mirror of
https://github.com/spice2x/spice2x.github.io.git
synced 2026-08-01 22:30:42 -07:00
overlay: update UI for card manager (#294)
## Link to GitHub Issue, if one exists
n/a
## Description of change
Change the usage pattern for Card Manager UI.
### Previous behavior
Previously, it was a list of cards that you select, and click a button
to insert as P1 or P2.
This is fine, but users got confused when they pressed `Insert Card`
overlay key and got a different card inserted, or when auto-insert
didn't work as expected.
Additionally, if you play a game without continue (IIDX/DDR for
example), then it's cumbersome to bring up the overlay and click on
insert card every time.
### New behavior
Insert Card overlay now lets you pick a card and *slot* it into P1 or P2
side.
From that point on, the slotted card number is used as the override,
replacing what was previously passed to `-card0` or `-card1`. This means
that `Insert Card` button and auto-insert will pick up the new card and
use that instead.
## Compiling
👍
## Testing
Tested 1p-only game (popn) and 2p games (DDR, IIDX).
This commit is contained in:
@@ -124,6 +124,8 @@ std::string LOG_FILE_PATH = "";
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int LAUNCHER_ARGC = 0;
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char **LAUNCHER_ARGV = nullptr;
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std::unique_ptr<std::vector<Option>> LAUNCHER_OPTIONS;
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std::mutex CARD_OVERRIDES_LOCK;
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std::string CARD_OVERRIDES[2];
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// sub-systems
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@@ -744,9 +746,11 @@ int main_implementation(int argc, char *argv[]) {
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SetDllDirectoryW(MODULE_PATH.c_str());
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}
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if (options[launcher::Options::Player1Card].is_active()) {
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std::lock_guard<std::mutex> lock(CARD_OVERRIDES_LOCK);
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CARD_OVERRIDES[0] = options[launcher::Options::Player1Card].value_text();
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}
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if (options[launcher::Options::Player2Card].is_active()) {
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std::lock_guard<std::mutex> lock(CARD_OVERRIDES_LOCK);
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CARD_OVERRIDES[1] = options[launcher::Options::Player2Card].value_text();
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}
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if (options[launcher::Options::Player1PinMacro].is_active()) {
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+17
-13
@@ -66,7 +66,7 @@ bool eamuse_get_card(int active_count, int unit_id, uint8_t *card) {
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if (CARD_INSERT_UID_ENABLE[index]) {
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CARD_INSERT_UID_ENABLE[index] = false;
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memcpy(card, CARD_INSERT_UID[index], 8);
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log_info("eamuse", "Inserted card from reader {}: {}", index, bin2hex(card, 8));
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log_info("eamuse", "[P{}] Inserted card from reader: {}", index+1, bin2hex(card, 8));
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return true;
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}
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@@ -83,35 +83,40 @@ bool eamuse_get_card(int active_count, int unit_id, uint8_t *card) {
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}
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bool eamuse_get_card(const std::filesystem::path &path, uint8_t *card, int index) {
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// do a quick copy under lock
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std::unique_lock<std::mutex> lock(CARD_OVERRIDES_LOCK);
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const auto card_override = CARD_OVERRIDES[index];
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lock.unlock();
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// Check if card overrides are present
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if (!CARD_OVERRIDES[index].empty()) {
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if (!card_override.empty()) {
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// Override is present
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for (int n = 0; n < 16; n++) {
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char c = CARD_OVERRIDES[index].c_str()[n];
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char c = card_override.c_str()[n];
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bool digit = c >= '0' && c <= '9';
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bool character_big = c >= 'A' && c <= 'F';
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bool character_small = c >= 'a' && c <= 'f';
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if (!digit && !character_big && !character_small) {
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log_warning("eamuse",
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"{} card override contains an invalid character sequence at byte {} (16 characters, 0-9/A-F only)",
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CARD_OVERRIDES[index], n);
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card_override, n);
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return false;
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}
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}
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// Log info
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log_info("eamuse", "Inserted card override: {}", CARD_OVERRIDES[index]);
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log_info("eamuse", "[P{}] Inserted card override: {}", index+1, card_override);
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// Card is valid, convert and set it.
