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iidx: don't hook legacy camera unless requested (#856)
## Link to GitHub Issue or related Pull Request, if one exists Fixes #855 ## Description of change Legacy camera hooks are specifically for IIDX 25/26 and they only perform redirection of device discovery (emulates USB vendor/device ID and USB port). It has very limited use since most cameras are practically unusable in IIDX 25/26. Don't enable it, unless explicitly requested by the user. New truth table for `-iidxcabcams` : | Mode | `-iidx` off (cab setup) | `-iidx` on | |---|---|---| | `auto` | Native cameras enabled (same as `on`) | Cameras disabled (same as `off`) | | `off` | Cameras disabled | Cameras disabled | | `on` | Native cameras enabled | Native cameras enabled | | `legacy` | Native cameras enabled | IIDX 25/26 discovery emulation enabled | ## Testing
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@@ -58,7 +58,7 @@ namespace games::iidx {
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// settings
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bool FLIP_CAMS = false;
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std::optional<bool> DISABLE_CAMS;
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cab_camera_access_mode CAB_CAMERA_ACCESS = cab_camera_access_mode::automatic;
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bool TDJ_CAMERA = false;
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bool TDJ_CAMERA_PREFER_16_9 = true;
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bool TDJ_MODE = false;
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@@ -424,10 +424,7 @@ namespace games::iidx {
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"RegQueryValueExA", RegQueryValueExA_hook, avs::game::DLL_INSTANCE);
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// check if cam hook should be enabled
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if (!DISABLE_CAMS.has_value()) {
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log_fatal("iidx", "assertion failure - DISABLE_CAMS not set during attach");
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}
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if (!DISABLE_CAMS.value()) {
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if (CAB_CAMERA_ACCESS == cab_camera_access_mode::legacy) {
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init_legacy_camera_hook(FLIP_CAMS);
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}
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@@ -454,19 +451,10 @@ namespace games::iidx {
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SetEnvironmentVariable("SCREEN_MODE", SCREEN_MODE.value().c_str());
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}
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// check for cab camera access for the second time (first time was in launcher.cpp)
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// this time, we are inside -iidx module hook, which means the user is likely NOT on a cab
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// therefore, start with cams OFF by default, and allow user to forcibly override to ON
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if (!games::iidx::DISABLE_CAMS.has_value()) {
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games::iidx::DISABLE_CAMS = true;
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if (options->at(launcher::Options::IIDXCabCamAccess).is_active() &&
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options->at(launcher::Options::IIDXCabCamAccess).value_text() == "on") {
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games::iidx::DISABLE_CAMS = false;
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}
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if (games::iidx::DISABLE_CAMS.value()) {
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log_misc("iidx", "CONNECT_CAMERA env var set to 0");
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SetEnvironmentVariable("CONNECT_CAMERA", "0");
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}
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// auto with iidx module means turn off camera (non-cab use)
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if (CAB_CAMERA_ACCESS == cab_camera_access_mode::automatic) {
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log_misc("iidx", "CONNECT_CAMERA env var set to 0");
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SetEnvironmentVariable("CONNECT_CAMERA", "0");
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}
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// windowed subscreen, enabled by default, unless turned off by user
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@@ -11,6 +11,13 @@
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namespace games::iidx {
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enum class cab_camera_access_mode {
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automatic,
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off,
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on,
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legacy,
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};
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enum class iidx_aio_emulation_state {
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unknown,
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bi2a_com2,
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@@ -20,7 +27,7 @@ namespace games::iidx {
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// settings
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extern bool FLIP_CAMS;
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extern std::optional<bool> DISABLE_CAMS;
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extern cab_camera_access_mode CAB_CAMERA_ACCESS;
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extern bool TDJ_CAMERA;
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extern bool TDJ_CAMERA_PREFER_16_9;
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extern std::optional<std::string> TDJ_CAMERA_OVERRIDE;
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