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sdk: add get_module_info, get_plugin_directory, d3d9 callbacks (#908)
## Link to GitHub Issue or related Pull Request, if one exists n/a ## Description of change To make plugin development easier, add `get_module_info` and `get_plugin_directory` to deal with common tasks for hooking DLLs and reading INI files. Also, add the ability to register for d3d9 present callbacks via `register_d3d9`, which makes it significantly easier for plugins to draw things on screen. ## Testing See sample code.
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#pragma once
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#include <string>
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#include <vector>
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#include <windows.h>
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#include "sdk/include/spicesdk.h"
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namespace sdk {
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struct SdkModule {
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std::string dll;
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HINSTANCE module;
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};
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namespace modules {
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SPICE_SDK_STATUS_CODE get_module_info(const wchar_t *module_name, SPICE_SDK_MODULE_INFO *info);
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SPICE_SDK_STATUS_CODE get_plugin_directory(const std::vector<SdkModule> ®istered_modules,
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const void *plugin_address, wchar_t *buffer, uint32_t *size);
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}
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}
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