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hex2bin(CARD_OVERRIDES[index].c_str(), card);
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hex2bin(card_override.c_str(), card);
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// cache it for auto-insert
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if (AUTO_INSERT_CARD[index] && !AUTO_INSERT_CARD_CACHED[index]) {
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// always overwrite from overrides since override may have changed by user in card manager
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if (AUTO_INSERT_CARD[index]) {
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memcpy(AUTO_INSERT_CARD_CACHED_DATA[index], card, 8);
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AUTO_INSERT_CARD_CACHED[index] = true;
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log_info("eamuse", "Auto card insert - caching this card in memory: {}", CARD_OVERRIDES[index]);
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log_info("eamuse", "[P{}] Auto card insert - caching this card override in memory: {}", index+1, card_override);
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}
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// success
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@@ -162,7 +167,7 @@ bool eamuse_get_card_from_file(const std::filesystem::path &path, uint8_t *card,
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}
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// info
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log_info("eamuse", "Inserted {}: {}", path.string(), buffer);
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log_info("eamuse", "[P{}] Inserted {}: {}", index+1, path.string(), buffer);
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// convert hex to bytes
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hex2bin(buffer, card);
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@@ -171,7 +176,7 @@ bool eamuse_get_card_from_file(const std::filesystem::path &path, uint8_t *card,
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if (AUTO_INSERT_CARD[index] && !AUTO_INSERT_CARD_CACHED[index]) {
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memcpy(AUTO_INSERT_CARD_CACHED_DATA[index], card, 8);
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AUTO_INSERT_CARD_CACHED[index] = true;
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log_info("eamuse", "Auto card insert - caching this card in memory: {}", buffer);
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log_info("eamuse", "[P{}] Auto card insert - caching this card from file in memory: {}", index+1, buffer);
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}
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// success
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@@ -211,7 +216,6 @@ bool eamuse_card_insert_consume(int active_count, int unit_id) {
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if (!CARD_INSERT[index]) {
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eamuse_card_insert(index);
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// not logging anything here to prevent spam
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// log_info("eamuse", "Automatic card insert on {}/{} (-autocard)", unit_id + 1, active_count);
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return true;
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} else {
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return false;
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@@ -223,7 +227,7 @@ bool eamuse_card_insert_consume(int active_count, int unit_id) {
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auto offset = unit_id * games::KeypadButtons::Size;
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if ((CARD_INSERT[index] && fabs(get_performance_seconds() - CARD_INSERT_TIME[index]) < CARD_INSERT_TIMEOUT)
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|| GameAPI::Buttons::getState(RI_MGR, keypad_buttons->at(games::KeypadButtons::InsertCard + offset))) {
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log_info("eamuse", "Card insert on {}/{}", unit_id + 1, active_count);
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log_info("eamuse", "[P{}] Card insert on reader (total active count: {})", unit_id+1, active_count);
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CARD_INSERT[index] = false;
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return true;
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}
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@@ -4,6 +4,7 @@
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#include <filesystem>
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#include <string>
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#include <optional>
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#include <mutex>
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#include "external/scard/scard.h"
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@@ -30,6 +31,7 @@ enum eam_io_keypad_scan_code {
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EAM_IO_INSERT = 13, /* SpiceTools Extension */
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};
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extern std::mutex CARD_OVERRIDES_LOCK;
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extern std::string CARD_OVERRIDES[2];
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extern bool AUTO_INSERT_CARD[2];
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extern float AUTO_INSERT_CARD_COOLDOWN;
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@@ -5,9 +5,11 @@
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#include "external/rapidjson/document.h"
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#include "external/rapidjson/prettywriter.h"
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#include "misc/eamuse.h"
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#include "misc/clipboard.h"
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#include "util/utils.h"
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#include "util/fileutils.h"
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#include "cfg/configurator.h"
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#include "overlay/imgui/extensions.h"
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using namespace rapidjson;
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@@ -31,15 +33,69 @@ namespace overlay::windows {
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if (fileutils::file_exists(this->config_path)) {
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this->config_load();
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}
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// load -card0 / -card1
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// -card0 / -card1 override
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{
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std::lock_guard<std::mutex> lock(CARD_OVERRIDES_LOCK);
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if (!CARD_OVERRIDES[0].empty()) {
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const CardEntry card0 = {
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.name = "P1 Default (-card0)",
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.id = CARD_OVERRIDES[0],
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.search_string = "p1 default (-card0)",
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.read_only = true,
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.color = {0.9f, 0.9f, 0.9f}
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};
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card_cmd_overrides[0].emplace(card0);
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this->loaded_card[0] = card0;
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}
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if (eamuse_get_game_keypads() > 1 && !CARD_OVERRIDES[1].empty()) {
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const CardEntry card1 = {
