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audio: WASAPI exclusive resampling, buffer size increase options (#727)
## Link to GitHub Issue or related Pull Request, if one exists n/a ## Description of change Resampler: Implement resampler for exclusive mode streams, as we are seeing more and more devices - not just laptops but onboard audio devices - that only support 48khz and not 44.1khz. Should work with volume boost (gain calculated inside resample) and also downmixer (hands off intermediate scratch buffers). Buffer size increase: By default many of these games request a tiny buffer when in shared mode (TDJ uses 3ms). On some audio setup this results in crackling due to underflow. Add an option to forcibly increase the buffer size. ## Testing With resampler set to 48kHz and buffer set to 20ms I can reliably boot and play IIDX on my display port monitor's speakers; previously this wasn't possible. IIDX is event-driven. Tested SDVX7 as well at 48kHz, which opens timer-driven streams.
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@@ -41,6 +41,8 @@ namespace hooks::audio {
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bool VOLUME_HOOK_ENABLED = true;
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std::optional<DownmixAlgorithm> DOWNMIX_ALGORITHM = std::nullopt;
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float VOLUME_BOOST = 1.0f;
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std::optional<uint32_t> RESAMPLE_RATE = std::nullopt;
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std::optional<uint32_t> EXCLUSIVE_BUFFER_MS = std::nullopt;
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bool USE_DUMMY = false;
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WAVEFORMATEXTENSIBLE FORMAT {};
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std::optional<Backend> BACKEND = std::nullopt;
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