mirror of
https://github.com/spice2x/spice2x.github.io.git
synced 2026-08-04 07:40:42 -07:00
audio: WASAPI exclusive resampling, buffer size increase options (#727)
## Link to GitHub Issue or related Pull Request, if one exists n/a ## Description of change Resampler: Implement resampler for exclusive mode streams, as we are seeing more and more devices - not just laptops but onboard audio devices - that only support 48khz and not 44.1khz. Should work with volume boost (gain calculated inside resample) and also downmixer (hands off intermediate scratch buffers). Buffer size increase: By default many of these games request a tiny buffer when in shared mode (TDJ uses 3ms). On some audio setup this results in crackling due to underflow. Add an option to forcibly increase the buffer size. ## Testing With resampler set to 48kHz and buffer set to 20ms I can reliably boot and play IIDX on my display port monitor's speakers; previously this wasn't possible. IIDX is event-driven. Tested SDVX7 as well at 48kHz, which opens timer-driven streams.
This commit is contained in:
@@ -1,5 +1,6 @@
|
||||
#pragma once
|
||||
|
||||
#include <cstdint>
|
||||
#include <optional>
|
||||
#include <string>
|
||||
|
||||
@@ -29,6 +30,13 @@ namespace hooks::audio {
|
||||
extern bool VOLUME_HOOK_ENABLED;
|
||||
extern std::optional<DownmixAlgorithm> DOWNMIX_ALGORITHM;
|
||||
extern float VOLUME_BOOST;
|
||||
|
||||
// target sample rate the hooked output is resampled to, if set
|
||||
extern std::optional<uint32_t> RESAMPLE_RATE;
|
||||
|
||||
// minimum WASAPI exclusive buffer duration (milliseconds), if set. enlarges the device buffer
|
||||
// to avoid underrun crackle on endpoints that cannot service a tiny buffer in time.
|
||||
extern std::optional<uint32_t> EXCLUSIVE_BUFFER_MS;
|
||||
extern bool USE_DUMMY;
|
||||
extern WAVEFORMATEXTENSIBLE FORMAT;
|
||||
extern std::optional<Backend> BACKEND;
|
||||
|
||||
Reference in New Issue
Block a user