refreshed, so the UI can tick a
|
||||||
|
// smooth timer between polls
|
||||||
|
int64_t stream_duration_ms = 0;
|
||||||
|
int64_t record_duration_ms = 0;
|
||||||
|
int64_t stream_duration_base_tick = 0;
|
||||||
|
int64_t record_duration_base_tick = 0;
|
||||||
|
};
|
||||||
|
|
||||||
|
// in-flight user action used purely for UI feedback: when the user clicks a
|
||||||
|
// control we remember what we asked for so the button can show a transitional
|
||||||
|
// label and stay disabled until the observed OBS state matches the request
|
||||||
|
// (or a short deadline lapses). owned solely by the render thread.
|
||||||
|
enum class OBSAction {
|
||||||
|
None,
|
||||||
|
StreamStart, StreamStop,
|
||||||
|
RecordStart, RecordStop,
|
||||||
|
RecordPause, RecordResume,
|
||||||
|
};
|
||||||
|
|
||||||
|
class OBSControl : public Window {
|
||||||
|
public:
|
||||||
|
OBSControl(SpiceOverlay *overlay);
|
||||||
|
~OBSControl() override;
|
||||||
|
|
||||||
|
void build_content() override;
|
||||||
|
|
||||||
|
// thread-safe snapshot of the current status for external widgets (e.g. FPS)
|
||||||
|
OBSStatus get_status();
|
||||||
|
|
||||||
|
// live (ticked) duration in ms from a base value/tick captured at last poll
|
||||||
|
static int64_t live_duration_ms(int64_t base_ms, int64_t base_tick, bool ticking);
|
||||||
|
|
||||||
|
private:
|
||||||
|
// worker thread entry + helpers (implementation owns the WebSocket)
|
||||||
|
void worker_main();
|
||||||
|
|
||||||
|
// run one connected session loop until the socket closes or we stop;
|
||||||
|
// returns true if the obs-websocket handshake reached "Identified", false
|
||||||
|
// if the socket closed first (e.g. OBS rejected our auth)
|
||||||
|
bool run_session(easywsclient::WebSocket *ws, const std::string &password,
|
||||||
|
uint64_t &request_id);
|
||||||
|
|
||||||
|
// handle a single inbound obs-websocket message (parses + dispatches)
|
||||||
|
void handle_message(easywsclient::WebSocket *ws, const std::string &message,
|
||||||
|
const std::string &password, uint64_t &request_id,
|
||||||
|
bool &identified);
|
||||||
|
|
||||||
|
// per-opcode handlers dispatched from handle_message
|
||||||
|
using request_fn = std::function<void(const char *request_type)>;
|
||||||
|
void handle_identified(bool &identified, const request_fn &request);
|
||||||
|
void handle_event(const rapidjson::Value &d, const request_fn &request);
|
||||||
|
void handle_response(const rapidjson::Value &d);
|
||||||
|
|
||||||
|
void enqueue_request(const std::string &request_type);
|
||||||
|
|
||||||
|
// sleep up to total_ms, waking early if the worker is asked to stop
|
||||||
|
void interruptible_sleep(int total_ms);
|
||||||
|
|
||||||
|
// worker thread
|
||||||
|
std::thread worker_thread;
|
||||||
|
std::atomic<bool> worker_running { false };
|
||||||
|
|
||||||
|
// wakes interruptible_sleep immediately when worker_running is cleared,
|
||||||
|
// so shutdown (and the reconnect backoff) never waits out a fixed delay
|
||||||
|
std::mutex worker_mutex;
|
||||||
|
std::condition_variable worker_cv;
|
||||||
|
|
||||||
|
// shared status (guarded by status_mutex)
|
||||||
|
std::mutex status_mutex;
|
||||||
|
OBSStatus status;
|
||||||
|
|
||||||
|
// outgoing user commands (guarded by command_mutex)
|
||||||
|
std::mutex command_mutex;
|
||||||
|
std::deque<std::string> command_queue;
|
||||||
|
|
||||||
|
// transient action feedback, touched only by the render thread (no sync):
|
||||||
|
// remembers the last start/stop/pause request per output so the button can
|
||||||
|
// show a "Starting.../Stopping..." label and stay disabled until OBS reports
|
||||||
|
// the matching state, with *_deadline as a fallback if the update is missed
|
||||||
|