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.name = "P2 Default (-card1)",
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.id = CARD_OVERRIDES[1],
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.search_string = "p2 default (-card1)",
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.read_only = true,
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.color = {0.9f, 0.9f, 0.9f}
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};
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card_cmd_overrides[1].emplace(card1);
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this->loaded_card[1] = card1;
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}
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}
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}
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CardManager::~CardManager() {
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}
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void CardManager::build_content() {
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ImGui::SeparatorText("Selected card");
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build_card();
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ImGui::SeparatorText("Available cards");
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ImGui::TextColored(ImVec4(1, 0.7f, 0, 1), "Active card overrides");
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ImGui::SameLine();
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ImGui::HelpMarker(
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"Click to insert card now, or press Insert Card key. Auto Card Insert will also use these cards.\n\n"
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"If no override is set, pressing Insert Card will read from card0.txt / card1.txt.");
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if (ImGui::BeginTable("CardSetTable", eamuse_get_game_keypads() > 1 ? 2 : 1, ImGuiTableFlags_SizingFixedFit)) {
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ImGui::TableNextRow();
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ImGui::TableNextColumn();
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ImGui::TextUnformatted("Player 1");
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if (eamuse_get_game_keypads() > 1) {
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ImGui::TableNextColumn();
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ImGui::TextUnformatted("Player 2");
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}
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ImGui::TableNextRow();
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for (size_t i = 0; i < 2; i++) {
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if (eamuse_get_game_keypads() > (int)i) {
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ImGui::TableNextColumn();
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if (build_card(i) && this->loaded_card[i].has_value()) {
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insert_card_over_api(i, this->loaded_card[i].value());
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}
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}
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}
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ImGui::EndTable();
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}
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ImGui::Spacing();
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ImGui::Spacing();
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ImGui::TextColored(ImVec4(1, 0.7f, 0, 1), "Available cards");
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build_card_list();
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ImGui::Separator();
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ImGui::Spacing();
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@@ -48,44 +104,13 @@ namespace overlay::windows {
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build_card_editor();
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}
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void CardManager::build_card() {
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ImGui::BeginDisabled(this->current_card == nullptr);
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// insert P1 button
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if (ImGui::Button("Insert P1")) {
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const auto card = this->current_card;
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uint8_t card_bin[8];
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if (card && card->id.length() == 16 && hex2bin(card->id.c_str(), card_bin)) {
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eamuse_card_insert(0, card_bin);
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}
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}
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// insert P2 button
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if (eamuse_get_game_keypads() > 1) {
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ImGui::SameLine();
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if (ImGui::Button("Insert P2")) {
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const auto card = this->current_card;
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uint8_t card_bin[8];
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if (card && card->id.length() == 16 && hex2bin(card->id.c_str(), card_bin)) {
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eamuse_card_insert(1, card_bin);
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}
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}
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}
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// edit selected card
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ImGui::SameLine();
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if (ImGui::Button("Edit Card")) {
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open_card_editor();
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}
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ImGui::EndDisabled();
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ImGui::Spacing();
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// card ui
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if (this->current_card) {
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const auto card = this->current_card;
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const ImVec4 color(card->color[0], card->color[1], card->color[2], 1.f);
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float bg_luminance = (0.299f * card->color[0] + 0.587 * card->color[1] + 0.114 * card->color[2]);
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bool CardManager::build_card(int reader) {
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ImGui::PushID(reader);
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bool clicked = false;
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if (this->loaded_card[reader].has_value()) {
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const auto &card = this->loaded_card[reader].value();
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const ImVec4 color(card.color[0], card.color[1], card.color[2], 1.f);
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float bg_luminance = (0.299f * card.color[0] + 0.587 * card.color[1] + 0.114 * card.color[2]);
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// text color
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ImVec4 text_color;
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@@ -101,21 +126,25 @@ namespace overlay::windows {
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ImGui::PushStyleColor(ImGuiCol_Text, text_color);
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if (ImGui::Button(fmt::format(
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" {} \n {} {} {} {} ",
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card->name.empty() ? "<blank>" : card->name.substr(0, 19),
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card->id.substr(0, 4).c_str(),
