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fatal error for sdvxlandscape
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@@ -1172,16 +1172,18 @@ int main_implementation(int argc, char *argv[]) {
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}
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}
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}
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}
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// // SDVXFullscreenLandscape disabled due to it messing with in-game camera angle
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// SDVXFullscreenLandscape disabled due to it messing with in-game camera angle
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// // FullscreenOrientationFlip continues to live on, however.
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// FullscreenOrientationFlip continues to live on, however.
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//
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if (options[launcher::Options::SDVXFullscreenLandscape].value_bool()) {
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// if (options[launcher::Options::SDVXFullscreenLandscape].value_bool() && !GRAPHICS_WINDOWED) {
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log_fatal("launcher", "-sdvxlandscape removed due to a camera bug in SDVX!");
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}
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// if (options[launcher::Options::SDVXFullscreenLandscape].value_bool() && !GRAPHICS_WINDOWED) {
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// #if SPICE64
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// #if SPICE64
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// GRAPHICS_FS_ORIENTATION_SWAP = true;
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// GRAPHICS_FS_ORIENTATION_SWAP = true;
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// #else
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// #else
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// log_warning("launcher", "-sdvxlandscape is not supported in 32-bit SDVX, ignoring...");
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// log_warning("launcher", "-sdvxlandscape is not supported in 32-bit SDVX, ignoring...");
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// #endif
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// #endif
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// }
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// }
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if (options[launcher::Options::FullscreenOrientationFlip].value_bool() && !GRAPHICS_WINDOWED) {
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if (options[launcher::Options::FullscreenOrientationFlip].value_bool() && !GRAPHICS_WINDOWED) {
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GRAPHICS_FS_ORIENTATION_SWAP = true;
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GRAPHICS_FS_ORIENTATION_SWAP = true;
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