OBSAction stream_pending = OBSAction::None;
|
||||||
|
OBSAction record_pending = OBSAction::None;
|
||||||
|
int64_t stream_pending_deadline = 0;
|
||||||
|
int64_t record_pending_deadline = 0;
|
||||||
|
};
|
||||||
|
}
|
||||||
@@ -0,0 +1,434 @@
|
|||||||
|
#include <winsock2.h>
|
||||||
|
|
||||||
|
#include "obs.h"
|
||||||
|
|
||||||
|
#include <chrono>
|
||||||
|
|
||||||
|
#include "external/easywsclient/easywsclient.hpp"
|
||||||
|
#include "external/rapidjson/document.h"
|
||||||
|
#include "external/rapidjson/stringbuffer.h"
|
||||||
|
#include "external/rapidjson/writer.h"
|
||||||
|
#include "external/hash-library/sha256.h"
|
||||||
|
|
||||||
|
#include "overlay/notifications.h"
|
||||||
|
#include "util/crypt.h"
|
||||||
|
#include "util/logging.h"
|
||||||
|
|
||||||
|
// defined in easywsclient.cpp; gates its internal diagnostic output
|
||||||
|
extern bool EASYWSCLIENT_LOGGING_ENABLED;
|
||||||
|
|
||||||
|
using easywsclient::WebSocket;
|
||||||
|
using namespace std::chrono;
|
||||||
|
|
||||||
|
// obs-websocket v5 message flow (https://github.com/obsproject/obs-websocket):
|
||||||
|
// server -> op 0 Hello (may include an auth challenge)
|
||||||
|
// client -> op 1 Identify (answers the challenge, picks rpcVersion)
|
||||||
|
// server -> op 2 Identified (handshake done; requests may now be sent)
|
||||||
|
// server -> op 5 Event (state changes: stream/record/scene/...)
|
||||||
|
// client -> op 6 Request (e.g. GetStreamStatus, StartRecord)
|
||||||
|
// server -> op 7 RequestResponse (reply to a Request, carries responseData)
|
||||||
|
// Every message is { "op": <int>, "d": { ... } }. Event fields are nested under
|
||||||
|
// d["eventData"] and request replies under d["responseData"], not in d directly.
|
||||||
|
|
||||||
|
namespace {
|
||||||
|
|
||||||
|
int64_t now_ms() {
|
||||||
|
return duration_cast<milliseconds>(steady_clock::now().time_since_epoch()).count();
|
||||||
|
}
|
||||||
|
|
||||||
|
// raw SHA256 digest -> base64 (obs-websocket v5 auth primitive)
|
||||||
|
std::string sha256_base64(const std::string &input) {
|
||||||
|
SHA256 hasher;
|
||||||
|
hasher.add(input.data(), input.size());
|
||||||
|
unsigned char digest[SHA256::HashBytes];
|
||||||
|
hasher.getHash(digest);
|
||||||
|
return crypt::base64_encode(reinterpret_cast<const uint8_t *>(digest), SHA256::HashBytes);
|
||||||
|
}
|
||||||
|
|
||||||
|
// auth = base64(sha256(base64(sha256(password + salt)) + challenge))
|
||||||
|
std::string compute_auth(const std::string &password, const std::string &salt,
|
||||||
|
const std::string &challenge) {
|
||||||
|
const std::string secret = sha256_base64(password + salt);
|
||||||
|
return sha256_base64(secret + challenge);
|
||||||
|
}
|
||||||
|
|
||||||
|
std::string build_identify(int rpc_version, const std::string &authentication) {
|
||||||
|
rapidjson::StringBuffer sb;
|
||||||
|
rapidjson::Writer<rapidjson::StringBuffer> w(sb);
|
||||||
|
w.StartObject();
|
||||||
|
w.Key("op"); w.Int(1);
|
||||||
|
w.Key("d");
|
||||||
|
w.StartObject();
|
||||||
|
w.Key("rpcVersion"); w.Int(rpc_version);
|
||||||
|
if (!authentication.empty()) {
|
||||||
|
w.Key("authentication"); w.String(authentication.c_str());
|
||||||
|
}
|
||||||
|
w.EndObject();
|
||||||
|
w.EndObject();
|
||||||
|
return sb.GetString();
|
||||||
|
}
|
||||||
|
|
||||||
|
std::string build_request(const std::string &request_type, uint64_t request_id) {
|
||||||
|
rapidjson::StringBuffer sb;
|
||||||
|
rapidjson::Writer<rapidjson::StringBuffer> w(sb);
|
||||||
|
w.StartObject();
|
||||||
|
w.Key("op"); w.Int(6);
|
||||||
|
w.Key("d");
|
||||||
|
w.StartObject();
|
||||||
|
w.Key("requestType"); w.String(request_type.c_str());
|
||||||
|
w.Key("requestId"); w.String(std::to_string(request_id).c_str());