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card->id.substr(4, 4).c_str(),
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card->id.substr(8, 4).c_str(),
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card->id.substr(12, 4).c_str()
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card.name.empty() ? "<blank>" : card.name.substr(0, 19),
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card.id.substr(0, 4).c_str(),
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card.id.substr(4, 4).c_str(),
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card.id.substr(8, 4).c_str(),
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card.id.substr(12, 4).c_str()
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).c_str())) {
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open_card_editor();
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clicked = true;
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}
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ImGui::PopStyleColor(4);
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} else {
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ImGui::BeginDisabled();
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ImGui::Button(" <No card> \n xxxx xxxx xxxx xxxx ");
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ImGui::Button(" (No override set) \n"
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" xxxx xxxx xxxx xxxx ");
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ImGui::EndDisabled();
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}
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ImGui::PopID();
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return clicked;
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}
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void CardManager::open_card_editor() {
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@@ -139,13 +168,18 @@ namespace overlay::windows {
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this->card_buffer,
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std::size(this->card_buffer),
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ImGuiInputTextFlags_CharsHexadecimal | ImGuiInputTextFlags_CharsUppercase);
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ImGui::EndDisabled();
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if (this->current_card == nullptr) {
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ImGui::SameLine();
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if (ImGui::Button("Generate")) {
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generate_ea_card(this->card_buffer);
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}
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} else {
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ImGui::SameLine();
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if (ImGui::Button("Copy")) {
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clipboard::copy_text(this->current_card->id);
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}
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}
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ImGui::EndDisabled();
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// name field
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ImGui::InputTextWithHint("Card Name", "Main Card",
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@@ -170,6 +204,18 @@ namespace overlay::windows {
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this->current_card->color[1] = this->color_buffer[1];
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this->current_card->color[2] = this->color_buffer[2];
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generate_search_string(this->current_card);
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// ensure loaded cards are kept up to date
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// note: does not handle cases where multiple cards have the same ID
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for (size_t i = 0; i < 2; i++) {
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if (this->loaded_card[i].has_value() &&
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!this->loaded_card[i].value().read_only &&
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this->loaded_card[i].value().id == this->current_card->id) {
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this->loaded_card[i] = *this->current_card;
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break;
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}
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}
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} else {
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// create a new card
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CardEntry card {
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@@ -210,14 +256,54 @@ namespace overlay::windows {
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}
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}
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void CardManager::build_card_selectable(CardEntry &card) {
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// generate card name
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std::string card_name = "";
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if (card.id.length() == 16) {
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card_name += card.id.substr(0, 4);
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card_name += " ";
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card_name += card.id.substr(4, 4);
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card_name += " ";
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card_name += card.id.substr(8, 4);
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card_name += " ";
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card_name += card.id.substr(12, 4);
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} else {
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card_name += card.id;
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}
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if (!card.name.empty()) {
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card_name += " - ";
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card_name += card.name;
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}
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ImGui::PushID(&card);
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// color button
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ImVec4 color(card.color[0], card.color[1], card.color[2], 1.f);
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ImGui::PushStyleColor(ImGuiCol_Button, color);
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ImGui::PushStyleColor(ImGuiCol_ButtonActive, color);
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ImGui::PushStyleColor(ImGuiCol_ButtonHovered, color);
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ImGui::SmallButton(" ");
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ImGui::PopStyleColor(3);
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ImGui::SameLine();
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// selectable item
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if (ImGui::Selectable(card_name.c_str(), this->current_card == &card)) {
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this->current_card = &card;
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}
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ImGui::PopID();
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}
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void CardManager::build_card_list() {
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// search for card
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//
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// setting ImGuiInputTextFlags_CallbackCharFilter and pressing escape doesn't cause below
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// to return true, making it necessary to provide a callback...
