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https://github.com/spice2x/spice2x.github.io.git
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iidx: don't hook legacy camera unless requested (#856)
## Link to GitHub Issue or related Pull Request, if one exists Fixes #855 ## Description of change Legacy camera hooks are specifically for IIDX 25/26 and they only perform redirection of device discovery (emulates USB vendor/device ID and USB port). It has very limited use since most cameras are practically unusable in IIDX 25/26. Don't enable it, unless explicitly requested by the user. New truth table for `-iidxcabcams` : | Mode | `-iidx` off (cab setup) | `-iidx` on | |---|---|---| | `auto` | Native cameras enabled (same as `on`) | Cameras disabled (same as `off`) | | `off` | Cameras disabled | Cameras disabled | | `on` | Native cameras enabled | Native cameras enabled | | `legacy` | Native cameras enabled | IIDX 25/26 discovery emulation enabled | ## Testing
This commit is contained in:
@@ -58,7 +58,7 @@ namespace games::iidx {
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// settings
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bool FLIP_CAMS = false;
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std::optional<bool> DISABLE_CAMS;
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cab_camera_access_mode CAB_CAMERA_ACCESS = cab_camera_access_mode::automatic;
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bool TDJ_CAMERA = false;
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bool TDJ_CAMERA_PREFER_16_9 = true;
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bool TDJ_MODE = false;
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@@ -424,10 +424,7 @@ namespace games::iidx {
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"RegQueryValueExA", RegQueryValueExA_hook, avs::game::DLL_INSTANCE);
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// check if cam hook should be enabled
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if (!DISABLE_CAMS.has_value()) {
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log_fatal("iidx", "assertion failure - DISABLE_CAMS not set during attach");
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}
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if (!DISABLE_CAMS.value()) {
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if (CAB_CAMERA_ACCESS == cab_camera_access_mode::legacy) {
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init_legacy_camera_hook(FLIP_CAMS);
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}
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@@ -454,20 +451,11 @@ namespace games::iidx {
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SetEnvironmentVariable("SCREEN_MODE", SCREEN_MODE.value().c_str());
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}
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// check for cab camera access for the second time (first time was in launcher.cpp)
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// this time, we are inside -iidx module hook, which means the user is likely NOT on a cab
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// therefore, start with cams OFF by default, and allow user to forcibly override to ON
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if (!games::iidx::DISABLE_CAMS.has_value()) {
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games::iidx::DISABLE_CAMS = true;
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if (options->at(launcher::Options::IIDXCabCamAccess).is_active() &&
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options->at(launcher::Options::IIDXCabCamAccess).value_text() == "on") {
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games::iidx::DISABLE_CAMS = false;
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}
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if (games::iidx::DISABLE_CAMS.value()) {
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// auto with iidx module means turn off camera (non-cab use)
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if (CAB_CAMERA_ACCESS == cab_camera_access_mode::automatic) {
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log_misc("iidx", "CONNECT_CAMERA env var set to 0");
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SetEnvironmentVariable("CONNECT_CAMERA", "0");
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}
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}
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// windowed subscreen, enabled by default, unless turned off by user
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if (GRAPHICS_WINDOWED && !options->at(launcher::Options::spice2x_IIDXNoSub).value_bool() && TDJ_MODE) {
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@@ -11,6 +11,13 @@
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namespace games::iidx {
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enum class cab_camera_access_mode {
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automatic,
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off,
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on,
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legacy,
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};
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enum class iidx_aio_emulation_state {
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unknown,
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bi2a_com2,
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@@ -20,7 +27,7 @@ namespace games::iidx {
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// settings
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extern bool FLIP_CAMS;
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extern std::optional<bool> DISABLE_CAMS;
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extern cab_camera_access_mode CAB_CAMERA_ACCESS;
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extern bool TDJ_CAMERA;
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extern bool TDJ_CAMERA_PREFER_16_9;
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extern std::optional<std::string> TDJ_CAMERA_OVERRIDE;
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@@ -5,7 +5,6 @@
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#include <cmath>
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#include <cstdlib>
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#include <assert.h>
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#include <shlwapi.h>
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#include <windows.h>
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#include <cfg/configurator.h>
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@@ -524,22 +523,25 @@ int main_implementation(int argc, char *argv[]) {
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games::iidx::FLIP_CAMS = true;
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}
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// IIDX CONNECT_CAMERA logic here for cases where user is running without -iidx module
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// for now, we assume that user may be running on a cab
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// (games::iidx::DISABLE_CAMS starts out as false unless user overrides)
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// we will check again in IIDX module with a different default
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assert(!games::iidx::DISABLE_CAMS.has_value());
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if (options[launcher::Options::IIDXDisableCameras].value_bool()) {
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games::iidx::DISABLE_CAMS = true;
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// Resolve the IIDX camera policy here so it also applies without the -iidx module.