|
||||||
|
w.EndObject();
|
||||||
|
w.EndObject();
|
||||||
|
return sb.GetString();
|
||||||
|
}
|
||||||
|
|
||||||
|
// read a numeric field as int64 ms (obs sends durations as integers/doubles)
|
||||||
|
int64_t json_number(const rapidjson::Value &obj, const char *key) {
|
||||||
|
if (obj.HasMember(key) && obj[key].IsNumber()) {
|
||||||
|
return static_cast<int64_t>(obj[key].GetDouble());
|
||||||
|
}
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool json_bool(const rapidjson::Value &obj, const char *key) {
|
||||||
|
return obj.HasMember(key) && obj[key].IsBool() && obj[key].GetBool();
|
||||||
|
}
|
||||||
|
|
||||||
|
std::string json_string(const rapidjson::Value &obj, const char *key) {
|
||||||
|
if (obj.HasMember(key) && obj[key].IsString()) {
|
||||||
|
return obj[key].GetString();
|
||||||
|
}
|
||||||
|
return "";
|
||||||
|
}
|
||||||
|
|
||||||
|
// build the Identify (op 1) reply to a Hello (op 0), answering the auth
|
||||||
|
// challenge if the server requires one
|
||||||
|
std::string build_hello_response(const rapidjson::Value &d, const std::string &password) {
|
||||||
|
int rpc_version = 1;
|
||||||
|
if (d.HasMember("rpcVersion") && d["rpcVersion"].IsInt()) {
|
||||||
|
rpc_version = d["rpcVersion"].GetInt();
|
||||||
|
}
|
||||||
|
std::string auth;
|
||||||
|
if (d.HasMember("authentication") && d["authentication"].IsObject()) {
|
||||||
|
const rapidjson::Value &a = d["authentication"];
|
||||||
|
const std::string challenge = json_string(a, "challenge");
|
||||||
|
const std::string salt = json_string(a, "salt");
|
||||||
|
if (!challenge.empty()) {
|
||||||
|
auth = compute_auth(password, salt, challenge);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return build_identify(rpc_version, auth);
|
||||||
|
}
|
||||||
|
|
||||||
|
// map an obs-websocket outputState to a user notification. `label` is the
|
||||||
|
// output kind ("Streaming" or "Recording"). transitional states are ignored.
|
||||||
|
void notify_output_state(const char *label, const std::string &state) {
|
||||||
|
using overlay::notifications::Severity;
|
||||||
|
|
||||||
|
struct StateToast {
|
||||||
|
const char *state;
|
||||||
|
Severity severity;
|
||||||
|
const char *verb;
|
||||||
|
};
|
||||||
|
static const StateToast TOASTS[] = {
|
||||||
|
{ "OBS_WEBSOCKET_OUTPUT_STARTED", Severity::Success, "started" },
|
||||||
|
{ "OBS_WEBSOCKET_OUTPUT_STOPPED", Severity::Info, "stopped" },
|
||||||
|
{ "OBS_WEBSOCKET_OUTPUT_PAUSED", Severity::Warning, "paused" },
|
||||||
|
{ "OBS_WEBSOCKET_OUTPUT_RESUMED", Severity::Info, "resumed" },
|
||||||
|
};
|
||||||
|
|
||||||
|
for (const auto &toast : TOASTS) {
|
||||||
|
if (state == toast.state) {
|
||||||
|
overlay::notifications::add(toast.severity,
|
||||||
|
"OBS: " + std::string(label) + " " + toast.verb);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
namespace overlay::windows {
|
||||||
|
|
||||||
|
// connection settings resolved at launch (see launcher.cpp)
|
||||||
|
bool OBS_CONTROL_ENABLED = false;
|
||||||
|
std::string OBS_CONTROL_HOST = "127.0.0.1";
|
||||||
|
uint16_t OBS_CONTROL_PORT = 4455;
|
||||||
|
std::string OBS_CONTROL_PASSWORD;
|
||||||
|
bool OBS_CONTROL_DEBUG = false;
|
||||||
|
|
||||||
|
void OBSControl::enqueue_request(const std::string &request_type) {
|
||||||
|
std::lock_guard<std::mutex> lock(this->command_mutex);
|
||||||
|
this->command_queue.push_back(request_type);
|
||||||
|
}
|
||||||
|
|
||||||
|
void OBSControl::interruptible_sleep(int total_ms) {
|
||||||
|
std::unique_lock<std::mutex> lock(this->worker_mutex);
|
||||||
|
this->worker_cv.wait_for(lock, milliseconds(total_ms),
|
||||||
|
[this] { return !this->worker_running.load(); });
|
||||||
|
}
|
||||||
|
|
||||||
|