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ImGui::SetNextItemWidth(220);
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ImGui::SetNextItemWidth(240);
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if (ImGui::InputTextWithHint("", "Type here to search..", &this->search_filter)) {
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this->current_card = nullptr;
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this->search_filter_in_lower_case = strtolower(this->search_filter);
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}
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if (!this->search_filter.empty()) {
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@@ -226,11 +312,49 @@ namespace overlay::windows {
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this->search_filter.clear();
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this->search_filter_in_lower_case.clear();
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||||
}
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||||
} else {
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ImGui::SameLine();
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||||
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// move selected up/down the list
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ImGui::BeginDisabled(this->current_card == nullptr);
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}
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// toolbar
|
||||
|
||||
// set card as p1/p2
|
||||
for (size_t i = 0; i < 2; i++) {
|
||||
if (eamuse_get_game_keypads() > (int)i) {
|
||||
if (i != 0) {
|
||||
ImGui::SameLine();
|
||||
}
|
||||
ImGui::PushID(i);
|
||||
ImGui::BeginDisabled(this->current_card == nullptr);
|
||||
if (ImGui::Button(i == 0 ? "Load P1" : "Load P2") && this->current_card) {
|
||||
this->loaded_card[i] = *this->current_card;
|
||||
log_info(
|
||||
"cardmanager",
|
||||
"[P{}] update override and insert card: {} ({})",
|
||||
i+1,
|
||||
this->current_card->id,
|
||||
this->current_card->name
|
||||
);
|
||||
|
||||
// update override
|
||||
std::lock_guard<std::mutex> lock(CARD_OVERRIDES_LOCK);
|
||||
CARD_OVERRIDES[i] = this->current_card->id;
|
||||
|
||||
// insert card over api
|
||||
insert_card_over_api(i, this->loaded_card[i].value());
|
||||
}
|
||||
ImGui::EndDisabled();
|
||||
ImGui::PopID();
|
||||
}
|
||||
}
|
||||
|
||||
// edit selected card
|
||||
ImGui::SameLine();
|
||||
ImGui::BeginDisabled(this->current_card == nullptr || this->current_card->read_only);
|
||||
if (ImGui::Button("Edit")) {
|
||||
open_card_editor();
|
||||
}
|
||||
|
||||
// move selected up/down the list
|
||||
if (this->search_filter.empty()) {
|
||||
ImGui::SameLine();
|
||||
if (ImGui::Button("Move Up")) {
|
||||
for (auto it = this->cards.begin(); it != this->cards.end(); ++it) {
|
||||
@@ -253,60 +377,37 @@ namespace overlay::windows {
|
||||
}
|
||||
}
|
||||
}
|
||||
ImGui::EndDisabled();
|
||||
}
|
||||
ImGui::EndDisabled();
|
||||
|
||||
ImGui::Spacing();
|
||||
|
||||
// cards list
|
||||
// use all available vertical space, minus height of buttons, minus separator
|
||||
// use all available vertical space, minus height footer (a row of buttons and separator)
|
||||
if (ImGui::BeginChild(
|
||||
"cards",
|
||||
ImVec2(0, ImGui::GetContentRegionAvail().y - ImGui::GetFrameHeightWithSpacing() - 8.f))) {
|
||||
|
||||
// -card0 / -card1 override
|
||||
