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audio: WASAPI exclusive resampling, buffer size increase options (#727)
## Link to GitHub Issue or related Pull Request, if one exists n/a ## Description of change Resampler: Implement resampler for exclusive mode streams, as we are seeing more and more devices - not just laptops but onboard audio devices - that only support 48khz and not 44.1khz. Should work with volume boost (gain calculated inside resample) and also downmixer (hands off intermediate scratch buffers). Buffer size increase: By default many of these games request a tiny buffer when in shared mode (TDJ uses 3ms). On some audio setup this results in crackling due to underflow. Add an option to forcibly increase the buffer size. ## Testing With resampler set to 48kHz and buffer set to 20ms I can reliably boot and play IIDX on my display port monitor's speakers; previously this wasn't possible. IIDX is event-driven. Tested SDVX7 as well at 48kHz, which opens timer-driven streams.
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@@ -181,13 +181,22 @@ HRESULT STDMETHODCALLTYPE WrappedIAudioClient::Initialize(
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games::gitadora::fix_audio_channel_mask(const_cast<WAVEFORMATEX *>(pFormat));
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}
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// when resampling, open the real device at the target rate while the game keeps writing its
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// native-rate audio into the scratch buffer. this runs on whatever device_format is now: the
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// game's native format, or the stereo format produced above when downmix is also active, so
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// the two stages chain as multi-channel -> stereo -> resampled stereo.
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WAVEFORMATEXTENSIBLE resample_storage = {};
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if (auto target_rate = hooks::audio::Resampler::resolve(device_format)) {
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const uint32_t src_rate = device_format->nSamplesPerSec;
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this->resample.setup(device_format, &resample_storage, *target_rate);
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device_format = reinterpret_cast<const WAVEFORMATEX *>(&resample_storage);
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log_info("audio::wasapi", "resample enabled: {} Hz -> {} Hz{}",
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src_rate, *target_rate, this->downmix.enabled ? " (after downmix)" : "");
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}
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// verbose output
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log_info("audio::wasapi", "IAudioClient::Initialize hook hit");
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log_info("audio::wasapi", "... ShareMode : {}", share_mode_str(ShareMode));
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log_info("audio::wasapi", "... StreamFlags : {}", stream_flags_str(StreamFlags));
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log_info("audio::wasapi", "... hnsBufferDuration : {}", hnsBufferDuration);
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log_info("audio::wasapi", "... hnsPeriodicity : {}", hnsPeriodicity);
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print_format(device_format);
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print_format(ShareMode, StreamFlags, hnsBufferDuration, hnsPeriodicity, device_format);
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if (this->backend) {
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SAFE_CALL("AudioBackend", "on_initialize", this->backend->on_initialize(
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@@ -199,22 +208,48 @@ HRESULT STDMETHODCALLTYPE WrappedIAudioClient::Initialize(
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AudioSessionGuid));
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log_info("audio::wasapi", "AudioBackend::on_initialize call finished");
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log_info("audio::wasapi", "... ShareMode : {}", share_mode_str(ShareMode));
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log_info("audio::wasapi", "... StreamFlags : {}", stream_flags_str(StreamFlags));
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log_info("audio::wasapi", "... hnsBufferDuration : {}", hnsBufferDuration);
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log_info("audio::wasapi", "... hnsPeriodicity : {}", hnsPeriodicity);
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print_format(pFormat);
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print_format(ShareMode, StreamFlags, hnsBufferDuration, hnsPeriodicity, pFormat);
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}
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// check for exclusive mode
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if (ShareMode == AUDCLNT_SHAREMODE_EXCLUSIVE) {
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this->exclusive_mode = true;
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this->frame_size = device_format->nChannels * (device_format->wBitsPerSample / 8);
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// optionally enlarge the exclusive buffer. games request a very small buffer (e.g. 3 ms)
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// which some endpoints (notably NVIDIA HDMI/DP display audio) cannot service in time,
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// underrunning mid-period and crackling. a larger buffer gives the device slack. exclusive
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// mode requires periodicity == buffer_duration, so raise both together; the initialize
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// paths below handle any required buffer-size realignment.
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if (hooks::audio::EXCLUSIVE_BUFFER_MS.has_value()) {
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const REFERENCE_TIME min_duration =
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(REFERENCE_TIME) hooks::audio::EXCLUSIVE_BUFFER_MS.value() * 10000;
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if (hnsBufferDuration < min_duration) {
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log_info("audio::wasapi",
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"raising exclusive buffer from {} hns to {} hns ({} ms)",
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hnsBufferDuration, min_duration, hooks::audio::EXCLUSIVE_BUFFER_MS.value());
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hnsBufferDuration = min_duration;
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if (hnsPeriodicity != 0) {
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hnsPeriodicity = min_duration;
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}
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}
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}
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}
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// call next
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// call next. the resampler owns the device interaction whenever it is active (including when
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// chained after the downmix), otherwise the downmix does, otherwise the device is opened
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// directly.