void OBSControl::handle_message(WebSocket *ws, const std::string &message,
|
||||||
|
const std::string &password, uint64_t &request_id, bool &identified) {
|
||||||
|
|
||||||
|
rapidjson::Document doc;
|
||||||
|
if (doc.Parse(message.c_str()).HasParseError() || !doc.IsObject()) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
if (!doc.HasMember("op") || !doc["op"].IsInt()
|
||||||
|
|| !doc.HasMember("d") || !doc["d"].IsObject()) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
const int op = doc["op"].GetInt();
|
||||||
|
const rapidjson::Value &d = doc["d"];
|
||||||
|
|
||||||
|
// send an op 6 Request; each needs a unique id (we never match replies
|
||||||
|
// back, so a simple incrementing counter is enough)
|
||||||
|
const request_fn request = [&](const char *request_type) {
|
||||||
|
ws->send(build_request(request_type, ++request_id));
|
||||||
|
};
|
||||||
|
|
||||||
|
switch (op) {
|
||||||
|
case 0: // Hello
|
||||||
|
// server greeted us: reply with Identify, solving the auth
|
||||||
|
// challenge inline if the server set a password
|
||||||
|
ws->send(build_hello_response(d, password));
|
||||||
|
break;
|
||||||
|
case 2: // Identified
|
||||||
|
this->handle_identified(identified, request);
|
||||||
|
break;
|
||||||
|
case 5: // Event
|
||||||
|
this->handle_event(d, request);
|
||||||
|
break;
|
||||||
|
case 7: // RequestResponse
|
||||||
|
this->handle_response(d);
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void OBSControl::handle_identified(bool &identified, const request_fn &request) {
|
||||||
|
// handshake complete: the connection is now usable for requests
|
||||||
|
identified = true;
|
||||||
|
{
|
||||||
|
std::lock_guard<std::mutex> lock(this->status_mutex);
|
||||||
|
this->status.connected = true;
|
||||||
|
this->status.identifying = false;
|
||||||
|
this->status.connection_error.clear();
|
||||||
|
}
|
||||||
|
log_info("obs", "connected and identified");
|
||||||
|
|
||||||
|
// pull the current scene/stream/record state so the UI starts accurate
|
||||||
|
request("GetCurrentProgramScene");
|
||||||
|
request("GetStreamStatus");
|
||||||
|
request("GetRecordStatus");
|
||||||
|
}
|
||||||
|
|
||||||
|
void OBSControl::handle_event(const rapidjson::Value &d, const request_fn &request) {
|
||||||
|
const std::string type = json_string(d, "eventType");
|
||||||
|
const bool has_data = d.HasMember("eventData") && d["eventData"].IsObject();
|
||||||
|
|
||||||
|
if (type == "StreamStateChanged") {
|
||||||
|
if (has_data) {
|
||||||
|
notify_output_state("Streaming", json_string(d["eventData"], "outputState"));
|
||||||
|
}
|
||||||
|
request("GetStreamStatus");
|
||||||
|
} else if (type == "RecordStateChanged") {
|
||||||
|
if (has_data) {
|
||||||
|
notify_output_state("Recording", json_string(d["eventData"], "outputState"));
|
||||||
|
}
|
||||||
|
request("GetRecordStatus");
|
||||||
|
} else if (type == "CurrentProgramSceneChanged" && has_data) {
|
||||||
|
std::lock_guard<std::mutex> lock(this->status_mutex);
|
||||||
|
this->status.current_scene = json_string(d["eventData"], "sceneName");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void OBSControl::handle_response(const rapidjson::Value &d) {
|
||||||
|
const std::string type = json_string(d, "requestType");
|
||||||
|
if (type.empty() || !d.HasMember("responseData") || !d["responseData"].IsObject()) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
const rapidjson::Value &rd = d["responseData"];
|
||||||
|
|
||||||
|
std::lock_guard<std::mutex> lock(this->status_mutex);
|
||||||
|
if (type == "GetCurrentProgramScene") {
|
||||||
|
// newer obs returns sceneName; older builds used the now-deprecated
|
||||||
|
// currentProgramSceneName, so prefer it then fall back
|
||||||
|
