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sdvx: landscape mode (#277)
## Link to GitHub Issue, if one exists n/a ## Description of change Add `SDVX Landscape Mode` option, allowing you to play SDVX in landscape monitor orientation, with black borders on left and right - similar to how EAC does it. This is meant to be an alternative to what people do today, which is launching in windowed mode. By default, with just `-sdvxlandscape` enabled, EG will launch at 1920x1080 (transposed from the original 1080x1920 resolution). It is possible to combine with `-forceres` to launch at higher resolutions. At some point though, when rendering at large resolutions past 1440p, at some point scaling may break due to #276. Disabled on 32-bit SDVX since dx9 `CreateDeviceEx` call is required; `CreateDevice` won't work. For the same reason this isn't being made a generic option for museca/rb/etc. In theory you can supply `-sdvxlandscape` to games like IIDX and play landscape games in portrait mode, although again, scaling my break due to #276. Also, add new options (bottomleft/right) for subscreen overlay position so that they don't overlap with the main screen in landscape mode. ## Compiling 🙂 ## Testing Tested a couple versions of VW and EG.
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@@ -367,15 +367,6 @@ int main_implementation(int argc, char *argv[]) {
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GRAPHICS_FORCE_SINGLE_ADAPTER = false;
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}
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if (options[launcher::Options::FullscreenResolution].is_active()) {
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std::pair<uint32_t, uint32_t> result;
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if (parse_width_height(options[launcher::Options::FullscreenResolution].value_text(), result)) {
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GRAPHICS_FS_CUSTOM_RESOLUTION = result;
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} else {
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log_warning("launcher", "failed to parse -forceres");
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}
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}
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if (options[launcher::Options::spice2x_NvapiProfile].value_bool() && !cfg::CONFIGURATOR_STANDALONE) {
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nvapi::ADD_PROFILE = true;
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}
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@@ -448,7 +439,12 @@ int main_implementation(int argc, char *argv[]) {
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games::sdvx::OVERLAY_POS = games::sdvx::SDVX_OVERLAY_TOP;
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} else if (txt == "center") {
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games::sdvx::OVERLAY_POS = games::sdvx::SDVX_OVERLAY_MIDDLE;
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} else if (txt == "bottomleft") {
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games::sdvx::OVERLAY_POS = games::sdvx::SDVX_OVERLAY_BOTTOM_LEFT;
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} else if (txt == "bottomright") {
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games::sdvx::OVERLAY_POS = games::sdvx::SDVX_OVERLAY_BOTTOM_RIGHT;
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}
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// else - bottom
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}
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if (options[launcher::Options::spice2x_SDVXSubRedraw].value_bool()) {
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SUBSCREEN_FORCE_REDRAW = true;
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@@ -1160,6 +1156,23 @@ int main_implementation(int argc, char *argv[]) {
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}
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log_info("launcher", "arguments:\n{}", arguments.str());
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if (options[launcher::Options::FullscreenResolution].is_active()) {
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std::pair<uint32_t, uint32_t> result;
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if (parse_width_height(options[launcher::Options::FullscreenResolution].value_text(), result)) {
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GRAPHICS_FS_CUSTOM_RESOLUTION = result;
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} else {
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log_warning("launcher", "failed to parse -forceres");
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}
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}
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if (options[launcher::Options::SDVXFullscreenLandscape].value_bool() && !GRAPHICS_WINDOWED) {
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#if SPICE64
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GRAPHICS_FS_FORCE_LANDSCAPE = true;
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#else
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log_warning("launcher", "-sdvxlandscape is not supported in 32-bit SDVX, ignoring...");
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#endif
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}
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// deleted options
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if (options[launcher::Options::OpenKFControl].value_bool()) {
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log_fatal("launcher", "KFControl has been removed from spice2x; please use an older version.");
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