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audio: WASAPI exclusive resampling, buffer size increase options (#727)
## Link to GitHub Issue or related Pull Request, if one exists n/a ## Description of change Resampler: Implement resampler for exclusive mode streams, as we are seeing more and more devices - not just laptops but onboard audio devices - that only support 48khz and not 44.1khz. Should work with volume boost (gain calculated inside resample) and also downmixer (hands off intermediate scratch buffers). Buffer size increase: By default many of these games request a tiny buffer when in shared mode (TDJ uses 3ms). On some audio setup this results in crackling due to underflow. Add an option to forcibly increase the buffer size. ## Testing With resampler set to 48kHz and buffer set to 20ms I can reliably boot and play IIDX on my display port monitor's speakers; previously this wasn't possible. IIDX is event-driven. Tested SDVX7 as well at 48kHz, which opens timer-driven streams.
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@@ -11,6 +11,8 @@
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#include "util/logging.h"
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#include "util.h"
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namespace hooks::audio {
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namespace {
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@@ -45,69 +47,6 @@ namespace hooks::audio {
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}
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}
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// read one sample at `p` as a normalized float in [-1, 1]
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static inline float read_sample(const BYTE *p, int bytes, bool is_float) {
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if (is_float) {
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float v;
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memcpy(&v, p, sizeof(float));
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return v;
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}
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switch (bytes) {
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case 2: {
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int16_t v;
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memcpy(&v, p, sizeof(v));
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return v * (1.0f / 32768.0f);
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}
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case 3: {
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int32_t v = p[0] | (p[1] << 8) | (p[2] << 16);
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if (v & 0x800000) {
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v |= ~0xFFFFFF; // sign extend
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}
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return v * (1.0f / 8388608.0f);
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}
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case 4: {
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int32_t v;
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memcpy(&v, p, sizeof(v));
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return (float) (v * (1.0 / 2147483648.0));
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}
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default:
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return 0.0f;
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}
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}
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// write the normalized float `value` to the sample at `p`, clamping to the format's range
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static inline void write_sample(BYTE *p, int bytes, bool is_float, float value) {
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if (is_float) {
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float v = std::clamp(value, -1.0f, 1.0f);
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memcpy(p, &v, sizeof(v));
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return;
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}
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switch (bytes) {
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case 2: {
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int16_t v = (int16_t) std::clamp(
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(int) std::lround(value * 32768.0f), -32768, 32767);
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memcpy(p, &v, sizeof(v));
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break;
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}
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case 3: {
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int32_t v = (int32_t) std::clamp<int64_t>(
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std::llround((double) value * 8388608.0), -8388608, 8388607);
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p[0] = v & 0xFF;
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p[1] = (v >> 8) & 0xFF;
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p[2] = (v >> 16) & 0xFF;
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break;
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}
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case 4: {
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int32_t v = (int32_t) std::clamp<int64_t>(
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std::llround((double) value * 2147483648.0), INT32_MIN, INT32_MAX);
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memcpy(p, &v, sizeof(v));
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break;
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}
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default:
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break;
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}
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}
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void Downmix::setup(const WAVEFORMATEX *game_format, WAVEFORMATEXTENSIBLE *stereo_out,
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DownmixAlgorithm algorithm) {
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this->enabled = true;
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@@ -115,11 +54,7 @@ namespace hooks::audio {
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this->bytes_per_sample = game_format->wBitsPerSample / 8;
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this->game_frame_size = game_format->nChannels * this->bytes_per_sample;
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// KSDATAFORMAT_SUBTYPE_IEEE_FLOAT has Data1 == 3 (matches apply_gain detection)
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this->is_float = game_format->wFormatTag == WAVE_FORMAT_IEEE_FLOAT
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|| (game_format->wFormatTag == WAVE_FORMAT_EXTENSIBLE
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&& reinterpret_cast<const WAVEFORMATEXTENSIBLE *>(game_format)
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->SubFormat.Data1 == 0x00000003);
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this->is_float = is_ieee_float(game_format);
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// supported: 16/24/32-bit integer PCM and 32-bit float; anything else mixes to silence
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const bool supported = this->is_float
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@@ -155,28 +90,10 @@ namespace hooks::audio {
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REFERENCE_TIME buffer_duration, REFERENCE_TIME periodicity,
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const WAVEFORMATEX *device_format, LPCGUID session_guid) {
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HRESULT ret = real->Initialize(share_mode, stream_flags, buffer_duration, periodicity,
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device_format, session_guid);
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// the smaller stereo buffer can end up unaligned for the device when the game sized the
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// duration for its larger multi-channel format. recover by asking the device for the next
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// aligned buffer size and re-initializing with a matching duration.
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if (ret == AUDCLNT_E_BUFFER_SIZE_NOT_ALIGNED) {
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UINT32 aligned_frames = 0;
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if (SUCCEEDED(real->GetBufferSize(&aligned_frames)) && aligned_frames > 0) {
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REFERENCE_TIME aligned_duration = (REFERENCE_TIME)
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(10000.0 * 1000 / device_format->nSamplesPerSec * aligned_frames + 0.5);
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log_info("audio::downmix",
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"buffer not aligned, retrying with {} frames ({} hns)",
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aligned_frames, aligned_duration);
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ret = real->Initialize(share_mode, stream_flags, aligned_duration,
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periodicity != 0 ? aligned_duration : 0, device_format, session_guid);
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}
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}
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return ret;
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// duration for its larger multi-channel format; the helper recovers from that.
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return initialize_with_alignment_retry(real, "audio::downmix", share_mode, stream_flags,
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buffer_duration, periodicity, device_format, session_guid);
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}
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void Downmix::add_channel(int channel, DWORD speaker, float gain) {
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@@ -313,6 +230,21 @@ namespace hooks::audio {
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return S_OK;
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}
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HRESULT Downmix::get_scratch(UINT32 frames, BYTE **ppData) {
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const size_t needed = (size_t) frames * this->game_frame_size;
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if (this->scratch.size() < needed) {
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this->scratch.resize(needed);
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}
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*ppData = this->scratch.data();
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return S_OK;
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}
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void Downmix::downmix_into(BYTE *dst, UINT32 frames) const {
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this->process(dst, this->scratch.data(), frames);
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}
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void Downmix::write_device_buffer(UINT32 frames, DWORD flags) {
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const int bps = this->bytes_per_sample;
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const int dst_stride = 2 * bps;
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