std::string scene = json_string(rd, "currentProgramSceneName");
|
||||||
|
if (scene.empty()) {
|
||||||
|
scene = json_string(rd, "sceneName");
|
||||||
|
}
|
||||||
|
this->status.current_scene = scene;
|
||||||
|
} else if (type == "GetStreamStatus") {
|
||||||
|
this->status.streaming = json_bool(rd, "outputActive");
|
||||||
|
this->status.stream_duration_ms = json_number(rd, "outputDuration");
|
||||||
|
this->status.stream_duration_base_tick = now_ms();
|
||||||
|
} else if (type == "GetRecordStatus") {
|
||||||
|
this->status.recording = json_bool(rd, "outputActive");
|
||||||
|
this->status.record_paused = json_bool(rd, "outputPaused");
|
||||||
|
this->status.record_duration_ms = json_number(rd, "outputDuration");
|
||||||
|
this->status.record_duration_base_tick = now_ms();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
bool OBSControl::run_session(WebSocket *ws, const std::string &password, uint64_t &request_id) {
|
||||||
|
|
||||||
|
// one iteration of a live connection: pump socket I/O, dispatch any
|
||||||
|
// inbound messages, flush queued user commands, then refresh status
|
||||||
|
bool identified = false;
|
||||||
|
// handle_identified() issues the first GetStreamStatus/GetRecordStatus on
|
||||||
|
// identify, so the periodic poll below just maintains the ~1s cadence
|
||||||
|
auto last_status_poll = steady_clock::now();
|
||||||
|
|
||||||
|
// send a request with the next sequential id
|
||||||
|
const auto request = [&](const char *request_type) {
|
||||||
|
ws->send(build_request(request_type, ++request_id));
|
||||||
|
};
|
||||||
|
|
||||||
|
while (this->worker_running.load() && ws->getReadyState() != WebSocket::CLOSED) {
|
||||||
|
ws->poll(100);
|
||||||
|
|
||||||
|
ws->dispatch([&](const std::string &message) {
|
||||||
|
this->handle_message(ws, message, password, request_id, identified);
|
||||||
|
});
|
||||||
|
|
||||||
|
if (ws->getReadyState() == WebSocket::CLOSED) {
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
// nothing may be sent until the op 2 Identified handshake completes
|
||||||
|
if (!identified) {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
// drain user commands
|
||||||
|
std::deque<std::string> pending;
|
||||||
|
{
|
||||||
|
std::lock_guard<std::mutex> lock(this->command_mutex);
|
||||||
|
pending.swap(this->command_queue);
|
||||||
|
}
|
||||||
|
for (const auto &cmd : pending) {
|
||||||
|
ws->send(build_request(cmd, ++request_id));
|
||||||
|
}
|
||||||
|
|
||||||
|
// periodic status refresh (~1s) for live duration
|
||||||
|
const auto now = steady_clock::now();
|
||||||
|
if (now - last_status_poll >= milliseconds(1000)) {
|
||||||
|
last_status_poll = now;
|
||||||
|
request("GetStreamStatus");
|
||||||
|
request("GetRecordStatus");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return identified;
|
||||||
|
}
|
||||||
|
|
||||||
|
void OBSControl::worker_main() {
|
||||||
|
|
||||||
|
// connection settings are resolved once at launch into globals
|
||||||
|
// (launcher.cpp, from the merged command-line + saved config options)
|
||||||
|
if (!OBS_CONTROL_ENABLED) {
|
||||||
|
log_info("obs", "disabled, not connecting");
|
||||||
|
std::lock_guard<std::mutex> lock(this->status_mutex);
|
||||||
|
this->status.disabled = true;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
const std::string url = "ws://" + OBS_CONTROL_HOST + ":" + std::to_string(OBS_CONTROL_PORT);
|
||||||
|
const std::string password = OBS_CONTROL_PASSWORD;
|
||||||
|
|
||||||
|
// opt easywsclient's internal diagnostics in/out per the debug option
|
||||||
|
EASYWSCLIENT_LOGGING_ENABLED = OBS_CONTROL_DEBUG;
|
||||||
|
|
||||||
|
// winsock is reference-counted: the app performs its own WSAStartup at
|
||||||
|
// launch (which outlives this worker), so this paired Startup/Cleanup only
