gitadora: (arena model) flip realtek option (#733)

## Link to GitHub Issue or related Pull Request, if one exists
#730 

## Description of change
Flip the option - enable the Realtek hack by default, unless the user
chooses not to.

## Testing
Tested ASIO path and WASAPI path. WASAPI path should be unaffected as
the game just picks the default audio device.
This commit is contained in:
bicarus
2026-06-05 01:38:46 -07:00
committed by GitHub
parent 2dae86a6f2
commit 4b7f68f920
8 changed files with 34 additions and 13 deletions
+7 -6
View File
@@ -1215,12 +1215,13 @@ static const std::vector<OptionDefinition> OPTION_DEFINITIONS = {
.picker = OptionPickerType::AsioDriver,
},
{
// GitaDoraArenaFakeRealtekDevice
.title = "GitaDora Arena Fake Realtek Device",
.name = "gdafakerealtek",
.desc = "For Arena Model: inject a fake \"Realtek\" audio render device that discards all "
"audio sent to it. This is needed as the game crashes when ASIO is in use but Realtek "
"audio is not available. On an arcade cabinet, Realtek is used for headphone output.",
// GitaDoraArenaRealtekAccess
.title = "GitaDora Arena ASIO Allow Headphones",
.name = "gdarealtek",
.desc = "For Arena Model: allow the game to access the Realtek audio for headphone output.\n\n"
"After opening ASIO device, the game then tries to look for audio devices named Realtek to open "
"a second audio stream. For compatibility, spice prevents the game from doing this, but enabling "
"this option will allow the game to access the Realtek audio device again.",
.type = OptionType::Bool,
.game_name = "GitaDora",
.category = "Game Options",