for (size_t i = 0; i < 2; i++) {
|
||||
if (card_cmd_overrides[i].has_value()) {
|
||||
build_card_selectable(card_cmd_overrides[i].value());
|
||||
}
|
||||
}
|
||||
|
||||
// cards from card manager JSON
|
||||
for (auto &card : this->cards) {
|
||||
|
||||
// get card name
|
||||
std::string card_name = "";
|
||||
if (card.id.length() == 16) {
|
||||
card_name += card.id.substr(0, 4);
|
||||
card_name += " ";
|
||||
card_name += card.id.substr(4, 4);
|
||||
card_name += " ";
|
||||
card_name += card.id.substr(8, 4);
|
||||
card_name += " ";
|
||||
card_name += card.id.substr(12, 4);
|
||||
} else {
|
||||
card_name += card.id;
|
||||
}
|
||||
if (!card.name.empty()) {
|
||||
card_name += " - ";
|
||||
card_name += card.name;
|
||||
}
|
||||
|
||||
|
||||
if (!this->search_filter_in_lower_case.empty() && !card.search_string.empty()) {
|
||||
const bool matched =
|
||||
card.search_string.find(this->search_filter_in_lower_case) != std::string::npos;
|
||||
|
||||
card.search_string.find(this->search_filter_in_lower_case) != std::string::npos;
|
||||
|
||||
if (!matched) {
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
// draw entry
|
||||
ImGui::PushID(&card);
|
||||
|
||||
ImVec4 color(card.color[0], card.color[1], card.color[2], 1.f);
|
||||
ImGui::PushStyleColor(ImGuiCol_Button, color);
|
||||
ImGui::PushStyleColor(ImGuiCol_ButtonActive, color);
|
||||
ImGui::PushStyleColor(ImGuiCol_ButtonHovered, color);
|
||||
ImGui::SmallButton(" ");
|
||||
ImGui::PopStyleColor(3);
|
||||
|
||||
ImGui::SameLine();
|
||||
if (ImGui::Selectable(card_name.c_str(), this->current_card == &card)) {
|
||||
this->current_card = &card;
|
||||
}
|
||||
ImGui::PopID();
|
||||
build_card_selectable(card);
|
||||
}
|
||||
}
|
||||
ImGui::EndChild();
|
||||
@@ -503,4 +604,11 @@ namespace overlay::windows {
|
||||
this->color_buffer[1] = g / 255.f;
|
||||
this->color_buffer[2] = b / 255.f;
|
||||
}
|
||||
|
||||
void CardManager::insert_card_over_api(int reader, CardEntry &card) {
|
||||
uint8_t card_bin[8];
|
||||
if (card.id.length() == 16 && hex2bin(card.id.c_str(), card_bin)) {
|
||||
eamuse_card_insert(reader, card_bin);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
#pragma once
|
||||
|
||||
#include <filesystem>
|
||||
#include <optional>
|
||||
|
||||
#include "overlay/window.h"
|
||||
|
||||
@@ -10,6 +11,7 @@ namespace overlay::windows {
|
||||
std::string name = "unnamed";
|
||||
std::string id = "E004010000000000";
|
||||
std::string search_string = "";
|
||||
bool read_only = false;
|
||||
float color[3] {};
|
||||
};
|
||||
|
||||
@@ -29,7 +31,10 @@ namespace overlay::windows {
|
||||
char name_buffer[65] {};
|
||||
char card_buffer[17] {};
|
||||
float color_buffer[3] {};
|
||||
|
||||
std::optional<CardEntry> card_cmd_overrides[2];
|
||||
|
||||
std::optional<CardEntry> loaded_card[2];
|
||||
CardEntry *current_card = nullptr;
|
||||
|
||||
std::string search_filter = "";
|
||||
@@ -41,10 +46,13 @@ namespace overlay::windows {
|
||||
void generate_search_string(CardEntry *card);
|
||||
void generate_random_color();
|
||||
|
||||
void build_card();
|
||||
bool build_card(int reader);
|
||||
void open_card_editor();
|
||||
void build_card_editor();
|
||||
void build_card_list();
|
||||
void build_card_selectable(CardEntry &card);
|
||||
void build_footer();
|
||||
|
||||
void insert_card_over_api(int reader, CardEntry &card);
|
||||
};
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user