cfg: d3d9 standalone configurator (#720)

## Description of change
**Configurator (spicecfg.exe)**

- Attempts to create a D3D9 device on startup and uses the hardware
ImGui DX9 path when successful; falls back to the existing software
rasterizer automatically if D3D9 init fails.
- Rewrites the configurator window loop: refresh-rate-aware render
timer, minimize/resize/`WM_DISPLAYCHANGE` handling, direct Win32 ->
ImGui input (keyboard, mouse, wheel), and optimized software painting
via `SetDIBitsToDevice` instead of per-frame GDI `HBITMAP` allocation.

**Overlay / input (scoped to standalone configurator)**

- Skips expensive per-frame rawinput polling in
`ImGui_ImplSpice_NewFrame` when `CONFIGURATOR_STANDALONE` is set (Win32
messages drive input instead).
- Adds software-renderer idle-frame detection (`sw_pixels_dirty` +
draw-data hash) so spicecfg only repaints when pixels actually change.
- Adds `ImGuiWindowFlags_NoScrollWithMouse` on the configurator root
window to prevent scroll jolt on non-scrollable child widgets.
This commit is contained in:
drmext
2026-05-30 19:52:35 +00:00
committed by GitHub
parent 31aabe9786
commit 4c73200f58
8 changed files with 721 additions and 93 deletions
+20
View File
@@ -83,6 +83,9 @@ namespace overlay {
void window_add(Window *wnd);
void new_frame();
void render();
// configurator-only (spicecfg D3D9): submit ImGui draw data inside BeginScene
// after render() when the frame is being presented. In-game overlay draws in render().
void d3d9_render_draw(bool force_submit = false);
void update();
void toggle_active(bool overlay_key = false);
void show_main_menu();
@@ -139,6 +142,16 @@ namespace overlay {
OverlayRenderer renderer;
float total_elapsed = 0.f;
// set to true by the SOFTWARE renderer when the pixel buffer was updated
// in the most recent render() call. Allows the configurator's WM_PAINT
// driver to skip its full-window InvalidateRect on idle frames where the
// ImGui draw data is bitwise-identical to the previous frame.
bool sw_pixels_dirty = false;
// configurator-only (spicecfg D3D9): set by render() when ImGui draw data
// changed since the last submitted frame; configurator skips Clear/Present when false.
bool d3d9_frame_dirty = false;
private:
HWND hWnd = nullptr;
@@ -159,6 +172,13 @@ namespace overlay {
std::vector<uint32_t> pixel_data;
size_t pixel_data_width = 0;
size_t pixel_data_height = 0;
uint64_t sw_last_draw_hash = 0;
bool sw_has_last_draw_hash = false;
uint64_t d3d9_last_draw_hash = 0;
bool d3d9_has_last_draw_hash = false;
int d3d9_last_display_w = 0;
int d3d9_last_display_h = 0;
std::vector<std::unique_ptr<Window>> windows;