|
||||||
|
// bumps the refcount and the WSACleanup below never tears down winsock for
|
||||||
|
// the rest of the process
|
||||||
|
WSADATA wsa_data;
|
||||||
|
WSAStartup(MAKEWORD(2, 2), &wsa_data);
|
||||||
|
log_info("obs", "enabled, connecting to {}", url);
|
||||||
|
|
||||||
|
uint64_t request_id = 0;
|
||||||
|
|
||||||
|
// the reconnect loop retries every 5s; latch the auth-failure warning so a
|
||||||
|
// wrong password logs once, not on every retry. reset after any identified
|
||||||
|
// session so a later genuine failure is reported again
|
||||||
|
bool auth_warning_logged = false;
|
||||||
|
|
||||||
|
// reconnect loop: keep a session alive while enabled, retrying on drop
|
||||||
|
while (this->worker_running.load()) {
|
||||||
|
|
||||||
|
// mark "connecting" for the UI before each attempt
|
||||||
|
{
|
||||||
|
std::lock_guard<std::mutex> lock(this->status_mutex);
|
||||||
|
this->status.disabled = false;
|
||||||
|
this->status.connected = false;
|
||||||
|
this->status.identifying = true;
|
||||||
|
this->status.connection_error.clear();
|
||||||
|
}
|
||||||
|
|
||||||
|
// open the TCP socket and perform the WebSocket handshake; null means
|
||||||
|
// OBS is unreachable (not running / wrong port / obs-websocket off)
|
||||||
|
WebSocket::pointer ws = WebSocket::from_url(url);
|
||||||
|
if (ws == nullptr) {
|
||||||
|
{
|
||||||
|
std::lock_guard<std::mutex> lock(this->status_mutex);
|
||||||
|
this->status.identifying = false;
|
||||||
|
this->status.connection_error = "Unable to connect";
|
||||||
|
}
|
||||||
|
interruptible_sleep(5000);
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
// blocks here pumping the connection until it closes or we stop.
|
||||||
|
// a session that never reaches "Identified" was rejected by OBS,
|
||||||
|
// overwhelmingly because the password is wrong or missing
|
||||||
|
const bool identified = this->run_session(ws, password, request_id);
|
||||||
|
|
||||||
|
// session ended: close the socket cleanly and free it
|
||||||
|
ws->close();
|
||||||
|
ws->poll();
|
||||||
|
delete ws;
|
||||||
|
|
||||||
|
if (!identified && this->worker_running.load()) {
|
||||||
|
if (!auth_warning_logged) {
|
||||||
|
log_warning("obs", "connection closed before identify; "
|
||||||
|
"OBS likely rejected authentication (check the password)");
|
||||||
|
auth_warning_logged = true;
|
||||||
|
}
|
||||||
|
} else if (identified) {
|
||||||
|
// a good session resets the latch so a future failure logs again
|
||||||
|
auth_warning_logged = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
// connection dropped: clear live state so the UI doesn't show stale
|
||||||
|
// scene/stream/record info while disconnected
|
||||||
|
{
|
||||||
|
std::lock_guard<std::mutex> lock(this->status_mutex);
|
||||||
|
this->status.connected = false;
|
||||||
|
this->status.identifying = false;
|
||||||
|
if (this->status.connection_error.empty()) {
|
||||||
|
this->status.connection_error =
|
||||||
|
identified ? "Disconnected" : "Auth failed (check password)";
|
||||||
|
}
|
||||||
|
this->status.streaming = false;
|
||||||
|
this->status.recording = false;
|
||||||
|
this->status.record_paused = false;
|
||||||
|
this->status.current_scene.clear();
|
||||||
|
}
|
||||||
|
|
||||||
|
// clear any commands queued while disconnected
|
||||||
|
{
|
||||||
|
std::lock_guard<std::mutex> lock(this->command_mutex);
|
||||||
|
this->command_queue.clear();
|
||||||
|
}
|
||||||
|
|
||||||
|
// wait before reconnecting (interruptible)
|
||||||
|
interruptible_sleep(5000);
|
||||||
|
}
|
||||||
|
|
||||||
|
WSACleanup();
|
||||||
|
log_info("obs", "OBS overlay worker stopped");
|
||||||
|
}
|
||||||
|
}
|
||||||
Reference in New Issue
Block a user