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const auto &cab_camera_access = options[launcher::Options::IIDXCabCamAccess];
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if (cab_camera_access.is_active()) {
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const auto value = cab_camera_access.value_text();
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if (value == "off") {
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games::iidx::CAB_CAMERA_ACCESS = games::iidx::cab_camera_access_mode::off;
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} else if (value == "on") {
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games::iidx::CAB_CAMERA_ACCESS = games::iidx::cab_camera_access_mode::on;
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} else if (value == "legacy") {
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games::iidx::CAB_CAMERA_ACCESS = games::iidx::cab_camera_access_mode::legacy;
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}
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if (options[launcher::Options::IIDXCabCamAccess].is_active() &&
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options[launcher::Options::IIDXCabCamAccess].value_text() == "off") {
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games::iidx::DISABLE_CAMS = true;
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}
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if (options[launcher::Options::IIDXDisableCameras].value_bool()) {
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games::iidx::CAB_CAMERA_ACCESS = games::iidx::cab_camera_access_mode::off;
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}
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if (options[launcher::Options::IIDXCamHook].value_bool()) {
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games::iidx::TDJ_CAMERA = true;
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// Disable legacy behaviour to avoid conflict
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games::iidx::DISABLE_CAMS = true;
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games::iidx::CAB_CAMERA_ACCESS = games::iidx::cab_camera_access_mode::off;
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}
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// CONNECT_CAMERA env var will be set once logging is enabled
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@@ -1717,14 +1719,13 @@ int main_implementation(int argc, char *argv[]) {
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GRAPHICS_FS_ORIENTATION_SWAP = true;
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}
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// for cab usage - set environment variables (outside of -iidx module)
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if (games::iidx::DISABLE_CAMS.has_value() &&
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games::iidx::DISABLE_CAMS.value() &&
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// apply an explicit off outside of the -iidx module so it also works on cabinets.
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if (games::iidx::CAB_CAMERA_ACCESS == games::iidx::cab_camera_access_mode::off &&
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!cfg::CONFIGURATOR_STANDALONE) {
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log_misc("launcher::iidx", "CONNECT_CAMERA env var set to 0");
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SetEnvironmentVariable("CONNECT_CAMERA", "0");
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}
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if (games::iidx::SOUND_OUTPUT_DEVICE.has_value() &&
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games::iidx::SOUND_OUTPUT_DEVICE.value() != "auto" &&
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!cfg::CONFIGURATOR_STANDALONE) {
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@@ -640,17 +640,21 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
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},
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{
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// IIDXCabCamAccess
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.title = "IIDX Use Official AC Cams",
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.title = "IIDX Official AC Camera Access",
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.name = "iidxcabcams",
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.desc = "For IIDX25+, allow direct access to cameras from real arcade cabinets. "
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"Only turn this on if you have OFFICIAL arcade cameras connected to the correct USB ports. Default: auto.",
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.desc = "Controls how the game accesses USB cameras for IIDX 25+.\n\n"
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"auto (default): use [off] when the IIDX module is enabled; otherwise, use [on].\n\n"
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"on: game discovers and directly accesses cameras; requires official cameras on correct USB ports.\n\n"
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"legacy: for IIDX 25/26 only; allow camera access with emulated discovery.\n\n"
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"off: prevent game from accessing USB cameras.",
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.type = OptionType::Enum,
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.game_name = "Beatmania IIDX",
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.category = "Cab Peripherals",
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.elements = {
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{"auto", ""},
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{"on", ""},
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{"legacy", ""},
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{"off", ""},
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{"on", ""}
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},
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},
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{
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