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HRESULT ret;
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if (this->downmix.enabled) {
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if (this->resample.enabled) {
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ret = this->resample.initialize(
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pReal,
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ShareMode,
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StreamFlags,
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hnsBufferDuration,
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hnsPeriodicity,
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device_format,
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AudioSessionGuid);
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} else if (this->downmix.enabled) {
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ret = this->downmix.initialize(
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pReal,
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ShareMode,
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@@ -224,7 +259,9 @@ HRESULT STDMETHODCALLTYPE WrappedIAudioClient::Initialize(
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device_format,
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AudioSessionGuid);
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} else {
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ret = pReal->Initialize(
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ret = initialize_with_alignment_retry(
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pReal,
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"audio::wasapi",
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ShareMode,
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StreamFlags,
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hnsBufferDuration,
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@@ -263,7 +300,15 @@ HRESULT STDMETHODCALLTYPE WrappedIAudioClient::GetBufferSize(UINT32 *pNumBufferF
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}
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}
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CHECK_RESULT(pReal->GetBufferSize(pNumBufferFrames));
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HRESULT ret = pReal->GetBufferSize(pNumBufferFrames);
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// report the buffer size at the game's native rate; the real device buffer is at the
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// resampled rate, so translate it back so the game paces its writes correctly.
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if (SUCCEEDED(ret) && this->resample.enabled && pNumBufferFrames) {
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*pNumBufferFrames = this->resample.frames_device_to_game(*pNumBufferFrames);
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}
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CHECK_RESULT(ret);
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}
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HRESULT STDMETHODCALLTYPE WrappedIAudioClient::GetStreamLatency(REFERENCE_TIME *phnsLatency) {
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static std::once_flag printed;
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@@ -305,7 +350,15 @@ HRESULT STDMETHODCALLTYPE WrappedIAudioClient::GetCurrentPadding(UINT32 *pNumPad
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}
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}
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CHECK_RESULT(pReal->GetCurrentPadding(pNumPaddingFrames));
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HRESULT ret = pReal->GetCurrentPadding(pNumPaddingFrames);
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// the device buffer is at the resampled rate; report padding at the game's native rate so the
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// game's free-space calculation stays paced correctly.
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if (SUCCEEDED(ret) && this->resample.enabled && pNumPaddingFrames) {
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*pNumPaddingFrames = this->resample.padding_device_to_game(*pNumPaddingFrames);
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}
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CHECK_RESULT(ret);
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}
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HRESULT STDMETHODCALLTYPE WrappedIAudioClient::IsFormatSupported(
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AUDCLNT_SHAREMODE ShareMode,
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@@ -323,16 +376,42 @@ HRESULT STDMETHODCALLTYPE WrappedIAudioClient::IsFormatSupported(
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fix_rec_format(const_cast<WAVEFORMATEX *>(pFormat));
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}
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// log the format the game is asking about
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log_info("audio::wasapi", "IAudioClient::IsFormatSupported hook hit");
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print_format(ShareMode, pFormat);
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// when downmixing, the real device is opened as stereo, so check whether the equivalent
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// stereo format is supported instead of the multi-channel one.
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// stereo format is supported instead of the multi-channel one. when resampling is also active
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// it chains onto that stereo format, so check the resampled stereo format.
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if (resolve_downmix(pFormat)) {
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WAVEFORMATEXTENSIBLE stereo_storage = {};
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hooks::audio::Downmix::make_stereo_format(pFormat, &stereo_storage);
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const auto stereo_format = reinterpret_cast<const WAVEFORMATEX *>(&stereo_storage);
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const WAVEFORMATEX *check_format = reinterpret_cast<const WAVEFORMATEX *>(&stereo_storage);
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CHECK_RESULT(pReal->IsFormatSupported(ShareMode, stereo_format, ppClosestMatch));
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WAVEFORMATEXTENSIBLE resample_storage = {};
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if (auto target_rate = hooks::audio::Resampler::resolve(check_format)) {
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hooks::audio::Resampler::make_device_format(check_format, &resample_storage, *target_rate);
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check_format = reinterpret_cast<const WAVEFORMATEX *>(&resample_storage);
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}
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log_info("audio::wasapi", "... checking device format instead (after downmix/resample):");
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print_format(check_format);
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CHECK_RESULT(pReal->IsFormatSupported(ShareMode, check_format, ppClosestMatch));
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} else if (games::gitadora::is_arena_model()) {
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games::gitadora::fix_audio_channel_mask(const_cast<WAVEFORMATEX *>(pFormat));
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} else if (auto target_rate = hooks::audio::Resampler::resolve(pFormat)) {
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// when resampling, the real device is opened at the target rate, so check whether the
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// equivalent format at that rate is supported instead of the game's native rate.
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WAVEFORMATEXTENSIBLE resample_storage = {};
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hooks::audio::Resampler::make_device_format(pFormat, &resample_storage, *target_rate);
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const auto resample_format = reinterpret_cast<const WAVEFORMATEX *>(&resample_storage);
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log_info("audio::wasapi", "... checking device format instead (after resample):");
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print_format(resample_format);
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CHECK_RESULT(pReal->IsFormatSupported(ShareMode, resample_format, ppClosestMatch));
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}
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if (this->backend) {
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