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iidx: don't hook legacy camera unless requested (#856)
## Link to GitHub Issue or related Pull Request, if one exists Fixes #855 ## Description of change Legacy camera hooks are specifically for IIDX 25/26 and they only perform redirection of device discovery (emulates USB vendor/device ID and USB port). It has very limited use since most cameras are practically unusable in IIDX 25/26. Don't enable it, unless explicitly requested by the user. New truth table for `-iidxcabcams` : | Mode | `-iidx` off (cab setup) | `-iidx` on | |---|---|---| | `auto` | Native cameras enabled (same as `on`) | Cameras disabled (same as `off`) | | `off` | Cameras disabled | Cameras disabled | | `on` | Native cameras enabled | Native cameras enabled | | `legacy` | Native cameras enabled | IIDX 25/26 discovery emulation enabled | ## Testing
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@@ -5,7 +5,6 @@
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#include <cmath>
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#include <cstdlib>
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#include <assert.h>
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#include <shlwapi.h>
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#include <windows.h>
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#include <cfg/configurator.h>
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@@ -524,22 +523,25 @@ int main_implementation(int argc, char *argv[]) {
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games::iidx::FLIP_CAMS = true;
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}
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// IIDX CONNECT_CAMERA logic here for cases where user is running without -iidx module
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// for now, we assume that user may be running on a cab
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// (games::iidx::DISABLE_CAMS starts out as false unless user overrides)
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// we will check again in IIDX module with a different default
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assert(!games::iidx::DISABLE_CAMS.has_value());
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if (options[launcher::Options::IIDXDisableCameras].value_bool()) {
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games::iidx::DISABLE_CAMS = true;
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// Resolve the IIDX camera policy here so it also applies without the -iidx module.
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const auto &cab_camera_access = options[launcher::Options::IIDXCabCamAccess];
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if (cab_camera_access.is_active()) {
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const auto value = cab_camera_access.value_text();
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if (value == "off") {
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games::iidx::CAB_CAMERA_ACCESS = games::iidx::cab_camera_access_mode::off;
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} else if (value == "on") {
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games::iidx::CAB_CAMERA_ACCESS = games::iidx::cab_camera_access_mode::on;
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} else if (value == "legacy") {
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games::iidx::CAB_CAMERA_ACCESS = games::iidx::cab_camera_access_mode::legacy;
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}
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}
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if (options[launcher::Options::IIDXCabCamAccess].is_active() &&
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options[launcher::Options::IIDXCabCamAccess].value_text() == "off") {
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games::iidx::DISABLE_CAMS = true;
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if (options[launcher::Options::IIDXDisableCameras].value_bool()) {
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games::iidx::CAB_CAMERA_ACCESS = games::iidx::cab_camera_access_mode::off;
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}
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if (options[launcher::Options::IIDXCamHook].value_bool()) {
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games::iidx::TDJ_CAMERA = true;
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// Disable legacy behaviour to avoid conflict
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games::iidx::DISABLE_CAMS = true;
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games::iidx::CAB_CAMERA_ACCESS = games::iidx::cab_camera_access_mode::off;
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}
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// CONNECT_CAMERA env var will be set once logging is enabled
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@@ -1717,14 +1719,13 @@ int main_implementation(int argc, char *argv[]) {
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GRAPHICS_FS_ORIENTATION_SWAP = true;
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}
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// for cab usage - set environment variables (outside of -iidx module)
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if (games::iidx::DISABLE_CAMS.has_value() &&
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games::iidx::DISABLE_CAMS.value() &&
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// apply an explicit off outside of the -iidx module so it also works on cabinets.
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if (games::iidx::CAB_CAMERA_ACCESS == games::iidx::cab_camera_access_mode::off &&
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!cfg::CONFIGURATOR_STANDALONE) {
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log_misc("launcher::iidx", "CONNECT_CAMERA env var set to 0");
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SetEnvironmentVariable("CONNECT_CAMERA", "0");
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}
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if (games::iidx::SOUND_OUTPUT_DEVICE.has_value() &&
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games::iidx::SOUND_OUTPUT_DEVICE.value() != "auto" &&
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!cfg::CONFIGURATOR_STANDALONE) {
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